Ok, I apparently missed the reply about gold being moved back to OCD 6⦠If thatās the case, the rest can be palatable⦠but it does still feel like punishment for no good reason. I would still propose that 6 is enough of a jump to be the mark for item storage, and the uber high cost levels should be about PVP usage, as the people who need to worry about cooldown there tend to have the resources to get it.
you must consider that when Rex makes adjustments, he finds a way to balance changes made.
initially with the proposal to remove gold ingots from ocd6, it was a bit of a shock. I agree that removing the functionality of storing gold in ocd 6 did feel a like a set back, and im glad Rex reconsidered his position.
Once I settled down, I realized that there is an enormity of considerations to any major change he must weigh.
I havenāt dug into the alpha 9 experimental notes yet, but Iām sure the changes have an impact on how Rex is trying to shape the next season.
thinking about how much effort goes into the details of the server configuration, you have to admit that there isnāt a harder job than determining how to balance the economy of resources, credits and items.
also keep in mind that our season of 90 days is a greater length of time than Rex has to make adjustments, as he has other obligations he gives his time to, like hosting events, fixing server issues, updating the website, answering help tickets, and solving disputes.
(oh and Eleon making announcements of changes (or rollbacks as we saw at the end of 7) can also
impede on Rexās balancing act)
all that on top of trying to analyze the current meta in game play, for noobs, vets and everyone in between.
Then building planets, POI, setting limits, setting Zones, warp gates, warp connections, portals entrances and exits are manually set (just pause and think on that little detail for a moment)⦠oh and donāt forget setting up loot⦠Garage ships, and submissions, custom POI submissions.
and to put a cherry on top of it all, he actually takes the time to come to the community for input on changes.
both Rex and Jascha are quite literally on another level.
how many people will have an OCD in both NA and EU? i think your personal opinion is blinding you to reality.
alot of people play for fun and have life outside of the game. not saying this to insult you more to enlighten you 
Nothing stops you from having two OCDs, just lazyness.
well i tend to be lazy in a game, i play for fun, not for work
not really lazyness, more like playing fair if everyone had 2 ODCās then what is the point of Rex making the game more balenced and fair if your going to loophole it?
@RexXxuS i personally dont know if this is done by the masses but i feel it goes against what you are trying to do with the rebalancing of the OCDās.
Having 2 OCDās doesnāt upset the balance and itās always been encouraged actually. Itās all a part of exploring on both servers.
I donāt think your allegations of rexxxus hording API documentation/support is fair. Itās certainly not fair to say that rexxxus is solely responsible for disclosing the documentation. That is Eleonās job, not his.
Yes, like any player, rexxxus suggested to Eleon that an API would be useful, but ultimately, he has as much sway with the developers as any server owner would.
The difference here is he bothered to reach out and ask.
I honestly donāt know why this topic has come up, and the need to point out that you are a credited game programmer is concerning to say the least.
HWS is ultimately a community, and as a member of that community, you need to work with the rest of us to find common ground. And if required, weather the storm with the rest of us if things go badly.
HWS has itās ups and downs, and to say that during a down-turn, youād rather go and make your own sever instead of growing with the rest of us is even more concerning.
If you canāt extend that olive branch, why should rexxxus?
I think youāre either missing a lot of nuance, or replying to a single post that has since been edited for clarity.
For Paxxo ;)
Posting more vitriolic BS are we Paxxo? Oh dear! Once ignorant and rude, always ignorant and rude it seemsā¦

Those two years sure do feel quick though! Almost likeā¦a couple of months!?!
If you think 2 months=2 years Paxxo then itās time to return to school!
Hey, iāve returned to study and itās GREAT! Iām learning, (not playing as much, but thatās a good thing as it means iāve got more of a real life.), hell iāve even met some wonderful people outside in the real world! Donāt take this game so seriously my man, get out there and enjoy yourself! Merry Christmas!


