Hey @everyone,
a bigger announcement today even though the preparations for HWS 8 are already running and very time consuming.
But this coming patch is basically a preparation for HWS 8 as well so please look into it closely and give your feedback since it changes quite some gameplay mechanics!
The patch goes live next week on Friday the 23th February after the 9 AM restart
New Structure Limit system
The global limit system we have at the moment is basically the one from the very beginning and a lot of players gave already a feedback about a better one. So this is our first bigger rework which needs a bit of time to understand though.
Just a quick note what I mean with āStructure Limit systemā:
It is currently our global ā10 Faction Bases on PvP and PVE and 2 Private Bases on PvP and PvE allowedā and our local playfield limit such as ā15 SVs allowed on Golden Globeā.
Please give feedback about this! Below is just a first suggestion
After analyzing quite some factions and structures. I picked for example these two use cases:
EU - Faction A with 22 player
- 72 SVs
- 30 CVs
- 17 HVs
- 11 BAses
NA - Faction B with 36 player
- 71 SVs
- 22 CVs
- 41 HVs
- 20 BAses
So this is my first suggestion:
Letās break it down and mention important facts:
- We have now a global limit system for all structure types, not only Bases.
- The Faction columns are only considered for active players (online within the last 10 days!)
- The left two columns are a factor, the right two clumns are absolute numbers
- For now I donāt separate PvP from PvE - but maybe it is needed ?
- The global limit system works independent from the local limit system. That means if we allow for example 30 SVs globally, but Homeworld has a 15 SV limit, then the 15 SV limit works and vice versa.
Since the left two columns are factors letās use some examples from above for better understanding:
Faction A from EU could have globally (again: the total amount of structures on the whole server!)
- 22 faction BAses
- 33 faction CVs
- 44 faction SVs
- 33 faction HVs
So as you can see it is basically the faction members multiplied by that limit factor.
Why?
Currently large factions are in disadvantage when it comes down to the old limit system. It is not about that they are in advantage anyways by their numbers but in fact the bad result of that, splitting bigger factions into smaller ones, abusing the old limit system, causing more performance overload, etc.
Also we want to have a dynamic and scalable solution for the future with bigger planets.
Integration
However this system is quite complex when it comes down to the integration. Because as written above the local and global limit system works independent.
Now please think about a possible integration and share it in the comments!
Integration example:
We remove the hard cap limit on Golden Globe for example Bases (currently 10 on NA and 2 on EU allowed) and let the factor decide how many structure a faction can spawn.
ATTENTION: Donāt think that Faction B with its 36 Bases are too over powered then because in reality that faction has at the moment three other alliance factions which are very small which would allow them to spawn 40 Bases at the moment. Also, since it is a global system and Faction B goes all-in in Golden Globe, they canāt spawn additional BAses on Homeworld then for example.
Thus the total BAse amount would be decreased with the new limit system!
So again PLEASE discuss this in detail and if you want some cookies I would prefer if you keep out the generic boring toxic large faction bashing and concentrate on a good solution with smart thinking and bigger picture eyes!
It would be very helpful if you keep it also structured in your discussion. For example looking at HWS Connect > Universe and see what limits are currently on which playfields and tell then, if the hard cap limit should stay or be replaced by the new one. (that would mean we put 999 on specific playfields then so the global one triggers)
Last but not least keep in mind that only the active players from a faction are considered for the limit system. As soon as one guy of the faction has not logged in the last 10 days the whole faction limit factor is dropping!
The bottom line in general here is: a small faction can never ever compete with a large faction. Period.
New Tax system
That is also a big change and be warned already that if you donāt respect the new Tax system it will be expensive, very expensive for you.
The Tax system had so many updates and from update to update it became complexer and non-transparent ever (which was an analogy to real life but nah). We want to fix this and go back to the roots where people respected the taxes and acted properly!
Why?
Because the current situation shows us that PvP monster ships are parked at ECC and ECC space because the tax for these ships is about 98 credits for each faction member. Yes, no comment on that.
Since we want to tackle the PvP <> PvE topic more closely we canāt allow PvP veterans to park their stuff in PvE, in ECC, so easily.
Also keep in mind that we have real taxes currently only applied on ECC and ECC Space. (Also for some Donator planets and Peacekeeper but only if they get (unnecessary) overcrowded.)
And ECC and ECC Space should and will be always community hubs in the HWS universe with 300+ people visiting this place every day. The performance and experience there should be as smooth as possible.
Permanent parking there is not needed and the intention at all!
New formula and facts
-
Ship price: Blocks * Devices * Tax Factor
-
Tax for private structures: (Ship price + Playerā Bank Credits) / RP
-
Tax for faction structures: (Ship price + Playerā Bank Credits + Player Credits) / Faction members / RP
Notes:
- Tax Factor will be now 100 instead of 1000
- RP for the faction structures is the average RP amount of the whole faction
- Faction members are considered as active if played within the last 7 days. Inactive players pay half of the taxes
- Tax sinner (ignoring the tax couple of times in a row or switching their stuff to public) are paying the double amount of taxes
Thatās it. Compare this to the current version and you can thank us later.
Example:
Old: An active 7 man faction CV with 6534 Blocks and 187 devices and a faction RP of over 2000 did cost 98 credits per member.
New: That CV would cost now 77,189 credits for one (but not all) member.
HWS Marketplace %SALE% feature
Additionally, on coming friday we will implement that feature to our HWS Marketplace.
After I looked into the marketplace and saw happily how frequent used it is, I saw however very old and not up to date offers there. That brought me to the idea to drop the prices after a certain time.
The item unit price is dropped
-
by 25% after 30 days
-
by 50% (of the previous value) after 60 days
-
by 75% (of the previous value) after 85 days
That way it should feel less ādeadā over time and everyone can enjoy it, even if the full wipe is coming.
Some other tweaks will be going life such as individual stealthing / unstealthing of ships for example.
So discuss in a good way the coming changes and stay tuned for HWS 8!
Your HWS Team
P.S.: Itās about time again, so let me warm up the repeater: the full wipe is currently planned for the 16th march. However we have to see how Alpha 8 progresses. If it is most likely couple of weeks coming later we will do a full wipe nevertheless and another full wipe on Alpha 8 again.
P.P.S.: As always the disclaimer that I take the right to remove any reply going off-topic, toxic, stupid, etc. without warning