I like some of the ideas here, especially about making the easy, medium, hard & PvP risk rebalance. POI’s need a major overhaul in the amount of loot you get, so it sounds like you are on the right track there. Perhaps the loot tables should have things more in line with their names as well, like the abandoned mine should give a large quantity of ores and ingots. Abandoned drone bases should give large amounts of SV components and weapons. At any rate, the reward table in general for POI’s needs to be greatly increased and reworked.
Where you start to lose me is the economic events. I do not see a counter balance to what would be just more supply of game currency and a reduction in supply of a certain resource. This is inflationary, something that has been identified as an issue already. Like I had mentioned in a different post, I think that there should be paid instance access portals to timed ore mining missions. That serves to satiate market demand given a certain price threshold.
Other economic strategies (pricing floor, ceiling and stability) need implementation and time to prove themselves out, before adding in random market destabilizations. I have given suggestions on how to accomplish this, but can elaborate more if desired.
Also, for those calling for a split of PvP and PvE servers, that is a terrible idea. PvP and PvE work wonderfully together. The only way PvP doesn’t get stale is when new players enter. New players cannot enter if there is only PvP and get instantly crushed. Similarly, PvE is less exciting without a market to sell to. A PvE player’s #1 customers are PvP’ers. Separating the two is folly. Additionally, there is no more “survival” past a few weeks of game play without PvP. Drones and Zirax are easy to kill and irrelevant once you have a decent base set up.
Lastly, survival/PvE/PvP all require an economy to function properly. Without a centralized marketplace that is well regulated, supplied, frequented and controlled the rest of the gameplay is vastly more arduous and not in a good way. Markets create themselves when two or more parties are interested in exchanging goods & services. Real life man-made markets and economies are an invention of necessity… the need to survive. Economy and on-going survival in a resource constrained situation are inseparable.
The most prudent questions to ask right now are: what type of game do we all want to be playing? What is the best way to make an economy that works well for all play styles? What does that look like? How do we make that last? Where are we now? What needs to change first? How do we prevent abuse/exploitation? What are the best methods for keeping gameplay interesting through the economy?
Thanks for your consideration.