Up front, the purpose of this post is to objectively evaluate all garage ships currently being offered and give this information to the community to allow feedback based on the stats/price of each ship. If you’ve bought a garage ship, this is the place to provide your feedback. If you’re new and/or looking for opinions on what to buy, read my comments below each ship.
What I’m going to do is break this into a few sections:
- My reason for making this post and some food for thought as you go through it.
- Rexxxus’s pricing guidelines
- Objective evaluation (and my own impression) of every garage ship
Section 1 - TheState’s Take on the Garage
When I joined HWS last year, I was really impressed with the garage among all the other unique features to HWS. What I saw were very nice looking ships with unique abilities. Now, it seems a lot of ships are less than aesthetically pleasing and almost seem overpowered or over-the-top. Some seem overpriced for what they offer (to me) while others seem like a necessity. I believe the garage ships should absolutely bring something new and refreshing to the table but be balanced - both in ability and price. I also think they should have effort put into them to look decent. These are ships that are being showcased by the top Empyrion server!
I’m going to be critical of their aesthetics as well as other factors you might not be seeing from their garage page post. That will also be subjective to the individual, some of you may disagree with me. Let me know below, this is a discussion for the community and I am far from the only voice.
From this point on, my personal comments will be in italics. This will separate my opinions from objective evaluation of the blueprints or garage in general.
Section 2 - Rex’s Pricing Guidelines
5m for an Alien Core as base value.
Then, all Alien Technology which extends the base features count as +1m.
The Eye for example with 21 drills = 21 million
5m Alien Core + 15m for 15 Drills over limit + 1m for extra features like Advanced Constr. + Medic bay etc.
He also claims to right to alter prices based on economical impact. For example, lowering the price will raise RP costs for repeatedly buying it while raising the price will make it more valuable to lose.
What his pricing conventions don’t address are armor type. A hardened steel SV compared to a combat steel one would be the same price without altering it. I feel price should probably reflect the hull type in some fashion. After reviewing all of the ships, some of the less mainstream ships seem to have some pricing quirks.
If you see one that doesn’t make sense, point it out so we can discuss it as a community.
If you want to submit a garage ship, check this out:
Section 3 - Ship Evaluations
Name: Alien Digger (SV)
Price: 12m
Size Class: .89 (753 blocks)
Body: Xenosteel
Power: CV thrusters (alien core)
Purpose: Asteroid/Surface Mining
Features:
- 8 mining lasers (CV)
- 10 mining lasers (HV)
- 1 Advanced Constructor
- 4 Harvest Boxes
http://puu.sh/BIAZA/d9df52e592.png
Comments: The Alien Digger is an interesting ship. It is very similar to the Space Mole and Astro Worm while being able to maintain its independence and have its own strengths and weaknesses. This ship has no interior at all, you access the cockpit from one of the wings. It is very maneuverable and has enough thrust to operate in gravity up to 5g (though pointed downward, reversing will be hard in more than 2g). The drills are spread out enough to provide good coverage when mining without wasting drills by having them overlap too much. Aesthetically, this thing looks more like a fighter than a miner but the body is cool regardless. While I’m not a fan of having it be all one texture, xenosteel is difficult to texture due to how few are available. It’s price point is accurate and I think fair for what this offers: a barebones mining ship with decent power and great maneuverability.
Name: Astro Worm (CV)
Price: 8m
Size Class: .67 (581 blocks)
Body: Combat Steel
Power: CV thrusters (alien core)
Purpose: Asteroid Mining
Features:
- 12 mining lasers (CV)
http://puu.sh/ByszH/be332e562a.png
Comments: The Astro Worm is a cheap CV that has one job only: mining asteroids. No frills, just a barebones miner. Exterior is underwhelming. It is essentially a tube with thrusters. That said, it isn’t plainly done or haphazardly put together. The interior is well done and was a surprise to me after the fairly plain exterior. There is room to add extras inside as it only comes with one constructor. The exterior, in my opinion, doesn’t exactly fit with the spirit of the garage but it definitely is able to bring something interesting to the table.
