Dear HWS RE Community,
on 25th December we started the v1.6 RE season and so, on around 25th March, we plan to start a new, v1.7 season. A lot of great stuff is coming and a massive thanks to Vermillion and Ravien!
Reforged Galaxy (RG) v1.7 got released yesterday, which you can read about here:
Next, Ravien has to merge RG into his Project Eden (PE) Scenario, which will then be the Scenario we host: Reforged Eden (RE).
He has not given a time yet, except “1-2 weeks”. After that, it’s my turn to merge few of my HWS additions to RE v1.7.
I hope you see the big chain procedure, which is way more difficult than you think.
Especially for such big updates, going through thousands of lines, one by one, is very tiredsome.
So yeah, let’s for now work with a full wipe on 25th March but don’t pin me down on it.
If anything on that time frame will change, I’ll let you know as always.
Beside the changes from Ravien we don’t know yet, we already know about one of the biggest change: the Quantum Extender limit from “unlimited” to 10. This caused some heated, ugly discussions here and there.
Well, while I’m not working on RE and the Creators have their own reasons, it’s a fact that there are proofs, that giving players no limits, it always ends bad in the long run.
The reason why we have structure limits, why there is Mass/volume, CPU, item stacksize limits, block limits and what not.
The better question would be rather: why there were no limits since day 1.
Anyways, be it videos, be it logs, be it support tickets from players, be it steam reviews and so on. The evidence is there, that no limits in Empyrion are one of the biggest culprits of crashes, low frames per seconds, disappearing / invisible ships and what not.
The game just can’t handle all of those data within a chunk - especially and mainly in Multiplayer, where it’s not only about the game code but also the network code.
I’m trying to improve Empyrion MP for 6+ years now and honestly without my interventions there wouldn’t be any successful MP server out there in the first place.
Another reason for limits is game content. If you have your monster ship with 160+ turrets, you can beat everything more or less easy. I see there are players on HWS RE that have over 300 Large Quantum Extender in their OCD. Over time, as history always shows, quantity brings boredom.
With improved performance due that limit, there is room for more gameplay content to “replace” it.
You will get new goals to fight / farm for. New reasons to go for rewards, because other CPU reducing items are a thing again.
So nobody should have the slightest reasons against limits. The question now is, why 10 and not 50 for example?
I can’t answer that and starting to negotiate over numbers here, will lead in the end still to discussions. For now it’s 10. Maybe it will change, maybe not.
Fact is: I don’t start a number merge conflict war. When RE has limit 10 set by design, they will work with that limit for the future. Maybe they will add a better version of the Advanced Core, which is doing the CPU math, based on the 10 Quantum limit. If I set the limit now to 50 or whatever, I eventually need to change their number for their new Advanced Core. And the rabbit hole goes deeper and deeper the more content they release.
At one point, if there are even Quests / PDA involved in such CPU rewards, I could start to work on HWS RE full time, making it my own HWS RE+ Scenario, which is not, what I want or can right now.
Yes, I know it’s unfortunate to rebuild your ship or to relearn how to beat enemies when you don’t have an overpowered ship or to join factions now, since you just have to beat enemies as a group now.
While we offer HWS Features, that are superior to Singleplayer and help solo players, it is in the end a multiplayer server.
But it’s not the first time you did this (?) nor will it be the last time (!). This game is always changing and adaption is key. Or do you think I’m looking forward to rework ALL planets soon, to the new planet decoration they advertised for v1.8? Hell no.
Btw. all the other servers that basically ignore all what I said above and let their server run without limits, will sooner or later regret it, trust me.
So before some of you rage quit anyways, I thought about a compromise for all those, who just can’t / won’t accept adapting to the new limits.
With HWS v1.7 the HWS Elemental Garage will start its services!
That means up to max. 25 ships can be bought that have their very special benefits!
Be it more than 10 Quantum Extender, more than 12 Turrets or a Fusion Reactor on a SV? Who knows.
