Good Morning @everyone,
after reading a lot of feedback and thinking day and night the last days I went back to the drawing board and thought about âwhat is OCDâ etc.
Some mentioned it here and there already and so a whole new idea came to my mind yesterday, which will re-invent OCD to a certain degree - for the better I think!
Keep in mind that no big change is applied to veterans - I made it as compatible as possible.
See the very first post or here a copy, since it wonât change anymore:
Implemented Storage Categories
Ultra Epic: Epic Weapons, Alien Core
Epic: Auto Miner Cores, Xeno Blocks
Rare: Gold Ore, Gold Ingot, Gold Coins, Handheld Weapons, Booster, Weapons Kits
Common: Rest
Note: This will allow us to implement the Prestige OCD idea on a later stage
Level 1
Store: 1000 items in one slot
Slots: 7 slot
Upgrade Cost: Free
Ultra Epic: can store max. 1 per slot
Epic: can store max. 10 per slot
Rare: can store max. 100 per slot
Common: 1000 (full item amount)
NEW: Only possible to use OCD in the OCD Zone!
Level 2
Store: 2000 items in one slot
Slots: 15 slot
Upgrade Cost: 200 000 credits & 25 RP
Ultra Epic: 2
Epic: 20
Rare: 200
Common: 2000
NEW: Only possible to use OCD in the OCD Zone!
Level 3
Store: 3000 items in one slot
Slots: 30 slot
Upgrade Cost: 300 000 credits & 75 RP
Ultra Epic: 3
Epic: 30
Rare: 300
Common: 3000
NEW: Only possible to use OCD in the OCD Zone!
Level 4
Store: 15 000 items in one slot
Slots: 70 slot
Upgrade Cost: 2 500 000 credits & 150 RP
Ultra Epic: 4
Epic: 40
Rare: 400
Common: 15000
NEW: Only possible to use OCD in the OCD Zone!
Level 5
Store: 50 000 items in one slot
Slots: 100 slot
Upgrade Cost: 7 000 000 credits & 300 RP
Ultra Epic: 5
Epic: 50
Rare: 500
Common: 50000
Possible to use OCD from any PvE Zone (Starter etc. excluded of course)!
Level 6
Store: 60 000 items in one slot
Slots: 130 slot
Upgrade Cost: 70m credits & 600 RP
Ultra Epic: 60
Epic: 600
Rare: 60000
Common: 60000
Possible to use OCD from any PvE Zone (Starter etc. excluded of course)!
Level 7
Store: 70 000 items in one slot
Slots: 170 slot
Upgrade Cost: 700m credits & 1250 RP
Ultra Epic: 70
Epic: 700
Rare: 70000
Common: 70000
PvP Cooldown:
Alliance: GET: 1 hr / PUT: 30m
Freelancer: GET: 1 hr / PUT: 20m
Lawless: GET: 1 hr / PUT: 10m
Level 8
Store: 80 000 items in one slot
Slots: 200 slot
Upgrade Cost: 800m credits & 2500 RP
Ultra Epic: 80
Epic: 800
Rare: 80000
Common: 80000
PvP Cooldown:
Alliance: GET: 30m / PUT: 15m
Freelancer: GET: 30m / PUT: 10m
Lawless: GET: 30m / PUT: 5m
Level 9
Store: 90 000 items in one slot
Slots: 250 slot
Upgrade Cost: 900m credits & 5000 RP
Ultra Epic: 90
Epic: 900
Rare: 90000
Common: 90000
PvP Cooldown:
Alliance: GET: 15m / PUT: 3m
Freelancer: GET: 15m / PUT: 2m
Lawless: GET: 15m / PUT: 1m
Level 10
Store: 100 000 items in one slot
Slots: 300 slot
Upgrade Cost: 1B credits & 10000 RP
Ultra Epic: 100
Epic: 1000
Rare: 100000
Common: 100000
=> No Cooldown in PvP anymore for all Origins
Note: OCD Zones are available at multiple locations. Example: Blackmarket in HQ Orbits, ECC EGS HQ, OCD Outposts at Trading Stations elsewhere.
The big change are the Implemented Categories.
It makes OCD much more lucrative for beginner but giving veterans and motivated players later on a much better experience on HWS!
Some will see the inspiration I got about the Volume system but in a fair way. And what I especially like: decisions! You can store very valuable items in early stage already but because they are special they consume a lot of space in the slot!
I also added Xeno Blocks back to the OCD for HWS 9. I want to motivate you to build more âAlienâ ships.
Overall with Categories it is much more scalable and âfuture readyâ, in case new cool items come out or we want to switch some items per category.
Summary:
For veterans nothing will change on instant (except reduced OCD PvP cooldowns in general)
The only impact will be for some the Category of Auto Miners. So whoever has 70000 Auto Miner cores in one slot (no comment on that), are affected by the slot size. But it wonât be split on HWS 9. You get the idea.
For beginner or smart logistic player they can make profit of OCD earlier now.
But since OCD level 1 to 4 are not considered as âregisteredâ OCD partners in the Elemental Galactic Services Corporation, they have to visit dedicated OCD zones, where a Telecommunication Signal Booster will work with the Orbital Cargo Drone.