I can add more screens of woody getting killed over and over again, but I think above proved the point already,
TBH, don;t realy care about the ammo, If he wants to die, that is fine with me, I will gladly put more ammo in my boxes for that
What bugs me most that this a server based on a story with 5 factions and faction have a role. To an extend we are role-laying…
Traders are friendly and try to get rich and fat, pirates try to take that away from them, guardians protect and help and hunters hunt (pirates or traders alike it seems).
And we have our own planet for the different origins where they can live (in relative peace with each other if they wish so).
IMT (now called IFK) in my view are Pirates wearing Traders cloth. They kill and rob you or ask tribute, they camp between planet and warp point (coming from elemental market). So I did not see them within 1.5K of the warp point but the logical route from Elemental market to Neptune is pretty predictable.
They ally with pirates, and team up with them to attack us (e.g. U-P). And I am ok with them being pirates, but not dressed like traders. If they want to be pirates, fine, totally cool with that, but not on our Traders planet
I ask the admins to take of their traders cloth and give them a pirates hat and wish them good luck being a pirate. And they can join up with their buddies on some pirate planet, Homeworld, or where they want to live out the rest of their pirate life…
The punishment topic is resolved. Remember that the first offense is dealt this way. But the more often he does it the harder the punishment - as always. Most players stop doing it after the prison visit.
Regarding your role play feedback.
Yeah it was already discussed a lot and long and I can sum it up once again:
generally this is part of the “adventure” in a survival game. You always have people betraying and stuff - like in real world.
It is up to you to make strong / good alliances and protect yourself from these black sheeps. “Up to you” can also mean OCD management, backup bases / CVs hidden somewhere else, etc.
soon the long awaited “Bounty Hunter Board” is coming to HWS Connect… a very nice addition to Bounty Hunters and everyone who wants to feel the thrill behind hunting people
and this is the most important thing: we hadn’t till now a connection between “Player A” killed “Player B”. Recently we got a big update of the API and we now kind of know it. Not exactly what we need but something like this might be possible now. If it works or if we get a real connection between this little detail who killed whom then this boost the role play like massive! Then we can not only that a trader killed a trader but also awesome other stuff. Like custom rewards, real bounty hunter missions, penalties, Origin specific reputation / karma and more…
So yeah - it is looking good for 6.0 or… just soon ™
nice, thanks for the reply, looking forward to the new API (6.0?). And I understand the ‘adventure’ part of the game. That is why I play this server and not a PvE one
just bugs me that if you are a pirate, but join the server as a trader, you get to where all the traders (or other origins if you go there) are without restrictions. Feels like an exploit, more than an adventure…
Because of that we at least changed that you are allied with everyone per default… that was a big bummer at the beginning and caused a lot of dramas. Now if you are not allied with the black sheep Piratraders your turrets will just kill them on the origin planet. As mentioned here: Suggestion: Origin Renaming
Right now it is more like a free for all. But we really looking forward to change it
this is from the captured BLA Base. You atteket us when we are offline so only what we are doing is revenge vor your betrayal.And ouer Base stand before the Patch come and remake the terrain and fisty killed Woody and hounted him so
they have this manny killes this is spawn farming and must be punished.