Name: Badger (HV)
Price: 14m
Size Class: .72 (658 blocks)
Body: Hardened steel
Power: CV thrusters (Alien core)
Purpose: Mining
Features:
- 14 mining lasers (HV)
- 2 Advanced constructors
- 1 shower
http://puu.sh/BysC0/662b1e2df9.png
http://puu.sh/BysD8/e9eeda5a80.png
Comments: The badger isn’t flashy, but it has character. Low-profile, unique design that I feel fits in with other garage ships. It’s appropriately priced for what it can do. While surface mining is what this ship excels at, it can also make a very effective mining tank with its CV thrusters and low block count.
Name: Blazer (CV)
Price: 17m
Size Class: 2.88 (2291 blocks)
Body: Xenosteel
Power: CV thrusters, (alien core)
Purpose: Mining
Features:
- 2 furnaces
- 5 advanced constructors
- 9 grow plots and food processor
- 17 CV Drill Modules
- Furnace
- BA repair bay (T2)
- ATM
http://puu.sh/BGWlw/58b0d927cd.png
http://puu.sh/BGWxY/68e5734f6a.png
Comments: Where to start on this one… Let me start out by saying I spawned it in, excited to see the new ship and review it. As soon as I saw it and walked through it for about 30 seconds I closed my game. Another ugly ship that needs work inside and out. I was able to pull it together and remind myself that it isn’t my garage, I just review the ships in it. The good and the bad
Let’s start with the good. 17 CV mining lasers allows the Blazer to mine at a very high rate compared to a ship with only 6 drills. Just observing the rate compared to a version of the Blazer with only 6, I’d guess it’s between 2 and 3 times as fast. The drills are spaced to tackle the asteroid deposits by mining the whole thing at once and I’ll say it’s pretty effective. Now for the bad. The inside is a maze once you stray from the elevators. The thrust is abysmal, thrusters exposed, and the core is practically exposed to space (it’s behind a shutter block in the front of the ship). A lot of the inside is shutter and glass blocks which seems really unnecessary. There is a lot of empty space that feels awkward. The exterior is essentially a box plus some blocks clearly added to try and alter its shape, though it isn’t fooling me.
That said, I can see what the author was trying to do. I can see that they tried to make a very industrial feeling ship with the exposed components, see through shutters making up the floors, and the aesthetic touches to the outside. They have a good idea but just not enough practice building ships to make it come together in a fluid, non-boxy way. Aesthetically, this ship needs to go back to the drawing board. Functionally, if not for the terrible thrust and thruster locations, it is a decent ship. Being made of thin xenosteel, though, I’d steer clear of PVP space. You aren’t going to have a fun time repairing this ship or an easy time getting away with the bad thrust. Overpriced at 17m, I’ll pass on buying this ship.
Name: Companion (SV)
Price: 10m
Size Class: 1 (2784 blocks)
Body: Xenosteel
Power: CV thrusters, (alien core)
Purpose: Exploration (Mobile SV base)
Features:
- 2 furnaces
- 5 advanced constructors
- 9 grow plots and food processor
- ATM
- Full medical bay
- Deconstructor
http://puu.sh/BysEW/bb4cbff755.png
http://puu.sh/BQzCX/3ec13d44c6.png
Comments: The companion fills a unique role in the garage that no other SV really touches as a mobile base. Class 1 means it can go anywhere and the xenosteel armor makes it an effective exploration ship. Lots of cargo space is available. The exterior looks nice and the interior isn’t too shabby either. With the use of supergates (as its warp range is limited by its SV warp drive), I can see this ship as a viable companion for POI and supply runs. The X2 update made large improvements to the interior and added a deconstructor. The annoying shutter doors are now gone and the interior is now much more crisp and functional.
Name: Diablo
Price: 9m
Size Class: .34 (131 blocks)
Body: Combat steel (thin)
Power: CV thrusters (Alien core)
Purpose: Fighter/Bunker buster
Features:
- 21 rocket launchers
- 2 T2 RCS
http://puu.sh/BysIV/7041911ce2.png
Comments: This ship is good at what it does, making holes. While the slow speed of the rockets may make it hard to hit SVs, using its agility and catching one off-guard or hitting a HV that flipped or is disabled is devastating. While there really aren’t any aesthetics to comment on as the thing is basically a SV strapped to a multi-launch rocket system, it is a very unique ship on the garage that allows for a lot of customization.
