HWS Story / Role Play suggestions / feedback

Very interesting but moved to proper section.

Little teaser info: we have a better story system soon™

You cannot get banned, why do people keep saying this lol. This is another role play aspect and to enforce the soft laws we have on server to allow role playing to happen without players getting upset when people have total disregard for the role play factor but still use it (such as a Trader doing what he wants). Rules and Laws are different, we will release a more black and white breakdown of what this all means, and building on the factions to make sense of those more and greater depth and reason to be in a faction…basically some very specific things that relate to each faction type. Just a little patience we will get there :wink:

Just a few points about some of the other stuff you mentioned The factions will always exist. We do not want to have a 20% pirate 10% trader 13% hunter etc. To make that easier we could just say everyone was 100% lawless :wink:

We understand the faction systems need some decent work, this is in the pipeline. We are also waiting for the game to catch up also so we can implement some cool stuff.

I totally relate to flaws we currently have, some of what you mention

Its a great idea but how on earth do you implement this within limit game mechanics currently :frowning:

You guys know HWS is always welcoming of feedback and suggestions, everything is always made with this in mind. It just takes time to implement and with unexpected problems such as with the recent game bug issues it makes it harder.

anyway Chobo and others thanks for you post we’ve already taken note of some really cool ideas coming from the community :smiley:

Lawless should have top-tier perks so that people who don’t want to roleplay can just be lawless. Right now it’s outright stupid to be lawless even if you don’t PVP at all.

But mostly Eleon has to give us more features to actually do something with factions. Keep track of kills, set alliance rules, etc. Right now I can’t even change ownership of my OWN ships because I’m not a faction-admin… The faction system from Eleon feels waaaay to basic. Want to kick an offline member? You can’t. Want to accept a member who is currently not online? You can’t… Meh…

Also need hotkeys and such to instantly activate weapons and what not. And perhaps scan if other ships have their weapons activated. I warped to our planet only to get attacked by other alliance and by the time they shut off their weapons my fuel tank had 4% hp left and my warpdrive was gone -.-. But this should not happen at all because we should be able to actually be allies…

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I am a Trader since i started on this server and i play my role good enough to have a reputation as a Trader. And i am not speaking of Reputation Points, people know my name, know my faction and know that they can make a good deal with the United Space Traders. It isnt that hard. Thats a way i like to play. Not all get the Roleplay-Part of the server, what is sad, but you cant force them. I am excited what the story will bring in the future.

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I think the RP Story is fine, The game just needs to implement a system so that you can be “allied” with other fellow factions so that you can safely go to their bases/cvs without getting blown up by there turrets. This is literally the most important thing we need to safely enforce the RP. Alliance/Traders can then be allied with all the fellow Alliance/Traders factions so that they can’t blow each other up. Only then can the Alliance truly escort traders and traders won’t have to shoot first ask questions later etc… So nothing wrong with the RP there, This function just needs to be implemented.

As far as the RP goes I’d like to see some more player interaction… I’m currently Alliance but if I where to be a trader or something else I think having a safe place to offload/trade goods at in bulk would be awesome. Traders can meet there clients at a trade station and then sell there bulk to the client instead of putting up stacks 1 by 1. I just really like the idea of interacting with others players peacefully with no worry about traps/getting blown up and it’d make the sever feel more alive (not that it isn’t I just don’t interact with anybody but my own faction mates unless it’s PvP).

What you describe is exactly that what i was doing before the 4.0 wipe. We had our base at Destiny, the UsT Marketplace and Holiday Resort.

Daily visitors and not alone for the NPC, also for trading ores in high amount. Or even people who come over to take a look at the base.

And thats the same i try to establish here again:

It´s a safe place in PVE-Space and people can come over to trade. Not only that, its a place with a background, intended to be a place to meet, talk, have a drink or make business.

But since the wipe it looks like people dont need ore´s in big amount anymore. I think the main problem are the Eleon Autominers. They break the market. Everybody gets enough ores and the prices for ores at the Eleon Marketplace are ridiculous high.

I really like the PVP/PVE rotation planets, any chance that more will be added?

Factions should have a member limit.

I suggest a 20k per day tax for each member above 40 members. So each member of faction would have to pay 20k in tax for each extra member.

Why?

(7 chars)

Because 5AP is scary.

I get the concern - a small faction has zero chance against 5AP and given the total lack of alliances it is impossible for two smaller factions to cooperate to take down a large one.

Really what we need are alliances and we need them months ago. That would solve the vast majority of these concerns.

