HWS 9 Teaser I | Big rework of Elemental Bank | Supergates

You succeeded by being wrong on both counts: A: No fear here on losing $$. B: There will still be a passive income, it is just reduced. :slight_smile:

However if you have anything constructive to post then it will be appreciated! :slight_smile:

You are correct on this above point however, trading is very successful, and i’m glad it has worked so well :slight_smile:

Best regards
Wise.

1 Like

That is just a ridiculous statement @Zackey_TNT. It would solve everything for me. I would no longer be wasting my time working for things which will be removed from my grasp just before I can get it. I would no longer be wasting my time bashing my head against the brick wall of having my relevant opinions ignored, ridiculed or just plain insulted. I would no longer have to put up with facetious and fallacious statements from those that trot them out as a standard reply to anything they don’t like.
In conclusion I have played on this server for about 7000 and feel that I am entitled to give my opinion. I also did not threaten to leave. I said I was ‘seriously considering’. That is not a threat, it is a consideration/my own opinion. After the amount of time I have spent on this server I feel that all my efforts are subject to more and more diminishing returns.

If pushed i said. Actually pvp traders in pve zones is the problem. Imagine the player who sit at trader in pvp zone :slight_smile:

1 Like

oh oh, the fight is about to begin, i say CV battle where we can all watch
lol

To be fair, it is a veiled threat with intent to incite others to do the same. I’ve been a server admin before and that’s exactly how I would see it. You can argue it up and down but I’d rather we keep this post on topic on all fronts. Deal?

1 Like

You only put that comment in there because you are angry. Most of us are angry, but leaving HWS will put an end to what we’ve all built here. Our community is more important then short term anger.

1 Like

I think we need to remember that the interest is not passive. We have worked hard to purchase each level, so the work has been put in before the interest is gained, which make it active interest on work already done.

3 Likes

HAHAHA - spoken by a member of RED who’ve been in control of GG (through sheer numbers and, ahem, other reasons) - you’re going to tell me now that you and your faction HAVEN’T mined gold on there? Please stop insulting everyone’s intelligence.

For me, this change means absolutely nothing at all - I’m on EB level 3 and have no interest in making it any higher. OCD stores gold ingots - everything’s good.

But I do see this leading down a very dark road and one that, I’ve a feeling will impact you and your alliance greatly - but I guess I’ll sit back and watch as you realise how this’ll hurt you… Should be fun!

The conversation is going so fast I don’t even know what’s the actual topic, but here is my opinion:

YAY BANK YAY!

Past EB was stupidly broken. I keep reading people here making calculations about “how many days to recover my inversion with interests” or things like that. EB was being used as a tool to MAKE MONEY, and worst, printing money without actually doing anything, just writing a command as much.

From the changes I saw, the bank is not supposed to be used to make money, is supposed to be used to SAVE MONEY through seasons wipes (it’s a friggin’ bank, guys). So if you have, dunno, 1 billion or something crazy like that, you are not gonna be able to exchange enough gold to save it in the OCD. The EB is used now for that.

Considering this change, I wanna guess removing the gold from the OCD (to finish balancing economy) will be in a close future :stuck_out_tongue:

3 Likes

People want this feature removed.
RIP Veterans. Enjoy your seasonal playerbase that dies out after 2 weeks of playing.

1 Like

Jujjoire i havent mined once.
I got ocd 7 with the contest :kissing_heart:

1 Like

You’re probably right - and at that point it’ll become plain EXACTLY where the server owner is going with this and it’s time to run and never look back.

1 Like

and thanks for pointing that out, although I’ve no idea why - I was speaking generally about your alliance. I guess it must be a language thing… But, like I said, it’ll be fun watching it dawn on you how hard this is going to hurt your alliance in the long run. Just stop and think about it for a moment.

You could just buy them from PVE players through the HWS market. You lose some share doing that, but people where selling items around 300-400k, that can be sold by 500-1000k in Walla. At one point I was just too lazy to visit the NPC traders and I just bought everything I saw in the HWS market. PVE players make money that way by visiting the NPC traders and reselling to PVP players.

WALL OF TEXT INCOMING

Ok, so after taking a few minutes to calm down, have a smoke and give it a good think I think I’ve realized where the disconnect is. It all boils down to resource utilization. When I first started on the server as a PVE player, money meant absolutely nothing to me. It was all about gathering raw materials to build ships and bases and get more people to join in and to monopolize the traders and the market. Money was just a nice thing to have but served no actual gameplay purpose. As a PVP player, things shifted drastically. Always fighting or looking for fights, I no longer had time to constantly farm materials and resources to keep building ships so money became my primary resource. Not enough sathium to build a ship? Buy it off the market. Money is the primary resource of almost all PVP players, except those backed up my a group of dedicated PVE players who farm the materials for you. So, as a primarily PVP player now hearing that my PVP “resource” income is cut in half I will now have to gather resources myself to keep building ships and ammo will severely cut into the already limited (because of having a real life and job and family) time I can actually play and PVP and do the things I want to do to enjoy the game.

