Yes, currently, RP is earned not as quickly as we would like, but you are forgetting the fact that it can buy )))
Must be! 5000m safe zone for a stealth (no one other ppl or structures). Stealth countdown - 60 sec before activate. Or it will be the last nail in the PVP coffin.
I think this is a good development. I would include any structure (including bases) not on planets. You can build a base like CV anyways in orbit, so donāt see any issues with including bases in the mix. I am sorry for the off-line hunters, but you will have to find a new (and more honest) way to rob peopleā¦ When they are actually online to defend their stuff.
I would mostly leave planets out of it. Make those places battlegrounds. Anybody who wants to have a nice Base fight (defending or attacking) can go thereā¦ Maybe for a few PvP planets make stealth possible. Not sure how that would work if 2 bases were build in the same spot or area and are unstealthed at the same time, so somehow you probably need to tag the area as ānon-buildā spot. I can image some nice wars going on those planets, specially if you give them some gold asteroids to hunt afterā¦ Not sure if the 2000m would work though, e.g. if you have another base about 1K out of yours with a player in there, you cannot stealth. Maybe reduce to 500M or something.
I would just give it a try. Set up one of these planets and see how things work out (or not). Trial, error, improve
We probably also need to have less PvE space because of thisā¦ Reducing the crowding on those places. And I assume that stealth also reduces the number of cores so reduces the workload for the server
Maybe add a few dangerous but highly rewarding playfields in space (like the black hole). E.g. where you can buy cheap items from NPC or something or higher interest rates, or special POIs, missions, or better scrapping results (e.g. +1 or +2 levels on bank, scrapper, if you go to designated areas etc.). Also attracting Pirates and hunters (yes Tesla, I am thinking about you)ā¦ to get those CV fights going
@Mak Yes, everyone can buy RP for gold but itās not like hunters or guardians earn gold any faster than the other factions. Unless Iām mistaken, presently it seems like the other factions (freelancers, pirates and traders) can earn RP easier than hunters or guardians can earn RP, so I would argue it might need balancing. Rather than hijacking this thread, I made a new one about it asking for suggestions/opinions: RP Points - Suggestions?
Can you explain more how you come to these numbers?
I could assume now that you want 5000 meter to exploit the feature as a radar but I would never do that, right.
2k is enough to 1. not get seen and 2. not get hit by any turret. But it is close enough that the chances are very very small that it can be used as a radar system. So good Arguments for that is needed.
60 seconds activation time is maybe in theory interesting but in reality it works like this:
open chat: ~1 second
typing the command + respond: ~ 1-2 seconds (or copy paste)
but the most important natural cooldown:
if you move your ship during or after you typed in the command your ship will be stealth at that position and not where you actually are. So the hole procedure is not meant as a quick escape - you will find out soon enough.
But yeah, if the community thinks a 15-30 second activation time is needed we could do it I think.
it only works if no enemy player is (online) near you (up to 2000 meter) ao basicly you have to disengage from combat to hide damaged ship as thats probably what its gonna be used for most of the time in PvP.
My first idea was ok so ill see im getting beating so ill just jump to stealth when warpdrive is gone, put all inventory in cargo container, safe ship and let me die with empty inventory. Which wouldnt be nice to do. We will see, values can be adjusted anytime to nerf this or boost this.
Lol Rexxx answered first, well, most important as usuall is to try to think out how to abuse this feature before it goes alive as thats what every tryhard will try to do.
Yeah cooldown might be good if we are supposed to do this only in noncombat situations.
Yes, I think 15-30 secs should be enough to avoid most of the āstrategicā traps, though experienced players can easily find out when they need to type the command to have it un-stealth right on top of another player who is chasing ā¦
Questionā¦
If I stealth faction structures, can other faction players āunstealthā them?
may have been explained, but cannot find that answerā¦
If not, this may cause issuesā¦
As Elfias said Iām sure everyone is happy to see how things play out and tweak as necessary. Having an activation time that is easy to the adjust in future would be great though, as an option. From my point of view, when it comes to an activation time for what is essentially offline protection Iām used to much longer timers. 5mins at least but perhaps even an hour.
Also I meant to say: I can understand why using it on planets could cause problems. But I like what @aernoud said about allowing it to be used on bases in orbit, if itās possible. I love online raids not offline raids, so if itās possible to activate stealth on a base in orbit I think that would be great. It would also probably help with server performance as it would encourage more people to build in space then stealth when theyāre not online?
How bad you think of me. Ok just continue a killing the PVP gameplay. But i explain. This numbers goes from my experience. Visible distance is about 3km Ā±. I try to intercept ppl who run from me. Some times you can release he and watch from maximum visible distance where he go. And you have the opportunity to catch him when he relax and stop for refueling (for example). So 5k is good. But use it like a radar?! LOL even 10km not help you in the space.
But now with 2kmā¦ Ppl just little fly away and then BA-BAX he ship in the āhouseā(cloak) like in children game. ) But now with unkillable big CV he may just unwarp too.
P.S. I have felling this server go into PVE sandbox gameplay mode.
On Ju some ppl have very usefull ships. Lets go in that direction.
In PVE we can play in singleplayer and coop mode.
