HWS 9 Teaser I | Big rework of Elemental Bank | Supergates

You’re absolutely correct. I shouldn’t have done that but that was just to point out the absurd RP costs because everyone seems to be focused on the credit costs. That being said, credits can be quite easy to earn for those who are willing to venture into PVP or pay to be escorted thru PVP. Once upon a time that was a viable strategy for PVE players to pass “safely” thru PVP zones but no one does that anymore. The RP costs are going to be hefty for almost everyone PVE or PVP players alike.

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Problem is, if you make more methods in PVP to make money, the hotspots stop being hotspots. GG was the only PVP hotspot where players could actually find a reason to do PVP. Now it can be split in a few more spots.

How is Rexxxus supposed to enforce that, tho? People reporting with videos? How much time is considered camping? What if I go and come back every 5 minutes? What rules would you suggest?

Fair, I think Rexxxus mentioned many times he would add more ways to gain RP. But I thought everyone was mostly discussing the credit cost (and how “efficient” is to buy EB levels with your credits).

Mining while being ganked by players is not really fun. GG really sounded to me like the kind of planet your faction controls while your faction teammates mine the entire thing dry.

Please explain to me what do you need for pvp that costs more than 500k every day.
And don’t list garage ships. If they are such a game changer they should be changed asap.

That’s alright, I just wanted to point it out, i hope i didn’t sound overly pedantic :slight_smile: I miss the days where the PVP factions would willingly escort PVE ones, PVP has certainly become a more ‘toxic’ environment, but that most certaily is a topic for another thread ahaha!

Respectfully, i’ve been around since 5.0 (and earlier) so I know full well how one maintains hotspots, GG was the result of one of our suggestions, as-was Armageddon, however I’m glad that newer players are considering this also. I certainly feel this season that an excessive number of PVE gold-spots reduced the number of PVP hotspots, but i still believe there should be highly limited means of gaining rare resources in PVE for starter players to make PVP slightly more forgiving,.

Ultimately to make a planet valuable it has to have valuable resources, to do that one must make those resources less available than they otherwise would be. To me this means further nerfing the NPC traders, as they are still extremely generous. (By this I mean the ones that give resources, not the ones that give statues.) Or at least maybe implement a limited amount of packages to be bought each day, or hell even a bidding system for the packages, but i’m getting ahead of myself… :wink:

To the first one, to each their own haha. To the second bit you are right that folks seek to control GG, which makes it a perfect hotspot! It was always designed for the bigger factions, which certainly achieved its intended effect! :slight_smile:

Best regards,
Wise.

Ok, let’s go down the list then. Z and E for railgun ammo because it takes ENTIRELY too much of both to make a measly amount of ammo. Magnesium for just about every type of explosive round. Fuel. Sathium. Iron. Copper, for some reason (I keep running out). But mostly it’s resources for ammo or ammo itself. I PVP quite a bit and probably blow through about 1M worth of ammo per day.

With Strict Regards to Ammo Cost I agree: Ammo cost in terms of resource expenditure is too high, in my mind it puts folks off of PVP. Too much to lose if they die, especially with how much ammo is required to take out enemy ships.

However i bought it up not too long ago and i think folks decided to wait and see how it went, we’ll have to return to that discussion at some point. Here it is if you want to see it: Ammunition is too Expensive for New players (More shameless self promotion by wiseman LOL!)

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For 300k you can get 7,5k rail ammo. They rest you can easily craft using resources from oam. If you are short on something like magnesium just buy it from market, it is cheap as dirt or use trader for something like erestrum gel.
I could see how you would have problems with CV ammo, but SV ammo is cheap as dirt.
My biggest problem with eb is the fact that it destroys economy in combination with NPC traders. It is like spawning ammo and materials in creative. It doesn’t matter what Rexx puts on PvP planets if everyone gets eb:interest and hundreds of thousants of ingots in devices and components every day.