Which again brings me back to my original point. The cost of investment. As a casual PVP player with a full time job and family, I don’t have the time or patience to gather the RP i.e. Crates (credits being a non-issue for the sake of this example) to actually get the upgrades so that I can have enough income to cover the costs of materials and ammo to continue PVPing. Which means, I’ll have to dedicate a large majority of my already limited time to farming crates instead of just logging in, picking a few fights, having some fun and logging off for the night.

Which actually brings up a third point that was pointed out by a friend over discord. “Pay to Win”. So, say for example, I do get the ridiculous amount of RP needed to get EB10 and it’s just enough to cover the costs of my PVP. When the season ends, if I haven’t purchased the carry-over, I’ll have to spend all that time getting it back just so I can enjoy the one or two aspects of the server that are actually fun, to me. On the one hand, I understand that the server needs donations from its player base in order to keep operating, I really do but on the other hand, having such a critical aspect of the game (for PVP players) more or less locked behind a pay wall is discouraging for those of us who have financial difficulties i.e. student loans, poor paying jobs, etc. Now an easy way to fix this would be having the EB levels carry over like OCD and OAM. That being said, everyone has to keep in mind that the server operates off player-base donations and what’s one of the first things people recommend buying before a server wipe? EB Carry over and Cash carry over. Now if it is changed to where EB carrys over Rexxxus will instantly lose a fairly sizeable portion of the donations that keep the server running.

In conclusion, the current changes that Rexxxus has teased is unsatisfactory, for PVP players and there has to be a middle ground that both PVE and PVP players can agree upon while also keeping the in-game investment cost down while also maintaining certain aspects of the game that we’ve become accustomed to while also maintaining the current level of income for the server from player-base donations. We ALL, PVE and PVE, NA and EU players all need to come together to try to find a common middle ground on what we can all agree on.

3 Likes

The problem with that is when the pve ‘trader’ sits on the traders and sells privately to the pvp factions. Especially when a single faction have 4 or 5 of them doing it ruining it for everyone else.

1 Like

Some implications of this:

  • Requires major rework of in-game prices. Traders. Ships. Taxes. All of it needs to be redone if this goes though.

  • This season has definitely seen the most player to player trade of any season so far. These changes would decrease that drastically.

  • For the PVE player, this makes commodity trading the only real money maker. Commodity trading will need to be expanded because more people will be forced into it (if they want to enjoy features requiring credits)

  • The taxes will make the bank more heavily used. This will lead to an increase of taxed ships in ECC that will break some players’ banks. Remember the week or so of players putting in tax tickets?

  • People, like myself, just won’t use it. It doesn’t benefit me to grind up to increase EB level at all. Interest isnt worth it, features arent worth it. What’s the reason to get it?

  • If the idea is to increase player activity, see point above.

  • The people who made significant profits off commodity trading did so with a lot of time invested. The casual players will be alienated where, in the past, the bank would help make up for days they had no time to play.

I’ll add more if someone has some other ideas on effects this will cause. Let me know and i’ll add it to make a master list.

I had issues with some RED players kinda doing that, but they never got the monopoly of trading. There was always tons of players from PVE or unalligned factions that were selling in HWS market. I was also able to get items from the NA server. Convincing new people to buy from the traders and resell to me to make money.

There were tons of ways of acquiring those items without camping the traders, and even with RED doing that from time on time, there was enough supply.

Also, I would like to point that if RED camped the traders non-stop, is because nobody even dared to oppose them and camp them in Walla or Cebo. Literally everyday I went I had to deal with ship alarms and the RED base under Walla, without any other faction trying to take it down and replace it. They could just go to their base in Walla, without any worries and sell to the trader at any point, while myself, I had to always take care of going escorted, at late hours, yadda yadda, to just avoid them ganking me in the way to Walla.

If some factions would have fighted back and secured Walla, maybe RED wouldn’t had camped the NPC traders so much.

That’s because we don’t like to lower ourselves to their level. I personally have great issue with anyone camping any traders in PVE. PVP is another issue, But someone purposefully camping and trade-locking a trader in PVE is just lame, and should be prevented IF possible, with a time-lockout on the menu or something like that. :slight_smile:

Best regards
Wise.

Walla and Cebo is PVP tho. And RED had the supremacy all the time there without anyone else caring about it. So they just simply milked the money cow.

1 Like