HWS 8 limits PvE & PvP [POLL]

I hope it gets 1 shotted

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Should we put it to a vote?

Untouched structures turn public after 7 days? It would definitely light a fire under people to check their stuff more often, maybe even use them? AFAIK it wouldn’t affect anybody in our alliance as we check our structures on a frequent basis, I don’t see how others shouldn’t be doing the same.

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I think a revolving hotspot is better for gameplay, playfields change, it get players to move, camping in the shadows of gigantic towers doesn’t feel like a gold rush, more like us army sitting on iraki oil fields.

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I like the changes so far rex nice job, you said that for hotspot planets max class is 1 except for bases, does that mean class 1 cv’s as well (no more 100 block cv’s)?

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In addition, i think setting the limit in titan to class 1 was a great idea. I will be making a class 1battle cv just to see if its fun. as for cv’s in general I think they should have been capped off at class 5 which is a very reasonable size but thats just me! Looking forward to see how the new changes play out.

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The gold rush was getting to the gold. Many come and get that gold without sitting on the gold fields. Setting up took time, effort, credits, materials, and lots of coordination between factions and faction leaders on different time zones to establish that stronghold. :wink: Lot’s have come for the prize and retrieved it but have not put as much effort and teamwork into building a stronghold there though some have tried. :fireworks:

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I have a few question:
First, what time (hour) is wipe?
Second: what kind of wipe? We will lost our ships or items?

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Come on man! It’s summer atm. Holiday season. 15 day is fine for hws summer season.

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First: there won’t be any wipe tomorrow.
Second: time will be 5pm because I’m feeling sick and can’t do it for 9am. However I will implement the OCD Zone, No Guilty Zone, new HWS Garage ships before along the day.
Third: See First. You will just get probably a lot of red warnings because you have too many structures in a playfield. You have ~50 minutes to sort this out.

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Great love it, Titan is the best planet in HWS, you know me Rexxus , I hate antigrief and please keep it that way.

But what I notice the most that makes the pvp on this server painful, is alliances. When we were Rat faction my guys wanted alliances , I was always against this, I know we have more help, more players more community. But the action became less. And then when there is action , its horrific, the lag because the battles go from the old days of 4 vs 4 to 15 vs 15. I would love to see alliances restricted.

Turrets hitpoints. These high hit points make battles last for ever, I miss the old days of battles that lasted maybe 30 minutes and now all the battles last hours mostly just lag infested head ache inducing fights. Plus the higher hitpoints causes people to build mega ships. Remember the beginning everyone had small ships, sure people built massive cv’s because that is the sci fi fun part of the game. But sv’s and HV’s for the most part were small back in the ole days.

So besides the class 1 restriction maybe we will see if we need a block count limit for sv’s too, but I am good to see how these changes take affect.

Keep up the good work Rexxus

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Well that was fun! Logging in to explosions. One of our defense posts HWS faction (That’s odd)? What why am I getting a warning our faction is over the limit? Now a rush to save what I can.

Did I just miss the warning on this or was it just this thread that I failed to read in its entirety?

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And the warnings ingame maybe?

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So then I just missed them it seams. Thanks.

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Not just… been warnings all week about the new update!

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No more voting rexxxus, do what you think is best and let things develop around that… I think you have the best intentions for pvp, and maybe season 8 is a lost cause, but I think regardless most people will still be here for season 22 :slight_smile:

I agree with you, I think DSL will massively increase the enjoyment of season 9, only if it is backed up with strong limits and close monitoring. What went wrong this season was that limits didn’t update fast enough to counter all the new exploiting/abuse. If in future a group of players cause massive lag, their structures should be deleted like they are on EU.

I realize the main reason for this on NA atleast is just lack of people to monitor it, which is why it might be time to search for some dedicated NA admins.

