HWS 9 Teaser II | OCD rework | New HWS Gameplay

Having 2 OCD’s doesn’t upset the balance and it’s always been encouraged actually. It’s all a part of exploring on both servers.

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I don’t think your allegations of rexxxus hording API documentation/support is fair. It’s certainly not fair to say that rexxxus is solely responsible for disclosing the documentation. That is Eleon’s job, not his.

Yes, like any player, rexxxus suggested to Eleon that an API would be useful, but ultimately, he has as much sway with the developers as any server owner would.

The difference here is he bothered to reach out and ask.

I honestly don’t know why this topic has come up, and the need to point out that you are a credited game programmer is concerning to say the least.

HWS is ultimately a community, and as a member of that community, you need to work with the rest of us to find common ground. And if required, weather the storm with the rest of us if things go badly.

HWS has it’s ups and downs, and to say that during a down-turn, you’d rather go and make your own sever instead of growing with the rest of us is even more concerning.

If you can’t extend that olive branch, why should rexxxus?

I think you’re either missing a lot of nuance, or replying to a single post that has since been edited for clarity.

For Paxxo ;)

Posting more vitriolic BS are we Paxxo? Oh dear! Once ignorant and rude, always ignorant and rude it seems…

Those two years sure do feel quick though! Almost like…a couple of months!?! :astonished: If you think 2 months=2 years Paxxo then it’s time to return to school! :wink: Hey, i’ve returned to study and it’s GREAT! I’m learning, (not playing as much, but that’s a good thing as it means i’ve got more of a real life.), hell i’ve even met some wonderful people outside in the real world! Don’t take this game so seriously my man, get out there and enjoy yourself! Merry Christmas!

Too many people on here proclaiming that Their way to play is the ONLY way to play This, correctly, is Nonsense.

One of the great things of HWS is the ability to play it how you see fit and regarding how much time you have to play.

Best regards :wink:
Wise.

@RexXxuS new proposal

Level 6 KEEP GOLD (You have already done this, hoooray! :slight_smile: Now for the others.)

Store: 60 000 items in one slot
Slots: 130 slot
Upgrade Cost: 70m credits & 600 RP

Level 7 KEEP CORES

Store: 70 000 items in one slot
Slots: 170 slot
Upgrade Cost: 700m credits & 1250 RP

Level 8 **REDUCED COOLDOWN/STORE STATUES (So that we can have some sort of prospecting/gambling where folks store statues across seasons in case they increase/decrease in price, it could be quite an interesting way of playing. **

Store: 80 000 items in one slot
Slots: 200 slot
Upgrade Cost: 800m credits & 2500 RP
Benefits:

Level 9

Store: 90 000 items in one slot
Slots: 250 slot
Upgrade Cost: 900m credits & 5000 RP
Benefits: Store Epic Weapons

Level 10

Store: 100 000 items in one slot
Slots: 300 slot
Upgrade Cost: 1B credits & 10000 RP
Benefits: No cooldowns in PvP anymore

I’m especially a fan of this prospecting idea of mine, it sort of creates almost an EGS stock exchange, with OCD owners of a high level holding onto high volumes of stock that may increase/decrease in value across the seasons. Similar to No Mans Sky economies which differ in terms of prosperity. For some seasons statues could be VERY lucrative, others, not so much. Having this kind of changeable shift can be very fun.

7 or 8 levels could be swapped around to be honest, i wouldn’t mind. I have 1.3k of cores but as long as they don’t get suddenly deleted in 9.0 i’m happy, errm but i’ll have to wait and see what others think. Though the idea of a stock exchange sounds exciting for me, hopefully for others too!

I’ll try and come up with some ideas for 9 and ten, i don’t know about epics as i don’t really have many/any in anyways so i don’t feel compelled to mess with them (anyone else rlly not a fan of lvl 9 and epics? If so tell me and i’ll see if we can reach a compromise.) :slight_smile:

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What does “Keep Cores” mean?

And I thought about it for 1 week… if we go that road to store Commodity items and overall: nope.
I don’t want to get in another level of problems by opening doors now, ruining the change of gameplay later, cause some have thousands of commodity items stored in their OCD already.
Especially since Commodity items are always highly subject to change (price / quantity) (like the Bomb for example)

Thanks though!

To be honest, there is a quite new gameplay change to OCD coming I did not announce yet.
Maybe today there comes the BIG last teaser… but overall, to be honest, I’m totally doomed, because time is running out.

