Lag Shots Are Back 100%

Hello all! I see you have fun here!

I try to explain. The most important - even now BA vs BA battle without defenders = RIP. I can’t change game mechanics by config.

About testing. I make tons ot testing but NO matter WHAT turret will be most long ranged. Manual fire always add some +50m to it range. In the first versions of the config 30mm cannons have maximum range and good dmg to turrets. To prevent placing bases on foot and give little threat to manual turrets fire and you need tons of time to use it for a sniping enemy turrets (and it gives a chance to defenders). But it is shoot throught terrain and all starts cry. Ok i remake it.

About Flak vs Arty. Please be honest what you want: 1. Taking damage from not to powerfull flack with some time. 2. Takes giants holes into base, one-two shoot killed (or insta kills turrets on guarding HV) you turrets?

Why arty not the long range weapon:

  1. Read upper.

  2. We all want more range for CV in the space. But devs nerf a atmo density influense to weapons range - and i cant make CV long range without BA long range - to balance it in the space. And i make ALL BA\CV turets +100m range. And RexXxuS increase atmo density on some planets to make BA less ranged. BUT on most PVP planets it is 500-550m. So what you want when you go to recon on SV - 1. Take some shoots from long ranged Flaks 2. Take heavy arty shoot and left the recon zone (WITHOUT information) but with giant holes into you SV?

  3. Arty now homing - becasue of that it not the most ranged weapon.

  4. Arty vs Flak have only 60m for space disadvantage. On planet it is 24-30m.

  5. And i IDK why you cant understand it, if you PVP players with tons of playhours. You know all of it not bad than i’am. Make plasma most ranged - all start sniping from it

  6. About WW2 comparing and etc…Even now we (mankind) have artillery shells with some guidance. And Empyrion it is Sci-fi game. No need compare it to the old real world. But even if we start make it. Mattcore write try - about German gun. So Flak it is little artillerty just look at it more closer!

  7. And if you dont try to understand overal line of the BA balance. I make ranges more close to each-other to make BA more tight. 30-50 meters from range most powerfull turrets. And even i make all turrets with the SAME range - we cant defeat BA sniping. SO WHERE THE GAME BRAKING?
    Use SV\HV to take enemy BA not the BA vs BA battle and all be good. I have TONS of video like Colin show too. And BA turrets have verry bad CPU and shooting not were they should sometimes.

colin2cold
I agree with the 1 SV soloing a base reply. That’s completely understandable. It’s the same right now with flak turrets, you can solo any base in the game with flak turrets now.

You can do the same with the arty before.

And Colin i do not swear or blame to you. I just try explain to all with my not great English language writings. (Just imagine if i start write in Russian and you try to translate it by google) Yeah i can read and understand very good. But writing sometimes terrible for me.

P.S. Like i see most of players do not understand the main goal of the config. Reduce lags, makes fights more fast a little, try to solved some game problems (like bullets weapons, SV weapons in the space, BA strenght)

**I say again:

  1. JUST try look into confing and try to change comething. And then try to balance it with each-other. Eating popcorn and working it is not the same.

  2. Leave CONSTRUCTIVE feedback. The more tests\info we got the more better changes we can make. And forget about Flak and arty - i explain it upper. But if you want i can make it range the same. For arty lovers.

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Your entire response was both egotistical and proves what people are saying.
You only listen to certain players. Rex you have the biggest ego of anyone, but it’s your
server so your entitled.

There was no polls asking for player input on forums. Even after multiple players asked for it in the
meta announcement forum. If I missed them please post link and I’ll gladly apologize. By AFT’s own admission he doesn’t know what players want. So why not have polls before making changes. Again
we are back to only certain players opinion’s matter

As for testing, No one believes hundreds of hours of testing was done. The HWS meta was only
announced shortly before the wipe. So either the decisions were made prior to that announcement
which clearly means only certain players were allowed input or minimal testing was done.

So basically we either agree and if we don’t. If we cant handle it, there is the door.

Well I better quit before I am labeled a terrorist and get banned from forums. Been banned from
discord for 3 seasons because of the last time I disagreed with you.