Name: Draupnir (CV)
Price: 15m
Size Class: 4.71 (10510 blocks)
Body: Combat steel
Power: CV thrusters (alien core)
Purpose: Multirole CV
Features:
- 2 furnaces
- 18 missile-type turrets (8 over)
- 2 large, 1 small hangar
http://puu.sh/BysKq/01caa2becc.png
http://puu.sh/BysMF/228651d0dc.png
Comments: There’s a reason this ship has been a HWS Garage veteran: it’s beautiful. Very pretty outside, well-done inside. These are the types of ships that started on the garage and what we’ve strayed away from. While the big selling point on this in the past would have been it’s abundant missile launchers (12), HWS now allows 10. That said, it does have 6 flak turrets to bump it well over the limit for missile turrets.
This CV is a good starter CV if you don’t have a good one for light combat against both SVs and CVs, though I would use it more for exploring and as a “daily driver”, if you will.
Name: Evanmaur (SV)
Price: 8m
Size Class: 1.71 (1145 blocks)
Body: Hardened steel
Power: CV thrusters (alien core)
Purpose: Utility
Features:
- 2 advanced constructors
- 2 furnaces
- 66 labeled and/or colored storage boxes
http://puu.sh/BysNJ/8cbae2c2db.png
http://puu.sh/BysOX/dbe5ae71f2.png
Comments: Another ship that’s been around a while, the Evanmaur is very nice looking and fills the role of a mobile processing and storage SV. This ship is comparable to the Foundry and the Maur, which both are better at what they do individually. The Evanmaur combines those two into one ship to become a jack-of-all-trades in the utility SV market.
Name: Explorer
Price: 12m
Size Class: 4.60 (5905 blocks)
Body: Hardened Steel
Power: CV Thrusters (Alien Core)
Purpose: Teleporter SV
Features:
- One-way teleporter
- 2 advanced constructors
- 4 CV Drill Turrets
- 1 CV Multiturret
http://puu.sh/BysRm/d3fffed6dd.png
http://puu.sh/BysRR/ec0616414d.png
Comments: While this is a small vessel, it’s anything but small. Coming in at a class 5, you are limited with the options of where to fly this. Its exterior is decent, though compared to the last ships I’ve reviewed it strikes me as slightly plain with a unique shape. The interior is well-done. This is the only teleporter SV currently available so holds a pretty unique role on the HWS Garage.
Name: Expusition (SV)
Price: 20m
Size Class: 1.76 (2283 blocks)
Body: Hardened steel/shutter sides
Power: CV (alien core)
Purpose: Fighter/Assault
Features:
- 20 Railguns
- Food processor, repair station
http://puu.sh/BysUC/93c96c4e9a.png
http://puu.sh/BysW3/fdc263eb7f.png
Comments: The Expusition looks great and has a unique feel to it. The interior is cramped which is expected in its role. With this season’s buffs to shutter blocks, the sides and bottom are well protected, though they increase the class size significantly. The body is hardened steel which offers little protection if being fired on by a base or HV. The weapons are poorly positioned at the front, being easily shot off. At 20m, this is no cheap ship but is actually 1m under Rex’s pricing pattern.
Name: Fenrir (HV)
Price: 11m
Size Class: 2.24 (2733 blocks)
Body: Xenosteel/Hardened Steel
Power: CV Thruster (alien core)
Purpose: Anti-vehicle Tank
Features:
- 8 SV Homing Rocket Launchers
- 2 Artillery Turrets
- 6 Missile Turrets
- 1 Advanced Constructor
http://puu.sh/BysYu/02d9ec7ca5.png
http://puu.sh/Byt1n/f18846b3a4.png
Comments: As one of the designers of this ship, I can’t fairly review it. I will say that while we were creating it, we did choose a very unique look that makes it stand out. We tried to balance it to not be overpowered while making it unique, aesthetically pleasing, and useful. It has a detailed interior and is easily rearranged for whatever you plan to use it for.
Name: Foundry (SV)
Price: 7m
Size Class: .41 (328 blocks)
Body: Combat steel/hardened steel
Power: CV Thrusters (alien core)
Purpose: Utility
Features:
- 4 Furnaces
- 4 Advanced constructors
http://puu.sh/Byt2g/17a917033a.png
Comments: Like the Evanmaur, the foundry is a mobile processing station. The foundry, however, is cheaper and has more processing power. As far as aesthetics, I believe the foundry to be at the bare minimum of detail of what a garage ship should have. All-in-all, it is a good ship for the price.