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Ahh sorry i meant autominer cores.

When you say this bit, I think we mean the same thing, the prices change per season? All i mean is making it more exclusive to store for the future, but i understand if that’s difficult, especially as I haven’t used the system so i’m arguing at the expense of somethig i haven’t used for something I do, which is never a good position to be in as it means i’m ‘invested’ in the argument aha, i bow to your wisdom here :slight_smile:

I must admit even though i haven’t used the trader system myself it’s been a complete success, credit where credit is due! Individuals such as Fasgort have done especially well by it :wink:

I’ll wait for this before I post more!

Best regards and merry Christmas,
Wise.

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Weee… New teaser :heart::heart::heart::heart:

Will it explain how ocd will work with the new volume system? Hehe… maybe straight to the ship :star_struck:

We can always add PVE cooldown based on ocd levels :smiling_imp:

  • Level 1, 1hr put/get PVE
  • Level 2, 50min put/get PVE
  • Level 3, 40min put/get PVE
  • Level 4, 30min put/get PVE
  • Level 5, 20min put/get PVE
  • Level 6, 10min put/get PVE
  • Level 7, unlimited PVE
  • Level 8, unlimited PVE
  • Level 9, unlimited PVE
  • Level 10, unlimited PVE

We get some consistency with pvp cooldowns and we will see how much people will stick to 6 :smiley:

‘Let’s unleash hell!’

Not sure where your thoughts are regarding unlimited PVE from 7-10. Why would you need that?
If you mean those thoughts to be for PVP, it could be considered or mapped out, but that could easily be an abusive use of a storage system having access anywhere in the galaxies.

No offense, but PVE has it pretty easy now. The aforementioned is absurd.

I think maybe have another pass at what he actually said. He is saying that PVE should be limited in frequency of pulls, where it is not currently. You are both saying the same thing, but somehow disagreeing.

PVE should not have pull timers, should be unlimited pull/get, That’s just a needless grind for no reason, not to mention a massive NERF to everyone’s OCD level if that happens.

Best regards
Wise.

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So with all these changes are you going to up how much we can carry over to next season or keep it at 100m? Or has this already been asked?

I’m sorry, I’m going to disagree with you, I do not see any reason to cooldows in pve, only if the continuous use causes some problem in the server or some delay, otherwise I see no reason to exist cooldows.
This is different from the modality I quoted some posts above, which has a countdown of 15 days back to lock based on the date the player enters the server in the new session and opens 15 days before the end of the season.

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What about ocd hotzones? Like bankzone etc…

Could be fun with only a few hotspots arround at different places. With the new volume gameplay (Not active yet) this could give more fun to the roleplay… though, lvl7 and above gives you the possibility to use it everywhere

Makes the game needlessly grindier and nerfs OCD to an extent. We shouldn’t even be thinking about things that make this game MORE of a chore to play :wink:

Instead like Rex has done mostly we should look at things to ADD to these features such as additional levels, rather than things to take away.

And we have some OCD hotspots in PVP already i think… (egs star? can one access their ocd in that?) I think it’s fine already but i’m open to additional PVP hotspots if you guys feel it’ll benefit those without OCD 7.

Best regards
Wise.

Good Morning @everyone,

after reading a lot of feedback and thinking day and night the last days I went back to the drawing board and thought about “what is OCD” etc.
Some mentioned it here and there already and so a whole new idea came to my mind yesterday, which will re-invent OCD to a certain degree - for the better I think!

Keep in mind that no big change is applied to veterans - I made it as compatible as possible.
See the very first post or here a copy, since it won’t change anymore:


Implemented Storage Categories

Ultra Epic: Epic Weapons, Alien Core

Epic: Auto Miner Cores, Xeno Blocks

Rare: Gold Ore, Gold Ingot, Gold Coins, Handheld Weapons, Booster, Weapons Kits

Common: Rest

Note: This will allow us to implement the Prestige OCD idea on a later stage


Level 1

Store: 1000 items in one slot
Slots: 7 slot
Upgrade Cost: Free

Ultra Epic: can store max. 1 per slot
Epic: can store max. 10 per slot
Rare: can store max. 100 per slot
Common: 1000 (full item amount)

NEW: Only possible to use OCD in the OCD Zone!

