Hello @Tripwire. Regarding this video there is only one moment of ‘ramming.’ Which is in the first 2 seconds. Yet for the rest of it that SV is doing something called Interdiction, or more commonly known in the US as ‘Interception.’
Summary: 2 seconds in-Tackle/ram.
Some weird shit goes down at 1:10, classic server lag. I’ve had that before. SV thinks HV is further away so moves to interdiction spot in an attempt to force HV to decelerate and change direction but thanks to lag the HV is closer than SV thinks and they phase through eachother, creating a temporary situation where both are stationairy.
1:16: At first it looked like an honest to God tackle, but from the SV pilots perspective i imagine the HV wasn’t even there yet.
1:23 Another honest attempt at predicting HVs path and sititng there, preventing the same velocity.
1:25: Another attempted interdiction. Once again server lag probably rendering HV and SV further apart.
The idea being you are preventing the enemy from escaping by guessing their path of exit. The big difference between interdiction and tackling is that in tackling YOU are the one making physical contact with the enemy ship. Whereas in Interdiction one simply tries to predict the path of the hover and land there, forcing it to slow down and change direction or it will inevtiably end up hitting the ship that has been parked there.
Whether or not this should be legal/illegal i leave to Rexxus. But in this case i think the only real tackle was the first 2 seconds. The rest were attempts to intercept the HV’s path before it reached the said path. Therefore no tackling there.
I’m not police/admin/mod but i am an experienced EU pvper and i can tell you that some things ya just gotta let go. And save your but most importantly the admins time for the big repeat cases of tackling like we had when we lost about six allied CVs to repeat tackles.
Otherwise it just takes away from the next season.
IT’s also very important to remember that where you see your HV is not where the enemy see the HV due to rendering and lag reasons. So for that SV your HV is probably where it was for you a couple of seconds ago, but then upon contact/collision the server is forced to update leading to some very intriguing outcomes. Hence why you see the SV sort of lamely fly in the path of the HV only to be suddenly surprised when the HV is literally right on top of it within half a second.