P.P.S Just my opinion.
P.Pā¦PPP.S OK make 2km! but you see more CRY on forums. Some ppl will watch where the other hide their ship and put traps there.
Well we see here to many exploit chances. If there is a PvP base with good defences sooner or later the position is leaked. But if this base goes into stealth mode sooner or later the attackers come back and place stuff around that base. Since the base canāt move it will lead to the same Eleon Offline Protection problem we have now. Camping someone in offline protection which cause(d) a lot of drama.
Therefore only ships for now.
Btw. also relevant for PvE since griefer are the brothers of PvP.
No. You have to wait for the guy who put your faction ships into stealth mode.
with high power there goes high responsibility
there is a idiom (maybe from russia?)
give a dog a gun and he will shoot you
That means: we give people a tool / feature but what they do with it, is their game.
Because why the heck should a guy use stealth mode if he just was lucky enough to escape from your deadly turrets? Maybe you didnāt see the video but he will be in space then.
- if you fly to him he will die over and over
- if he logs out you will camp and wait for him or build a base where he logged off.
Short: he would be stupid to stealth a ship during combat.
Same with that sentence. If people donāt be careful and stealth their ships straight infront of an gold asteroid in Black Holeā¦ well this COULD go bad.
Maybe you still need to fly 10k out in space to find a perfect spot for stealth but not 50k at least.
Just use this feature smart, you know.
P.S. nice boat! Maybe we do a blueprint contest of the best sandbox blueprint
How many wolves do not feed it in anyway looks to the side of the forest. This is idiom from r
Russia
P.S. 5km range just give me solid proof that nobody watching for me. And it is all i want to say.
okā¦ learned a new one.
You knowā¦ these little things are the things which making PvP good, no?
You complained with the others that PvP is dead?!
If you donāt have a little thrill of āoh, is someone following me?ā, āAm Iām safe here?ā, āshould I move on?ā, āhey mates, cover my backāā¦ then why removing this part?
Maybe you see some āhiddenā intentions we haveā¦ sometimes.
About the activation timer: will think about it.
No it wouldnt be great. CV is good because you must not fly 50 km out. But base shouldnt be stealthy, that makes no sense and bad for pvp
Yes i know some thing to make PVP more good.
- Two PVE starter plane - wipe 48h. Starter Orbit PVP wipe 24h one Moon on starter orbit (with sathium) PVP - wipe 48h.
- PVE planets only for donators (donator planets and one planet with penthhouses) and RP planets with TAXes. Three planet! 50RP (high taxes) 100 rp (medium taxes) 150 RP (standart taxes). 1CV\1BA\1SV\2HV faction only. 1SV\1HV private. Living on PVE must have RP cost too!
- ECC space - High taxes., 1CV\SV faction 1CV\SV private ECC planet - only SV (1faction\1private) - medium taxex.
- PVE\PVP rotation planets two of them (when PVE - taxes) 24h or 12h - only COMMON medium deposites resources.
- PVP (homewolrd) planets with all recources - big deposites.
- Blackhole\golden planet - GOLD only there. 2-3BA\1CV\5SV\5HV - faction (1CV\1HV\1SV private) (1CV for a weak PVP players or nubs for fast escape)
- Some NPC Missions playfields. One PVE space (wipe 12h) only 1CV 1class/1SV with one PVE planet with NPC bases for a missions some events and etc.
The major problem of 6,0 (and 5.0 partially) Is lazy ppl! They do not want get up their asses and go for resources. They sitting on PVE and refuel AMās once per day. 70 ppl online but all systems are empty. So we need push they people. And all get fun. One for a catching anothers others from escaping.
P.S. This is fast presentation. ) But MOST important - SV must be 1 size class.
Do you even have time to watch Spiderman movies (with all the work you are doing for HWS)
If weāre talking about building bases in orbit, presently everybody builds in deep space because otherwise your base will be discovered and destroyed while youāre offline. If you build in deep space itās basically the same as having stealth because nobody is going to find it, except for the fact that itās in deep space so: a) you have to travel far to get there, which is boring. and b) itās so far out that even when youāre online nobody will ever find it. If you could activate stealth on your base in orbit then maybe youād build closer because you know you only have to defend it when youāre online. For those reasons, I think it would be better for PVP actually.
I see stealth as very similar to offline protection. I donāt see why offline protection/stealth on bases is bad for pvp. Consider RATās thread from yesterday, for example, saying theyāre on a server with OP and they love the PVP there. It might be bad for offline-raiding, but I donāt consider that to be PVP. Itās more like PVE / a player-designed POI.
Anyway, it really doesnāt matter. a) we donāt need it. My supply CV is my mobile base. I only need a base for a couple of base-specific devices like furnaces. If I really want I can spawn them when I need them and delete them after. and b) from the way Rex described the implementation it sounds like you wouldnāt want it on your base. One faction member would stealth the base and nobody could unstealth it but him.
Rex, I think youāre right about the location being camped. It would definitely be less of a problem because you choose when to de-cloak vs OP deactivating automatically. But I can see it would get boring if it happened over and over. Your experience is showing . For that and all the points made above I withdraw my request for stealth on space bases ;).
Now we just need this for bases aswell, then we all set!