Whatever you decide, I hope season 9 will be as successful as season 6 was :slight_smile:

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I am maybe moving to the states in September :wink: :wink:

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WARNING, LONG POST Please don’t take this the wrong way, I’m not angry or dissing the server, but I am going to point out some big flaws, and let out a little bit of frustration.

Okay, I might be in a big minority here (considering I’m one of the many two-person factions) but I don’t really like the idea of “supergates” for PvP planets. I prefer the warp option, with only a rare supergate, or one to someplace extremely special (Like Titan). Running should always be an option. Especially when a lot of players may not have the “skill” (I used that term loosely) to build 8-12 layers of armor on a CV/sv/hv to even THINK about competing on this server. Or how many false thrusters/devices that have to be thrown in to confuse turrets.
If you want fair play, and better PVP (and more people willing to try it) I would go strict enforcement of vessels and blueprints. Ban anything that has more than 1 or 2 layers of actual armor for outer hull, and no armor allowed for internal non-hull walkways, corridors, etc (steel only for non-hull). All CVs must have exposed thrusters, turrets must be placed on main hull of CV, etc. I think everyone has taken advantage of the whole “lag-shot” issue, and turned it into an excuse to abuse the living hell out of it. F***, I’d even go so far to say that ships must be linked to a workshop BP, and/or must be submitted for approval by admins before it can be used privately or as a faction vessel.

Bottom line, if players could fight on a level playing field, you’d have people more interested in PvP. Hell, the advantage large factions should have IS the fact that they are a large faction and can swarm. More people=greater chance of success. Not because they have a ships layered with the max armor they can fit into class 1. That’s what is killing a ton of these players. They want to PvP, but what is the bloody point if you’re in a ship that seems pretty dang fair, but going up against a size class 1 BEHEMOTH with 12+ layers of armor. Its beyond ridiculous.

You have some nice ideas about specific weapons being good for certain things, but what’s the point of having railguns good for cockpits, when absolutely no one has exposed cockpits. Every “good” player I’ve seen has theirs buried under 50 tons of hardened steel. Pulse lasers would take literal HOURS to strip enough armor back to even expose a single thruster.

As I said, you have some really nice ideas, but you need to counter the current culture of the game. Take a hard approach to the current block meta, then implement cool changes to the meta. Its the only way I can see this working out without alienating new people from participating. I’m all for pushing people out of their comfort zone. Just not pushing them into a slaughter that they will never win, with the only advice given is to “git gud at ship building you noob.”

Anyways, I hope this helps.

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Hell no!

I’d quit before being forced to use one of the workshop shits. Your idea would be alienating the 1000’s of hours of planning, designing, testing, redesigning based on those test, etc. that MANY of the players have created. You want a sure fire way to see people leave in mass, that would do it. I don’t use any of them, nor will I ever. You want a good capable PvP ship, do what we do and spend the hundreds of hours and build one. That’s the beauty of this game; creativity is more than 12+ layers of blocks, it’s about skill as a designer, and as a pilot. The best designs are NOT on the workshop. Those are 99% PvE ships for those that like roleplaying and single player. There is no challenge.

Furthermore, we didn’t all start out with tons of resources at hand. Like you I started out with nothing, and well behind the learning curve when it came to HWS PvP. It is brutal. It is merciless. It is survival! I had happened to come into a long disbanded faction called ZC that helped show me the ropes. Factions and alliances can help you, but you need to also do your part when called upon. You may not have the best vessels at the moment to face an overwhelming adversary, but in due time vigilance is rewarded for those that showed their colors. "Get gud " is not a personal diss unless you take it as such.