For those who are not familiar with the HWS Elemental Garage yet:
- Those are ships, that have special limits*, called Alien Technology™ (CV Thruster on a SV for example), look badass or are overall lucrative.
- They cost Elemental Bank Credits and depending on your Origin as well as your Patron Tier you get % discounts on them.
- You can buy them either via HWS Connect or ingame with a command ts:buy, when nearby.
- After you bought one, a new one will automatically respawn after few minutes for others to buy.
If you think your ship is worth the spot, you can send me your blueprint and after a review I’ll list it for sale in HWS RE v1.7. Remember there are only limited slots available though.
If I get too many requests, we can implement a rotation system, where each month new set of ships are available to buy.
*For more information check out the HWS Elemental Garage Guide out, which I’ll update the next days.
Let’s move on to our own HWS changes we plan to implement with HWS RE v1.7.
It’s coming for HWS+ but maybe we start with it for HWS RE v1.7 already - as test so to speak.
Since ever my goal was to make HWS Origins meaningful. After 6 years it’s about time, isn’t it?
The full rework is gonna happen in HWS+ but for RE we plan to:
- Give Engineers a global HWS Recycle usage from level 1. Other Origins are bound to EGS Recycle Zones, even with Recycle Level 5. (reminder you can buy EGS Recycle Zones too)
- Give Explorers the Discovery Credit bonus back. Each Solar System you discovered first, gives you cumulative Elemental Bank credits
- Give Dealer daily auto interests delivery
- Give Fighter global OCD get usage (you still need a zone to put items in your OCD and all other Origins need the OCD Zone for both. The OCD Zone can be also bought.)
OCD get usage will get streamlined with OAM. Every ocd:get outside of a zone, even for Fighter, will cost a fee. The fee is different between PvE and PvP and also different per OCD item category.
I’m excited to see your Faction Origin lineup!
More about the Origin Rework, how they will be lined up with Patron and more, will follow up soon.
To slightly push PvP and to make the Fighter Origin not just an OCD nobrainer, I’ll activate the PvP Radar Feature. Mean, when you have a Base with a Radar Blocksetup in PvP, which meets other various requirements too, you get Elemental Bank Credits and HWS XP.
More infos here: HWS Exploration Rewards (will be updated soon)
Sorry, you heard this before but until there are still some exploits (infinite jetpack), I don’t want to roll the big drum yet. Just letting you know, I didn’t forget about those!
Over the last season(s), some illegale items were recycled and put into the OCD - without letting us know. No worry but as always, we catch up sooner or later.
That means items that were not intended for players the organic way or intended to be gameplay rare, will be wiped from your OCD:
Click here for full list
|Game Name||Internal Name|
|Imperial Heavy Laser Battery||TurretZiraxMSLaserT2|
|Imperial Heavy Plasma Battery||TurretZiraxMSPlasmaT2|
|Imperial Heavy Missile Battery||TurretZiraxMSRocketT2|
|Zirax Laser Cell||TurretEnemyLaserCharge|
|Zirax Heat-Seeking Rocket||TurretEnemyRocketAmmo|
|Zirax Artillery Shell||TurretEnemyArtilleryAmmo|
|Zirax EMP Charge||TurretEnemyEMPCharge|
|Ballista (Plasma Charged)||TurretEnemyBallistaCharged|
|Laser Turret (Alien)||TurretEnemyLaser|
|Missile Turret (Alien)||TurretEnemyRocket|
|Artillery Turret (Alien)||TurretEnemyArtillery|
|EMP Turret (Alien)||TurretEnemyEMP|
|Dark Matter Cannon||TurretEnemyPurple|
|Dreadnought Shield Generator (POI)||ShieldGeneratorPOIT2|
|Imperial Plasma Artillery Cannon||TurretZiraxMSPlasmaArtillery|
I hope I could clarify some points, make some excited for HWS RE v1.7 and overall wish you a great time on HWS!
Your HWS Team