Hey @everyone,
here we are again - waiting for the relieve of 6.0 but… the wait can be even longer as I heard today.
That’s not so good. So we need a plan, we have to change things. Not cool for everyone of course but needed or we play soon with 15 people at prime time again!
Additionally we think that the very serious bug that structures are set to public is caused due the long run time / overload.
Starter Planet wipe - result
One of the biggest test we had was to see if we can skip the starter planet wipes with the one way jump mechanic and the resource / dry planet idea.
The result: not that good. At least the dry planet and no wipe.
The one way jump is great and not a single complain about auto miner / veteran returner abusement. But due the permanent high pressure of ~200 cores on all of the five starter consumes regulary 30% additional CPU. This is too crazy.
Also the planets are not that beginner friendly and turning people rather off continue to play.
So we have to step in now before it is too late:
We implement the starter wipes again (so you also know how it will be in 6.0)
Every Wednesday all starter planets + moons (Outposts) will be wiped at 9AM (UTC+1)
- the faction base limit will be increased to 3
- the private base limit will be keep at 1
- the private / faction CV limit stays at 1
- the orbit will get now a faction CV limit of 3
- and 1 base per player / faction
- the one way jump stays
This should boost the performance a lot and give different better options to play / start together on HWS.
With the wipe we can then implement a better version of the starters (no crazy black nights anymore, better biome, better POI, etc.)
Black Hole
- Black Hole will lose a bit of its weight… by removing few asteroid belt rings the performance should be a bit better.
- The resources stays the same
- Some POI improvements
Armageddon rework
The intention of Armageddon was of course to have PvP fun! To have cool SV battles, fighting for resources rather than for territory.
Don’t ask me why I thought the other limits won’t be abused but I failed.
New limits for Armageddon
The rework of the planet is now to make it a faction-only planet. Just in case you are a monster lone wolf - create a faction or skip Armageddon:
- [color=ff6600]0 PRIVATE BA / 1 PRIVATE SV / 0 PRIVATE HV allowed on the planet!
- 1 FACTION BA (still up to Class 10) / 50 FACTION SV / 7 FACTION HV allowed on the planet![/color]
That’s it. We did couple of tests and the server CPU / RAM shows us clearly: the current version of Armageddon is a Armageddon for the whole server, not only that playfield.
These limits should bring back the focus to fight with SVs for resources, have equal chances for everyone, catch people or start a gang bang rather than sitting with million of white tags somewhere without competitors because of the lag.
Let’s see how it will be after the 5.5 patch and the promised huge performance boost.
For 6.0 we have even more planned regarding SV only planets and private / faction balancement…
Hunter Board
To support your gameplay regarding this and more here a little teaser at what I am working currently (a big milestone regarding HWS Connect 2.0 and playing the game over the website)
So when will this be applied?
We start with all of this on all 3 servers at coming Friday - 03.03.2017 at 5PM (UTC+1) / 4:30 PM (UTC - 5)!
Prepare yourself till then!
At that time we wipe the starters once and from there on every Wednesday
Good night all
Your HWS Team