Since it is our feature we can do this too. Some work. But a little recap:
we had first the HWS global marketplace. There you could sell and buy from anywhere with a price calculated dynamically. High demand = high prices and so on.
Then we had the HWS local marketplace. It was a bit confusing for some people but it was at a time without HWS Connect.
So your suggestion can be implemented maybe in the coming versions of it.
Hmm a vision / prinicple of HWS?
Making everyone happy and working like hell for HWS in our spare time? xD
No the problem with that is following @Kalsius: people don’t read. Some, like you, reading a lot, FAQ here, Rules there, Forum here, Ingame chat there and so on. But most of the people don’t. I stated at the beginning “HWS Campaign is freaking difficult, do not start here if you are a noob, etc.” and they started there and blamed. I have infos everywhere but people still asking this and that. Which is ok first, but some of them keep being lazy to inform themselves.
So yeah we could create principles which will maybe give a “red line” or make even a “Roadmap” (which I did in the HWS 3.0 announcement) but I fear it is again for nothing. And like @The_Whitesage said: it is an alpha game and things can change so quickly.
We are really trying to look what is good and what is bad / improving or give feedback.
I know that some would like… I don’t know a “Star Wars” Server where everyone knows… ooook, again… but at least they know what is going on.
We could say we are a PvP server with great features and playfields for even beginners. But since the game mechanic in its core (PvP lagg, corruption, etc) is broken we are kind of flexible how to tackle this problem.
I mean yeah, we really try to combine PvP and PvE which is damn hard. We never can make both people 100% happy but we think it is possible to keep things in balance. I admit that HWS 3.0 is right now too PvE orientated because:
- the device count bug
- too big universe
- some gameplay problems regarding factions
So for HWS 4.0 we already have good ideas to solve these three problems which will boost PvP but not damage PvE too much. Keyword: separated PvE <> PvP worlds for example.
Like one guy said: we are not a normal server anymore. We are doing already game development by our own in some ways. It was nothing we planned at the beginning but since we CAN we do and we think / hope many enjoying it.
But I agree that here and there you can fear that we just change stuff like we want and your known environment could go wrong. For that we are really really open minded and always appreciate feedback. We never go Yolo mode and doing things without explanations. You can always ask us and we maybe try to release a
"Current State of HWS guide" and a “Future plans of HWS guide”. Till we do our own survey for you xD
Just keep in mind that this is a lot of work and the bugs / drama are still the most time consuming thing right now.