Level 2

Store: 2000 items in one slot
Slots: 15 slot
Upgrade Cost: 200 000 credits & 25 RP

Ultra Epic: 2
Epic: 20
Rare: 200
Common: 2000

NEW: Only possible to use OCD in the OCD Zone!

Level 3

Store: 3000 items in one slot
Slots: 30 slot
Upgrade Cost: 300 000 credits & 75 RP

Ultra Epic: 3
Epic: 30
Rare: 300
Common: 3000

NEW: Only possible to use OCD in the OCD Zone!

Level 4

Store: 15 000 items in one slot
Slots: 70 slot
Upgrade Cost: 2 500 000 credits & 150 RP

Ultra Epic: 4
Epic: 40
Rare: 400
Common: 15000

NEW: Only possible to use OCD in the OCD Zone!

Level 5

Store: 50 000 items in one slot
Slots: 100 slot
Upgrade Cost: 7 000 000 credits & 300 RP

Ultra Epic: 5
Epic: 50
Rare: 500
Common: 50000

Possible to use OCD from any PvE Zone (Starter etc. excluded of course)!

Level 6

Store: 60 000 items in one slot
Slots: 130 slot
Upgrade Cost: 70m credits & 600 RP

Ultra Epic: 60
Epic: 600
Rare: 60000
Common: 60000

Possible to use OCD from any PvE Zone (Starter etc. excluded of course)!

Level 7

Store: 70 000 items in one slot
Slots: 170 slot
Upgrade Cost: 700m credits & 1250 RP

Ultra Epic: 70
Epic: 700
Rare: 70000
Common: 70000

PvP Cooldown:
Alliance: GET: 1 hr / PUT: 30m
Freelancer: GET: 1 hr / PUT: 20m
Lawless: GET: 1 hr / PUT: 10m

Level 8

Store: 80 000 items in one slot
Slots: 200 slot
Upgrade Cost: 800m credits & 2500 RP

Ultra Epic: 80
Epic: 800
Rare: 80000
Common: 80000

PvP Cooldown:
Alliance: GET: 30m / PUT: 15m
Freelancer: GET: 30m / PUT: 10m
Lawless: GET: 30m / PUT: 5m

Level 9

Store: 90 000 items in one slot
Slots: 250 slot
Upgrade Cost: 900m credits & 5000 RP

Ultra Epic: 90
Epic: 900
Rare: 90000
Common: 90000

PvP Cooldown:
Alliance: GET: 15m / PUT: 3m
Freelancer: GET: 15m / PUT: 2m
Lawless: GET: 15m / PUT: 1m

Level 10

Store: 100 000 items in one slot
Slots: 300 slot
Upgrade Cost: 1B credits & 10000 RP

Ultra Epic: 100
Epic: 1000
Rare: 100000
Common: 100000

=> No Cooldown in PvP anymore for all Origins


Note: OCD Zones are available at multiple locations. Example: Blackmarket in HQ Orbits, ECC EGS HQ, OCD Outposts at Trading Stations elsewhere.


The big change are the Implemented Categories.
It makes OCD much more lucrative for beginner but giving veterans and motivated players later on a much better experience on HWS!
Some will see the inspiration I got about the Volume system but in a fair way. And what I especially like: decisions! You can store very valuable items in early stage already but because they are special they consume a lot of space in the slot!

I also added Xeno Blocks back to the OCD for HWS 9. I want to motivate you to build more “Alien” ships.
Overall with Categories it is much more scalable and “future ready”, in case new cool items come out or we want to switch some items per category.

Summary:
For veterans nothing will change on instant (except reduced OCD PvP cooldowns in general)
The only impact will be for some the Category of Auto Miners. So whoever has 70000 Auto Miner cores in one slot (no comment on that), are affected by the slot size. But it won’t be split on HWS 9. You get the idea.
For beginner or smart logistic player they can make profit of OCD earlier now.
But since OCD level 1 to 4 are not considered as “registered” OCD partners in the Elemental Galactic Services Corporation, they have to visit dedicated OCD zones, where a Telecommunication Signal Booster will work with the Orbital Cargo Drone.

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VERY cool idea applying weighting to certain items, i for one really like this idea, I’m curious as to what @Fasgort and even @Paxxo1985 Think?! I love this idea, i’ll post this around our alliance chat to get some other voices heard, thanks for listening to all the feedback Rexxus, i really like this and where it is going!

Best regards
Wise. :slight_smile:

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I like this idea :slight_smile: , we see how it works.

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