Good Morning @everyone,
another teaser for the wait - the new HWS 7.X.X Universe Map!
Overall the 7.X map was already one of the best we ever had and it was a real challenge for me to “change this running” system.
It is not that big of a change but rather a real focus on improvements you gave me throughout feedbacks and the survey.
Here are my thoughts on the HWS 7.X.X universe:
- Removed a lot of unused playfields (statistically there were really EMPTY!)
- Sun near PvE start area for better solar panel (improvement)
- All start areas are now accessible via SV (improvement / survey)
- Thus you can now warp also with a SV to CSW orbit and do CSW. Minimizing very rare errors and docking problems (improvement)
- Peacekeepers are at the bottom but better reachable now (change)
- Alliance and Lawless can go faster in the universe but Freelancer have both Peacekeeper for their usage straight away
- To create a tiny late game aspect for PvP you need a CV to go from the lower part to the top hotspot part (GG, Homeworld, etc.)
- To create a tiny late game aspect for PvE you need a CV to be able to reach Avendore
- Breaked my pattern to never “cross” warp routes. It should create more dynamic around the hotspot area
- Donator playfields can be reached via SVs (because of high requested feedback. Still observing…)
- Pegasus and Andromeda Galaxy have PvPvE rotation planets now
- Black Hole has now Andromeda Planet
- Avendore Galaxy has Origin + PvPvE rotation planets. During the week it is PvE and at the weekend PvP. It can be lucrative to live there…
- Implemented a crazy insane Survival start as a new Origin: Prototype. You can use OCD here but have to endure lots of tests and go beyond your limits to be able to survive. You have to leave all your shadows (structures) behind if you want to leave that place. At the end you have to decide what Origin you want to be part of.