Yeah, Rails and Homing Rockets, arguably the 2 most used weapons in PVP (excluding Pulse Lasers for obvious reasons) and have the HIGHEST resource cost vs output of any ammo type in the entire game. I’d be ok with the resource cost if you got more ammo out of it. I mean 20 Sathium and 4 Z Alloy for 10 rounds? Nah. I’m not okay with that at all. For 50 rounds? Sure. Sounds solid to me.

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Yeah you make a really valid point, for sure there needed/may still need to be further debuffs against NPC traders, they’re basically an admin shop, and an admin shop can destabilise the player economy.

I agree. More being said, it doesn’t cap big factions/veteran players at all because of passive interest farm.

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Yeah, the whole prior ammo discussion ended when people said ‘thisll make it easier for veterans’. My counter-point would be that it is already exceedingly easy for veteran factions (and always will be due to massive stocks of ammo made in earlier seasons.) to outproduce new players in terms of ammo.

Therefore a return to the ammo discussion could be interesting for the future, but primarily for another thread, even though it links to this one :slight_smile: Also good to see you around still Polarity! :slight_smile: :slight_smile:

Best regards
Wise.

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Lowering ammo cost is probably a good idea.
But idk what is the goal. Make it impossible for people to live out of interest and oam or just making the resource income less crazy.

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Yeah that’s a good question. I’m not too sure myself on that one! :slight_smile:

The perfect example of lazyness is armageddon. Fuckton of resources and nobody goes there.

I’ll agree it is abandoned, however it could be because it’s an ‘auto-miner only’ planet therefore you can’t instantly mine there. I think old armageddon which was PVE PVP rotation with mineable deposits would make it more interesting!

Anways i’m off to bed, I need to catch up on my beauty sleep (I need A LOT of beautiful sleep to look so beautiful!)

Goodnight all, best regards,
Wise! :slight_smile:

Post autominers at the start of the PVE rotation. Remove them when PVP rotation starts. Even so, I had some alarms installed around the place at the start of the season and literally nobody triggered them ever. It was safe to post autominers and abandon them for the day even in pvp rotation.

Yeah it’s that abandoned, it used to be a good hotspot itself, a slightly less insane GG haha! Anyways gd’night! Speak to you tomorrow! :slight_smile:

Good night,
Best Regards,
Wise

I think the overall issue of HWS is Rexxxus is trying to find a nice way to balance the gameplay for veterans so that the game stays challenging even when having millions in credits and RP and resources but he’s unintentionally harming new players. When I first joined the server I wasn’t able to make ammo for anything (except miniguns) for almost a week. Which made POI raiding much harder which also made getting more resources and better gear even harder. It’s quite difficult to make the game stay challenging for both new players and veterans without showing obvious favoritism towards one group over the other and I think that’s exactly what this newest change shows. There is absolutely NO WAY a new player will be able to reach EB10 in a single season even with a large faction supporting them even veterans with millions in their EB now will have difficulties getting these new EB levels.

This has been the first season that i bought up to EB 5, and I’ve been really pleased with the interest rate.

Some days of trafficking trading goods or mining gold have been fruitless as other players are wiping out the commodity traders or gold ore before i can reach them.

the EB interest has been quite frankly on some days my only source of income.

Diminishing the return on EB daily interest will be completely prohibitive to me, and more of a penalty of my resources and time.

this season I have come close to OCD 7, but I dont think i will reach the goal by next week…
without EB 5 interest, I really dont think I would have even been close.

also, keep EB level for donators will be less appealing if the interest is dumped.

adjusting the overall EB levels because you have a handful of people abusing the commodity traders by consistently camping and cleaning them out, is clearly an unbalanced measure.


thanks fasgort :grimacing:


Perhaps levying major changes such as this should go into the seasonal community survey, as a vote?

the sg change is reasonable, on the other side of this announcement.

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You are welcome :stuck_out_tongue: