HWS 8.X Teaser I | Universe rework | PvE | Part I

Hi HWS Community

In 7 days 3 very long and hard months are over and a new season 8.X is starting! Tons of feedback gathered, tons of ideas came up and even more lessons were made from the big Alpha 8 crush.
It’s time for teasers!

As I said, almost the whole focus is about the Universe and general gameplay improvement ingame in HWS 8.X. I think we pushed the HWS Features to a limit where it’s either too complicated or just too limited in the way we can promote them with the limited PDA or chat commands.
We will polish them but the gameplay without all of that should be in the foreground again - so let’s get started!

The HWS 8.X Universe


(check here all the previous universes to compare)

Here we are — the layout is not totally new, because why change something that worked but the details are way deeper than it looks.

In this Part I of an Universe series we are going to look into some new areas and I explain roughly what that all is about.

Key Points of the new HWS 8.X Universe

  • While we got more PvP and less PvE playfields it is still balanced because of some Class 5 PvE planets
  • We have now a PvE adoption of Black Hole: The Phoenix! As the name “Phoenix” suggests, the Orbit wipes every day to be born new from the ashes. See below for more details
  • The Universe is more easier to understand/read:
    • the bottom part is the area of PvE + COOP + Singleplayer (Missions). While the Economy is poor and rare resources can only be gathered with Missions and smart play, you can in theory live here in peace and “play your game”.
    • the middle part is the area of PvP + Hot spots + PvPvE Challenges (Rotation Planets + Missions). The Economy in these areas are the richest - so make sure to get protection for your Trade routes there. Other than that you will find everything here to climb up your Bank and RP account.
    • the top part is the area of Supporter Playfields which can almost* only be reached with Supergates now. New players don’t get trapped that way and Supporters will get a straight Supergate path up there and per planet an own Supergate.
      *some playfields will be open for everyone with great challenges and conditions
  • Nova is a special System where Armageddon is waiting for you now
  • Titan System holds again the Titan planet where PvPvE players will or need to go for sure this time
  • Golden Globe will turn into a Battle Arena — you die or get rich … or both?
  • The Homeworld System is back in the center of the universe where it belongs — worth the trip for sure this time
  • The four Systems around Homeworld are very special designed for very important Commodity Trader
  • Bottom line: each orbit and each planet will have something unique others don’t have. Every playfield is carefully hand made and tested that time!

Few Impressions from the new HWS 8.X Universe

Phoenix

As I mentioned above: Phoenix is a nightmare or dream or both for PvE players.
It not only contains rare resources and wipes daily but one of the most difficult POIs are waiting for you there you never ever will succeed alone.
And a Phoenix won’t be a Phoenix if it wouldn’t be hot there. Like really hot. I’ve heard there is an Epic Heavy Armor around though :thinking: :slight_smile:

The hardest challenge at the beginning however will be the question: “how to get there?”
Well… good luck! But as an exclusive tip: a special POI will tell you the Coordinates to the Phoenix Supergate - because you can only reach Phoenix with a Supergate!

The Class 5 Problem

You have read it in the forums and ingame: the big planets, especially Class 5 are too big.
Mostly because you have to “search” for your base and if you are coming from the wrong side of the planet, you have to fly very, very long around the planet until you are finally home!

I had an idea to tackle both issues because Class 5 from technical point are not that bad. Sure they consume more hardware RAM but overall still help addressing the CPU-open-playfield bottleneck.
1 Class 5 planet would mean many Class 2 planets, putting the server under more pressure.

1. solution: Interplanetary Supergate Travelling (IST)

As you can see in the screenshot above you will have around each Class 5 planets 4 green Supergates. That way you can jump quickly to the other side with your ship(s) if you see it’s the wrong side.
How do you know if you are on the wrong side?

2. solution: Island Shape Remembering (ISR) (I like to give things names)

The human eye can recognize shapes faster than anything else. So each Class 4 and 5 planet have almost always a lot of Islands (high water / land ratio). That way you can settle on specific Islands and can remember its shape and the surrounding Islands’ shape. That way you can see from the orbit right away which IST you have to take to reach your home faster.


That’s it for today. Mostly covered PvE but as the universe — we progress from easy to hard, right? :slight_smile:
What do you think so far?

Stay tuned for more!
Your HWS Team

P.S.: After 2 years we say honored good bye from the Orbits “Peacekeepers” — due technical limitations about Asteroid Rings I had to go with a different name conventions. RIP :latin_cross:

7 Likes

I can’t wait :smiley:

1 Like

Looks GREAAAAT! :slight_smile: #HYPE

1 Like

It looks fantastic.

1 Like

Looking good

1 Like

Looking forward to a great season! Thanks for the hard work put into making this game fun to log many many hours on!!

1 Like

It all looks great ! So PvP planets are going to be only class 2 and 3?

1 Like

I like it!. You have come up with a good idea for navigating class 5 planets - well done.

1 Like

Amendment, in the 5th class planets, the problem was not how to get into your house, but to search for deposits and other bases, to fly around one planet takes more than 5 hours of boring gameplay.

1 Like

Hello everyone, Rexx the idea of the portal and very good, but instead of a portal simply to throw you to the other side, it would not be possible to enter the coordinate of our base on the planet and the portal simply take us there or near it in atmosphere of the planet, it would be something like the gm mode teleporter in the creative.

1 Like

The new features look very interesting. The interplanetary gate looks promising, but there are other areas / things that also take a long time to get from A to B. Have you ever thought of something like a hopper drive? It would let you jump say X amount in a straight line for say a crystal? It could be the same as the warp crystals, or perhaps another one - giving you another resource to possibly gather.

1 Like

so… where are the dancers located O.o

Oh man I can’t wait to explore this Universe. I wonder how many Super Tough Destinations (STDs) I’ll get to experience.

:sunglasses:

1 Like

Looking awsome. Good thing more supergates being used in such a clever way.

From the teaser image i can see:

  • New swamp planet
  • Erestrum Crust deposit
  • Zascosium crust deposit
  • a circle made of statues?
  • Red gold

7 daysssss are tooo long for the hype!!!

3 Likes

You guys are amazing…you’re constantly thinking of everything and dealing with it. Kudos to you. I am really starting to love this server and the support Ive got from you guys and the community has been great. I know Im a noob and yet people havebeen really patient with me…big up gareth and ODIN_jrv has been really helpful. love love love xx

2 Likes

Attention: after long thoughts the universe layout changed a bit. I updated the map above - please do so as well in case you downloaded it already.

The thoughts / reasons are explained here:

1 Like

Sweet, cant wait to see !

@RexXxuS What time (EST? or time zone?) does the server and new season go live?