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i am actually with you… Was a looooong text… Made me sit down with some Linkin Park and hot chocolate to read it! I am just like you, and i have been on this server from almost the start… Most players know me!! Some has actually offered me 70mill so i can get my dam ocd6 just to join them in a pure pvp faction… As a fisherman, i will never make it on my own, but thanks to good friends i can save my gold season to season :slight_smile:

I am most seasons alone, or with one, maybe two lads… We harvest much in PVP areas! We stay to fight… But yes, we do leave when we see there is no point… Been fighting so many CV battles there thrusters and turrets are closed down… If pure PVP players should have the afford of using game mechanicks, why should not we?
If i started to record again, most of all that attack me would be banned for having turrets “hided” under armor… klipping… i know and play with the players, so i don`t report either…
We can bring CV down to skill battle, but trust me, my cam is on… anything i loose, will we claimed back if there is a hint of rule breaking! ONE gun clipping, and report.
A CV is expensive, and should be able to survive 10 and 20 minutes of battle!
I haven’t been on GG, since it is impossible for me as a single player to do so! Faction owned… And players kill for fun… So many with ocd6 took advanged of the sanctuary 3rd system we had… i never did… Today i regret that!

I hate all 7 class bases and 10 CV`S… but i want a fair chance when i spend hours in the black hole… Maybe we need 2 spaces like that?

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I remember. I came in at the late end 4.0 and have been here since. I remember getting ambushed once or twice by ZC, and the whole Darkworld saga back in 5.x (?). I’ve learned since then, and have been doing better with trying to improve designs. I’m pretty much like every other person whos stayed. I built from zero as well, and I’m not saying anything against that sort of thing.

But we’ve also lost a lot of people due to this issue too. I’m also not saying that you have to use workshop ships. I agree, building yourself should always be better. But where exactly does the skill of the pilot come in? The most skill I see is strafing and firing. If an enemy gets a bead, the SV can soak it up for the most part. Sure, skill of builders are great, and I won’t downplay that. Hell, I’d love to see factions with their own builds within the ruleset. But what about actual piloting? Good ol’ dogfighting? I’ve survived a few campaigns with nothing but a WS vessel doing hit and run tactics while I was still somewhat of a rookie. (Late 5.x during Arma’s first integration).

You and I both know one of the largest complaints have been about the time it takes for any sort of fight. SVs take 30 minutes or more just in a 1v1. CVs…Well, we all know how much of a pain in the ass they are. There isn’t any room for strategy. No small class vessels running hit and run, no SV bombers that need escorting, no creativity in that sort of sense. Just how well a vessel is built and how much damage they soak, and whether yours can soak more than another’s. Sure…There is a certain level of skill, but not in a good way. Also, can you really claim that tossing tons of thrusters/rcs2s within the hull to be good PvPing? Its designing to exploit a weakness. Not

I mean…What are we going to do once they introduce shields? Keep building with layers and layers on top of THAT to prolong a fight? or what if they force you to remove 90% of those layers to even get the ship to move at a decent rate? Cause…Those are the plans of the developers. Block weights affecting the ship’s build are going to be a thing whether anyone likes it or not.

Anyways, my point is that I think that constraining warp would pretty much kill it for anyone that isn’t a seasoned vet. There’s no point in specialized weapons because all anyone would ever use is homing missles, because they deal the most (nerfed) splash damage, and if they lock they hit. What point is there to have any of these nice new features in HWS, when the meta is exactly the same as it always was. RexXxus is thinking of adding things that make no apparent sense with the way things are. What exactly is wrong with designing a damn good ship with 1 layer of actual armor?

I’m not trying to disrespect you or anything, so don’t take it as such. But think about it. What the hell is the point of joining a PvP server, and not being able to compete straight out of the box without investing hours of time sunk in to build a ship even remotely close to being decent for this server? Not a lot of people who want to enjoy PvP have that time to invest. Especially new players. Hell, we’ve even had vets completely give up because of the Meta. IIRC, it was a big issue for IBP. I could be wrong, so feel free to say so if you’ve seen more than I have on that matter.

Anyways, feel free to give your opinion as… Wait. (Sees tag next to name) …great, not sure if you’re trolling me, or were serious. ;-; LOL, anyways if its a serious thing, just go ahead and reply. If not, you can feel free to taunt me. XD

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