Name: Grand Tie (CV)
Price: 30m
Size Class: 7.45 (32640 blocks)
Body: Combat Steel
Power: CV (alien core)
Purpose: Destroyer
Features:
- 4 artillery turrets
- 10 flak turrets
- 10 rocket turrets
- 10 plasma turrets
- 10 pulse laser turrets
http://puu.sh/Byt8n/027048898b.png
http://puu.sh/Byt9S/8e723c1197.png
Comments: Another unique ship that found its niche, destroying everything. At 58 turrets you’re going to have a hard time besting this ship in combat. The gardens inside seem out of place but the interior looks good too.
Name: H-O-G (SV)
Price: 5m
Size Class: 2.37 (1645 blocks)
Body: Steel/Hardened Steel
Power: CV (alien core)
Purpose: Utility/Mining
Features:
- 3 HV Drill Laser turrets
- 2 SV Drill Laser turrets
- 6 HV multiturrets
- 1 Advanced constructor
http://puu.sh/Bytbh/7303109537.png
http://puu.sh/Bytd2/f1badb91b9.png
Comments: Going for the seaplane-meets-submersible look, the H-O-G has an exterior unlike any other garage ship. It is very detailed outside and in and conveys an industrial feel. The H-O-G is definitely built for group play with individual pods for players to sit in and man multiturrets or drill turrets. This would be a great ship for repairing bases or stripping them down without recycling, making this is a very situational SV. At 5m, this is the cheapest you’ll get an alien cored ship.
Name: Invader (CV) REMOVED FROM GARAGE INDEFINITELY
Price: 100m
Size Class: 5.75 (14083 blocks)
Body: Armored concrete
Power: CV
Purpose: Assault Lander
Features:
- 8 BA Artillery
- 35 BA Flak
- 10 CV pulse laser
- 12 BA Rocket
- T2 Repair Pad (BA)
- Teleporter
http://puu.sh/ByteB/df57912880.png
http://puu.sh/Bytgr/89a51bc1c1.png
Comments: This is just something you need to see. Massive, heavily armed, with seats for 20 of your closest friends. Large pad for docking ships with a detailed interior. While this might be unnecessary to use in almost any situation, this would be a lot of fun.
Name: Ixodida (SV)
Price: 19m
Size Class: 2.82 (9513 blocks)
Body: Xenosteel
Power: CV Thruster (Alien core)
Purpose: Fighter/Multirole
Features:
- 8 CV Rocket Launchers
- 1 Furnace
- 2 Advanced Constructors
- Full med bay
http://puu.sh/BythN/aa83ff7d47.png
http://puu.sh/Byti2/c48cf2d642.png
Comments: It’s ugly. No, seriously. In my opinion, this ship should not be in the garage for that reason alone. Very little effort went into the exterior and about the same went into the interior. Additionally, this ship also suffers from an identity crisis. It’s classified as a fighter but, besides the xenosteel, the only thing going for it is the CV rocket launchers. I classed it as a multirole due to its manufacturing capabilities and the ore detectors onboard, though there are ships better (and cheaper) for both of these tasks. I think this one needs to be reevaluated or reworked.
Name: Kolfskot X2 (SV)
Price: 15m
Size Class: 1.45 (3173 blocks)
Body: Combat Steel
Power: CV (alien core)
Purpose: Fighter
Features:
- 12 SV homing rocket launchers
- 1 advanced constructor
http://puu.sh/Bytji/986bd7797c.png
http://puu.sh/BytjT/93a75c643a.png
Comments: This is a very tanky SV. It packs a punch and can take hits back with its full combat steel hull. It isn’t the fastest to accelerate but it is quick to turn. The Kolfscot has a sleek, unique look that I feel fits in with the spirit of the garage well and is fairly priced for a combat SV.
Name: Maur (SV)
Price: 5m
Size Class: .84 (487 blocks)
Body: Hardened Steel
Power: CV thrusters (alien core)
Purpose: Utility
Features:
- 1 Advanced Constructor
- 1 T2 (BA) Repair Pad
- Lots of colored boxes
http://puu.sh/Bytle/278b9fcdf7.png
http://puu.sh/BytlS/f8a5ce1e2f.png
Comments: The maur is the little brother of the Evanmaur. Smaller amount of storage, only one constructor, no furnaces. Where the Maur does shine, though, is that it has a repair bay. Essentially, this ship is a little mechanic and material storage shed. At 5m, it’s hard to get more value out of a ship. Please note that the repair bay is now on the top of the ship due to mechanical changes in Empyrion regarding the repair bays.