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Them an option to kick or removed inactive players must be added…and that will bring a lot of drama when some people get kicked with no reason and lose their stuff.

In all fairness, 5AP as it stands currently is the result of many alliances, though it is definitely unfortunate that the only way to do this is to join the same faction.

And I totally get that - but you’re essentially becoming the evil empire as seen by smaller factions who feel that they cannot compete and I think many will start to merge in order to stay relevant.

I guess what I’m saying is that the time of LBP hate posts is over. Here’s a recruitment poster for you. Best of luck.

I would love to see more of the smaller groups of players merge into larger groups and work together in larger numbers to accomplish bigger things together.

Another thing that I want to mention is that while the number beside 5AP when you hit F4 is really high, we definitely don’t have 51 active members. I too think that being able to kick members who are no longer active would be a good thing. We have several people in our faction that I know for a fact have moved on to other things for the time being and having them in the faction does nothing for us (it did as Hunters, but not as Pirates). A lot of members from DSH dropped during the issues that plagued Gold before the reset/recent stability and I know that 5AT had a drop in activity prior to our merger as well. 5AP really that big.

Edit: Another thing is that DSH very rarely recruited people that we didn’t know. We recruited one person very early on (and then I think 2 more randoms after that?) that brought a decent sized group from another server, and since then basically that original group has been bringing their friends in (up until we merged in 5AT).

I like the planet ownership idea, and It feels like it could be done within the current framework … let me brainstorm a little:

Imagine a planet/moon that gets a complete wipe AND a change in ownership, depending on which faction has the highest kill count in that play field, which would include POI kills.

*** Edit: cut away some stuff about PVE ***

The cycle could look something like this:

  • On friday the planet becomes open for all. The fight for ownership begins.
  • On monday the planet is completely wiped and change ownership to the winning faction
  • On friday the planet becomes open for all again. The fight for next weeks ownership begins.

… and so on …

One of the weak points here, is that player A could log on friday after wipe, kill all POI’s and not set foot on the planet all weekend. Player B, C & D will come down to the planet during the weekend, see the raided POI’s and say: “F it, we can’t get enough kills, so we wont bother going there” and player A would become the new owner.
I’m sure this can be tweaked someway …

The fighting/PVP part of this will effectively cut off traders from access, not being a “fighting” faction, but as a trader i think that anything that keeps pirates/hunters occupied elsewhere is fine with me.

Killcounts can not be measured by the server. So it won’t work. And you can’t rely on screenshots because sometimes your base gets kills for you without you even seeing it. Or I ask a friend in another faction to trade kills.

Also limiting members per faction won’t work well because they will just split up into 2 factions and then work together as closely as they can. Also SWP for example always has atleast 1 person online. There is always someone in their base AFK or something and when you attack it more will come.
But people who somewhat have a real life are unable to defend their bases due to the enormously lame offline raid tactics and to the people who can play 24/7.
Faction size & activity will always prevail in these kind of games, taxing them won’t do much. On top of that they probably have enough gold to not care about those taxes anyway.

There has to be something that can be measured, to determine activity on a planet ?
The idea above kinda relies on that. If there really is no way, then so be it … idea = mute

There is no way to account for the SWP factor. In every game there is always a bunch of people who will steal, cheat, exploit and abuse just to get any advantage. Moral and fair play ethics are far gone and replaced with alpha male rhetoric and anarchy.
All they really want to do is F up other peoples playing experience and project their misery on their surrounding, anything to inflate their bruised ego and mend their broken personalities.

I deal with these people the same way as with bad drivers; stay far away and let them cause trouble to someone else.

I think it’s better (if planet ownership is possible) to have almost all planets PVE at start while orbit is always PVP, except for starter playfields and a few sanctuaries.
There is already a way to measure activity, the taxes from planet factions formula is enough. Instead of making money disappear in the galactic bank, it will go in the pockets of producers/administrators we have as traders, they’ll supply military factions and do polictics for their survival, trying to make others players stay on their planet for taxes.

Seriously, what madness as people have to want to own planets and want to close the planet to group A, b or C, or the role of their time to their massive presence, nothing and mechanically to become a planet belonging to no one, He must always be Wild and dangerous place, want to get rich that you risk paying the price, do not understand some groups in this server, they have billions in their banks are with their butts full of ingots and for what? Stay in your home planet in its grandiose, gigantic, wonderful castle living like a little Disney princess … speak serious m, nothing by owner on the planet gold, of which proves the best battles of pvp …

I don’t understand what you’re trying to say, sorry