Too many people on here proclaiming that Their way to play is the ONLY way to play This, correctly, is Nonsense.
One of the great things of HWS is the ability to play it how you see fit and regarding how much time you have to play.
Best regards ![]()
Wise.
@RexXxuS new proposal
Level 6 KEEP GOLD (You have already done this, hoooray!
Now for the others.)
Store: 60 000 items in one slot
Slots: 130 slot
Upgrade Cost: 70m credits & 600 RP
Level 7 KEEP CORES
Store: 70 000 items in one slot
Slots: 170 slot
Upgrade Cost: 700m credits & 1250 RP
Level 8 **REDUCED COOLDOWN/STORE STATUES (So that we can have some sort of prospecting/gambling where folks store statues across seasons in case they increase/decrease in price, it could be quite an interesting way of playing. **
Store: 80 000 items in one slot
Slots: 200 slot
Upgrade Cost: 800m credits & 2500 RP
Benefits:
Level 9
Store: 90 000 items in one slot
Slots: 250 slot
Upgrade Cost: 900m credits & 5000 RP
Benefits: Store Epic Weapons
Level 10
Store: 100 000 items in one slot
Slots: 300 slot
Upgrade Cost: 1B credits & 10000 RP
Benefits: No cooldowns in PvP anymore
Iām especially a fan of this prospecting idea of mine, it sort of creates almost an EGS stock exchange, with OCD owners of a high level holding onto high volumes of stock that may increase/decrease in value across the seasons. Similar to No Mans Sky economies which differ in terms of prosperity. For some seasons statues could be VERY lucrative, others, not so much. Having this kind of changeable shift can be very fun.
7 or 8 levels could be swapped around to be honest, i wouldnāt mind. I have 1.3k of cores but as long as they donāt get suddenly deleted in 9.0 iām happy, errm but iāll have to wait and see what others think. Though the idea of a stock exchange sounds exciting for me, hopefully for others too!
Iāll try and come up with some ideas for 9 and ten, i donāt know about epics as i donāt really have many/any in anyways so i donāt feel compelled to mess with them (anyone else rlly not a fan of lvl 9 and epics? If so tell me and iāll see if we can reach a compromise.) 
What does āKeep Coresā mean?
And I thought about it for 1 week⦠if we go that road to store Commodity items and overall: nope.
I donāt want to get in another level of problems by opening doors now, ruining the change of gameplay later, cause some have thousands of commodity items stored in their OCD already.
Especially since Commodity items are always highly subject to change (price / quantity) (like the Bomb for example)
Thanks though!
To be honest, there is a quite new gameplay change to OCD coming I did not announce yet.
Maybe today there comes the BIG last teaser⦠but overall, to be honest, Iām totally doomed, because time is running out.
Ahh sorry i meant autominer cores.
When you say this bit, I think we mean the same thing, the prices change per season? All i mean is making it more exclusive to store for the future, but i understand if thatās difficult, especially as I havenāt used the system so iām arguing at the expense of somethig i havenāt used for something I do, which is never a good position to be in as it means iām āinvestedā in the argument aha, i bow to your wisdom here ![]()
I must admit even though i havenāt used the trader system myself itās been a complete success, credit where credit is due! Individuals such as Fasgort have done especially well by it ![]()
Iāll wait for this before I post more!
Best regards and merry Christmas,
Wise.
Weee⦠New teaser 



Will it explain how ocd will work with the new volume system? Hehe⦠maybe straight to the ship 
We can always add PVE cooldown based on ocd levels 
- Level 1, 1hr put/get PVE
- Level 2, 50min put/get PVE
- Level 3, 40min put/get PVE
- Level 4, 30min put/get PVE
- Level 5, 20min put/get PVE
- Level 6, 10min put/get PVE
- Level 7, unlimited PVE
- Level 8, unlimited PVE
- Level 9, unlimited PVE
- Level 10, unlimited PVE
We get some consistency with pvp cooldowns and we will see how much people will stick to 6 
āLetās unleash hell!ā
Not sure where your thoughts are regarding unlimited PVE from 7-10. Why would you need that?
If you mean those thoughts to be for PVP, it could be considered or mapped out, but that could easily be an abusive use of a storage system having access anywhere in the galaxies.
No offense, but PVE has it pretty easy now. The aforementioned is absurd.
I think maybe have another pass at what he actually said. He is saying that PVE should be limited in frequency of pulls, where it is not currently. You are both saying the same thing, but somehow disagreeing.
PVE should not have pull timers, should be unlimited pull/get, Thatās just a needless grind for no reason, not to mention a massive NERF to everyoneās OCD level if that happens.
Best regards
Wise.
So with all these changes are you going to up how much we can carry over to next season or keep it at 100m? Or has this already been asked?
Iām sorry, Iām going to disagree with you, I do not see any reason to cooldows in pve, only if the continuous use causes some problem in the server or some delay, otherwise I see no reason to exist cooldows.
This is different from the modality I quoted some posts above, which has a countdown of 15 days back to lock based on the date the player enters the server in the new session and opens 15 days before the end of the season.