Name: Mite (SV)
Price: 17m
Size Class: 1.22 (3000 blocks)
Body: XenoSteel
Power: CV thrusters (alien core)
Purpose: Fighter
Features:
- 9 pulse lasers
- 10 plasma launchers
- Advanced constructor
http://puu.sh/BQAoo/d213c1f73a.png
Comments: _Right off the bat, remove two or three pulse lasers. They’re in horrible positions and the second you’re engaged from the front they’re going to go. With a ship bragging overlimit lasers, you’d expect it to be a brawler but the weapon placement here does not match it’s design intent. That said, it is a maneuverable and well-armored ship. It can definitely dogfight and is tough, save for the exposed thrusters and poorly placed weapons. There are some other design aspects I can’t really get on-board with, namely the whole ship being one bright texture and some odd windows in the back that are out of place. It has a unique shape that gets all weapons into firing positions but gives this ship a large profile that will be easy to hit. At 17m, this ship will be a pass for me. It isn’t useful or durable enough to warrant such a high price aside from its armor that will probably last through a few fights.
Name: Mjolnir (HV)
Price: 9m
Size Class: 1.48 (4657 blocks)
Body: Hardened Steel with Combat Steel front
Power: CV thrusters (alien core)
Purpose: Tank
Features:
- 3 HV artillery
- 6 HV plasma
- 8 HV rocket
- 1 Advanced Constructor
http://puu.sh/BytnK/7ad7b0f766.png
http://puu.sh/Bytpx/cf89b45e21.png
Comments: The Mjolnir is a favorite to PVPers who have used it, there is nothing like watching 8 missiles and 3 artillery rounds connect with an SV. It’s very maneuverable and easy to use as far as HV tanks go. While not the prettiest ship in the garage, it is unique and functional. I think the lower price point on this one is fair based on its hardened steel hull.
Name: Mordred (SV)
Price: 13m
Size Class: 2.05 (2760 blocks)
Body: Hardened steel front with Xenosteel back
Power: CV thruster (alien core)
Purpose: Fighter
Features:
- 10 SV plasma
- 10 SV pulse laser
- Full med bay
- 1 Advanced constructor
http://puu.sh/Bytr8/4d585af2c2.png
http://puu.sh/Bytsy/79684c5a27.png
Comments: While it has an interesting shape and weapon loadout, I think this ship falls just below the line of what should pass into the garage based on aesthetics. The ship has a neat design but ends up being blocky and not having a sleek, polished finish. While the interior has some neat design aspects, it also feels bland and nothing special. It does handle amazingly well and feels balanced. I’ll also admit I think it looks pretty good from the back, as long as you don’t get too close. If this gets polished up I think it could be a good garage ship.
Name: Nautilus (CV)
Price: 15m
Size Class: 5.77 (9013 blocks)
Body: Combat steel
Power: CV (alien core)
Purpose: Explorer
Features:
- Portal
- ATM
http://puu.sh/Bytvh/8f9cfc9a31.png
http://puu.sh/BytwM/2dbace9027.png
Comments: Essentially, this is just a CV with a portal and an ATM. A BEAUTIFUL CV with a portal and an ATM. A lot of work went into the interior of this ship and the exterior is amazing as well. I’m not sure what teleporters go for these days but a class 6 CV that’s ready to go with an alien core would be worth at least 10m in my book. I think this is fairly priced.
Name: Nomadder (SV)
Price: 15m
Size Class: .94 (1085 blocks)
Body: Xenosteel
Power: CV Thrusters (alien core)
Purpose: Miner
Features:
- 10 Drill Module T2 - Laser (HV)
- 10 Drill Module (CV)
- 1 Multiturret (HV)
- 1 Multiturret (CV)
- 4 Harvest boxes
- Full med bay
- ATM
http://puu.sh/BQAXr/e7bb179ab8.png
http://puu.sh/BQAYJ/ada68bf8c2.png
Comments: My very first impression of this ship was, “Great, another space mole.” It has the well known cylinder shape shared by the space mole and astro worm and, functionally, it does the same job. After actually getting into it and checking it out though, this is a unique ship that does things differently. Sure, it’s a miner and sure we have like 20 of those. At 10 lasers of each type, it packs a decent mining punch and is meant to be low profile. The multiturrets on top retract allowing this ship to dig tunnels very well, though its long shape makes it hard to pitch inside them. It has two cockpits, one for HV mining and one for CV mining with their lasers facing opposite directions - a neat touch that I haven’t seen in a garage ship. All-in-all, this is a pretty standard multipurpose mining ship with a tinge of survival built-in. Compared to the space mole, it’s honestly a toss-up for me, though I think I prefer the less phallic shape of the Nomadder.
Name: Oriole (SV)
Price: 3m
Size Class: 1.05 (625 blocks)
Body: Hardened Steel
Power: HV thrusters
Purpose: Mining
Features:
- 6 HV mining lasers
- 2 HV Drill Turrets
- 6 SV Rocket launchers
- Furnace
http://puu.sh/Bytyc/902cb62b68.png
http://puu.sh/BytyB/22f217ce44.png
Comments: Until reviewing this, I never really noticed this ship. I saw its unique shape and mining lasers, but it silently sat in the garage line-up while I passed it by for more expensive ships that do the exact same thing this does. The 6 drill lasers are perfectly positioned to maximize the hole that it makes, keeping it from getting hung up while tunneling. The furnace and 6 SV constructors allow it to process ore on the go, making this a great starter miner SV for people on a budget. No alien core present in this one.
Name: Panzer (HV)
Price: 30m
Size Class: 1.49 (1720 blocks)
Body: Xenosteel
Power: CV thrusters
Purpose: Combat Tank
Features:
- 3 Artillery (HV)
- 7 Rocket Turrets (HV)
- 8 Plasma Turrets (HV)
- 12 Homing Rocket Launchers
- 10 Plasma Launchers
http://puu.sh/BQAZR/7da2a95edb.png
Comments: I honestly don’t know what can be said about this. It’s ugly and covered in guns. I think the weapon count speaks for itself. This thing is like the Mjolnir and Fenrir had a child that grew up eating lead paint chips. While it may be one of the derpiest looking things on the Garage, its firepower is nothing short of awesome and, for the amount of thrusters it has, it’s surprisingly maneuverable. The panzer makes absolutely no effort to hide its guns and goes for resembling a tank with a large barrel filled with plasma launchers and textured tracks. There is almost no interior to this HV to show off. Without spoiling the secrets for those who will dish out 30m for this vehicle, there are two glaring weaknesses that may cripple this massive offensive tool quickly and permanently. Cool idea and I want to see how this performs, but the weaknesses have me holding back from dropping 30m on the Panzer.
Name: Phantasm (SV)
Price: 30m
Size Class: 3.08 (7006 blocks)
Body: Armored Concrete
Power: CV Thrusters (alien core)
Purpose: Heavy Fighter
Features:
- 6 SV Homing Rockets
- 6 Railguns
- 4 CV Rocket launchers
- 1 HV Multiturret
- 1 CV Multiturret
http://puu.sh/BytAs/3db714d5f8.png
http://puu.sh/BytAT/4d22e1b44e.png
Comments: The first thing you notice about the Phantasm is that it has one of the most unique bodies in the garage. It has an amazing shape and details, making it look awesome. The interior is fairly bare-bones like most fighters tend to be. This ship is fitted for both space and planet fighting or POI busting. It has good maneuverability for being the most heavily armored SV on the garage.
Name: Plasmia (SV)
Price: 500k
Size Class: .48 (133 blocks)
Body: Exposed/Some Hardened Steel
Power: SV Thrusters
Purpose: Base removal
Features:
- 2 HV plasma turrets
- 5 SV plasma launchers
http://puu.sh/BytCJ/11d6184741.png
Comments: The Plasmia is a niche ship meant for digging in antigrief zones with its HV plasma turrets. With the changes this season removing antigrief from select PVP playfields, this ship’s already limited use may become even more limited.
Name: PO-7 (SV)
Price: 11m
Size Class: 1.06 (1122 blocks)
Body: Combat steel
Power: CV Thruster (alien core)
Purpose: POI Attack
Features:
- 11 Railguns
- 2 HV Artillery Turrets
- 1 Advanced constructor
http://puu.sh/BytGH/309ca94bba.png
http://puu.sh/BytHf/e94bb64dd1.png
Comments: This is another garage ship that embodies the title. It fills a unique role and has the tools to fill that role better than a standard vehicle. It looks good outside and in and has just what’s needed to take on POIs. This ship would be best used with a couple friends to man the two HV artillery turrets while the pilot fires the railguns.
Name: Prometheus (SV)
Price: 11m
Size Class: 1.04 (1886 blocks)
Body: Combat Steel
Power: CV Thruster (alien core)
Purpose: Fighter
Features:
- 2 Advanced Constructors
- 10 SV Homing Rocket Launchers
http://puu.sh/BytIr/d7bdf31a09.png
Comments: A very unique looking ship, though fairly impractical in the way of armor. Though it looks neat, you’d need to rework this ship to get it in a better fighting shape. Most garage ships should be altered if taking them into PVP, but this one requires an overhaul. At 11m, it’s cheaper than the other ships boasting extra homing launchers but not by much. For the amount of work required, I wouldn’t be buying this to make into a class 1 PVP ship.
Name: Prototype Q (SV)
Price: 9m
Size Class: .35 (275 blocks)
Body: Combat Steel
Power: CV Thruster (alien core)
Purpose: Mining
Features:
- 9 HV Mining Lasers
- 1 HV Drill Turret
- 1 Harvest box
http://puu.sh/BytJX/f573187b69.png
http://puu.sh/BytLQ/2bc5c5fa39.png
Comments: This is the middle class miner when it comes to SV miners. You have the Oriole and H-O-G on one end, the Eye and Raider on the other. This falls just under the X7-B in terms of mining lasers and features. Where this ship does excel, though, is mining tunnels. Its small profile and massive mining power to size ratio allows it to tunnel easily without getting hung up like you do with larger ships like the Raider or X7-B.
It has plenty of room to add armor if you’d like.
Name: Pyre (HV)
Price: 2m
Size Class: 1.06 (1643 blocks)
Body: Combat Steel
Power: HV Thruster
Purpose: Tank
Features:
- 10 plasma turrets
- 6 SV plasma cannons
- 4 SV rocket launchers
- 1 Advanced constructor
http://puu.sh/BytOb/8d7f4cca71.png
http://puu.sh/BytOx/ae1f772f62.png
Comments: This is one interesting vehicle. Like the Fenrir, it has SV direct fire weapons onboard. Full combat steel hull, over-limit plasma turrets, and only 2m. This is a pretty neat idea for an actual tank tank. It only has HV thrusters so it is fairly slow, like a tank. Outside, the HV looks phenomenal. Very unique and asymmetrical. Inside, it is completely plain and could use a bit of detail. This is an interesting addition to the garage and I’m excited to see how it gets used.
Name: Raider Mk2 (SV)
Price: 21m
Size Class: .93 (1981 blocks)
Body: Xenosteel
Power: CV Thruster (alien core)
Purpose: Mining
Features:
- 21 SV Mining lasers
- 1 Furnace
- 1 Advanced constructor
- Full med bay
- 6 Harvest boxes
- ATM and almost all extras (shower, food processor, etc)
http://puu.sh/BytS3/9ead15226d.png
http://puu.sh/BytTM/b43a0ef3d5.png
Comments: This is one of the two high-end mining SVs available. The raider has pretty much anything you’d ever need for anything and doubles as an explorer vehicle as well. I own one myself and use it as such.
When I saw that the MK2 had a furnace and all of those extras, it was a necessary purchase for me. And that is the thing that I dislike about it, it made me feel like this miner had it all, basically “OP”. I’ve said before that I think garage ships should be balanced. Mining is fine, Exploring is fine, a little of both is fine, but not making the ship the best of both worlds.
Back to the ship itself, it is great for mining surfaces and deposits, poor for tunneling. It has a low profile design and unique shape and exterior. The interior in the MK2 variant is much improved over the first version to be more inline with how garage ships should look, though the exterior is fairly poor looking. The drills on the Raider are too close together to actually give you 21 mining lasers of mining power, though it should continue to operate as purchased despite losing half its drills.