Hey guys,
here we go… my promise to show you a sneak preview for the upcoming HWS 4.0 universe!
I don’t want to go to detail 100% but let’s bring up some important points. I really tried hard to present it as good as possible for you.
So we already got the point of 4.0, right?
Back to the roots!
Let me explain my mindset for the new universe first. Why back to the roots? Why a big change in general?
Well most of you know it: the game is in a not so good shape right now regarding Multiplayer. The survey showed us something painful too: the majority are Singleplayer people.
But we don’t accept this and try the best we can to create something great out from Empyrion Multiplayer, right? Right!
So not only because of the feedback that the HWS 3.0 universe is too big and lacking PvP here and there and the planet conventions aren’t good we saw something very important:
after more than 6 weeks runtime, 1651 people joined on the NA server and 2108 people joined on the EU server, with a peek of 117 people online at the same time, ~30 new people joining per day, with a backup size of 11GB we created such a big database and learning curve to know very good how an Empyrion server can be run or can’t be run by now.
But also regarding gameplay the hate was real about PvP… PvE… lags, bugs, hacker, cheater, drama queens, hater, lover, etc.
Let’s start
So I grabbed my pencil, wrote the initial letters of our factions and created P A T H… path… I followed this path and thought what about an infinite path?
Like the universe is infinite (close your eyes and imagine Enpyrion will be the same… somedays x))
But infinite can also be boring and the dynamic and back to the roots part was missing, so I came up with this
The DNA… you can’t go back more to the roots than this
HWS 4.0 Universe
Now combined all of this together I present you the first draft of the HWS 4.0 universe (click for 4K rendering):
There we go! Let me explain the minimal details to give you a good sleep:
- the spheres on the image represents Orbits not the actual planets.
- 2 Starting Worlds: PvE World and PvP World. Again with 2 PvE and 2 PvP planets. Again with regular wipes for the PvE World
- the distance to each system will be large
- Elemental Marketplace is the only free permanent PvE place now but strictly limited to trading (seems that we implement the HWS Marketplace instead of keeping the Eleon Marketplace)
- the outer planets are individual resource / POI playfields…
- the system right of the PvP World and left of the PvE world are reserved places for custom planets bought from awesome supporters
But wait… there is something missing right? Right! Look at this gif very closely:
The DNA, the universe, everything is dynamic, why not our gameplay? We have an infinite loop through the systems to make them PvE for 2 days (3 weekend). Since we have two sides you can double this. What does this mean?
- no Peacekeepers anymore, no permanent camping place for large stuff and causing laggs after some weeks
- you wanna go to vacation, you wanna plan your next stay: keep the rotation circle in mind and plan wisely
- a base as a CV is your best friend. Mobility and Firepower can’t be topped
- building a base is equal for everyone now and combined with the 50 devices on planet rule you can be creative and unique
- during the PvE time you can make friends and build without stress
Alright, don’t give this guy a pencil… wait… still not ready? Nope.
You see the faction systems*, right? Now let me introduce them last but not least:
- every four faction planet is equaliy PvE - permanent!
- restricted to the proper faction*! A Pirate never ever can smell the air on the Trader planet
- but staying on these planets have a price! The price you can control with my formular*:
- Block Count * Device Count : RP / day
- You love big stuff? Pay for it. Example: a 1000 block base with 100 devices and having 7 Reputation Points cost you 14,3k credits per day. Assuming the highest amount of 10k blocks and 700 devices and people currently having about 37 RP you would pay 189k credits per day.
- Don’t worry there will be enough gold here and there
- This system ensures refreshing gameplay by trading / raiding for more gold on the one hand and never overcrowding planets on the other hand
- If you have no credits in your bank and can’t pay the bill you have to find a new home*
* This requires Jaschas godlike coding skills - need to review this with him for 100% bulletproof
Alright, alright… I would give you a potato if I wouldn’t need to work further on all of this…
Please let everything review slowly in your head and please give me feedback on this. We can still screw some things here and there but overall, what do you think? Is it called full PvP server? Is it called Dynamic PvPvE Server? Is it cool to join and have a daily goal instead of “uuh, what should I build today again…”? Is it like factions for victory!? Playing together? Requesting help to pay the bill and create fundamental Traders? Is it like “let me rest here in PvE for a while till my new 4.0 repair system repaired my awesome fight from yesterday”?
Or… ?
If you have any questions, feel free to ask!
RexXxuS