The FPS/Garage death matches are a really cool idea for a lot of people. Designing my own ship testing (smashing) it against other players ships until I get the design right is half the fun. I am not looking to fly someone else’s ship in an arena match, so the events are not for me. I think they are great for the majority of the server, but they completely skew the leader board. Again fantastic feature, but adding a K/D Ratio (Great feature, absolutely an answer to the destroyme tactic) does not address the concerns a lot of us have. I think there might be too much diplomacy in a lot of these changes, half measures to make everyone happy are not always the most successful. An example: Size Class, everyone seemed to agree that simplifying and reducing the class sizes would help players of all skill, and we went from having 3 (Class 1, Class 7, Class 3) to having 4 (Class 1, Class 7, Class 3, and Class 5)
As for why the kills feel less meaningful:
In the wild
You have to design (or have a faction mate) design a ship.
You have to test the pants off it
You have to gather resources to build it and arm it
When you find another player they have a 95% chance of escaping if they don’t want to fight, and still a reeeeaaaallly good chance of getting away if they DO want to fight and start losing. I have not died to a player in a long time. I think its been 1 player caused death in 3 seasons (And it was walking the plank after losing my turrets in a duel).
If you do manage to kill them due to piloting skill/design/luck, it feels pretty great, and you kill count goes up by 1
So there is a ton of risk, with a slight chance of reward
Zero entry cost (Great for new players or people looking for some fast action and fun)
Prebuilt ships. For some this is great, for myself and others this is not a big draw, but again great for some quick “balanced” action
You can rack up 45 kills in a single match
So other than death count 0 risk, huge possibility of reward (If the leaderboard is your reward)
To me, it devalues all “In the wild” kills completely.
To be totally clear, I think we all see and know how much work Rexxxus/Jascha put into the server, and how far the HWS team has elevated the server over the base game. Literally thousands of hours. This is just our feedback, and although a lot of people can come in very hot sometimes (Myself included) the fact that we are so passionate about the server should speak volumes to HWS’s success. So take it with a grain of salt, for every complaint that gets posted there are dozens of features we love that no one talks about.