Tower automatic range is fine, manual range is not :confused: that’s why I ask only for BA Flak and Ba Arty to only have these change’s for both:

IsActivateable: false
IsActivateableInCP: false

game will have same balance but no exploit, problem fixed :], maybe when Eleon fixes it we can put manual fire on again until then this is the most logical solution.

Understandable but at the same time that 1 turret that is slowly killing your base will have lots and lots of defense, its not like a strategy game where one catapult is killing the base and you have to advance the troops to take it out, its like an enemy tower rushing your base which is one of the biggest cheese in RTS games xD https://www.youtube.com/watch?v=z2zMkWQ4lDY as you can see by the comment at the end, it was not a fun fight, where both parties enjoy the fight. One has fun trolling while the other breaks his monitor.
Sadly this will lead to empty pvp planets again, which I felt like this config was trying to address as well.

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I can see both in a practical sense not wanting Flak to outrange the Arty but also see why it would make sense that it would in Empyrion for the reasons AFT stated.

I think a good compromise is leave Flak as it is but make it so you can’t manually fire it. Leave Arty so you can still manually fire it. That is a compromise for all parties involved including the party of “a manual gun should fire farther” party.

As for the config, sure it could use improvements, but as stated many times this season is the “testing” phase for the config. This will be the 100s of hours of iterations and testing to get a rock solid config file.

In the end even after all the iterations and all the testing not everyone will be happy. The best we can hope for is a config with good compromises so that everyone is “ok” with it as you’ll never make everyone happy. People want different things from the combat.

Personally I’d like to see in the next iteration of the config file.

  1. HV armor buffed slightly
  2. Flak guns not able to be manually controlled
  3. CVs drastically reduced speed wise.
  4. CVs damage increased against CVs

I have more things but taking care of those 4 would do a lot of good in my opinion. Hope this helps.

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Just for the public record:

I point you to your toxic behavior and yet again you start and insult me on a personal level?
Seriously?

It’s enough. You are out on HWS forever.

So many complained about you. So much I tolerated and thought, nah, he got it now.

I refunded your latest 90€ donator space donation as a gentle act and wish you all the best somewhere else.

RexXxuS

Flaks manual fire blame…?! :thinking:

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O!!! brilliant I see now how to fix it :smiley: nice test, so we been doing the opposite, your on akua right? very low atmospheric pressure that’s why the range is so far, I think what is happening is that manual fire is kept the same when atmospheric pressure goes higher but auto range goes down, so if we make atmospheric light on all planets then the auto will be same range as manual. But then we would either need to make anti grief smaller so it only effects digging under the base as guns will have 500 range and anti grief 300 or make anti grief 550.

This is my guess but if you do the same test but make the atmospheric pressure double your test will be very different.

No there is no ATMO. Atmo density have influense to all ranges… Just prototype… and i cant understand finaly how it works and why…

I need make massive test on the live server… to find the golden point. Maybe it can solved the sniping issue. But too much time need for it. So take it just like a TEASER.

p.s. It is not ATMO density… Atmo just cut all ranges of all. It is another. Maybe just massive old BUG…i mean manual firing with more range.

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Massive time if its only you if everyone helps it will be a lot quicker :], but yes There must be a golden point I have a funny feeling your test is that golden point if we can use the settings from that planet it should be good.

IF I can figure out how to change atmospheric density I can do a test and show the difference then we can make better changes when we see exactly how everything is effected.

Well simple test to prove that its not atmospheric density would be to up atmospheric density 20x stronger, if my thinking is correct then auto guns will fire 2.5m manual guns hundreds of meters, but needs a test before can say 100%.

With my latest config manual fire DO NOT working (only +3 or 5 meters advantage) in creative\survival\coop server… So i just need check it on the HWS… so be patient…

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Very nice, didn’t realise you found a fix :] nice one.

So…for server it is not work…Every turret have some advantage from manual fire…and i cant fix it by config setting…BUT! i figure out some new thing!

After 1.5 hours test on HWS…I know that:

  1. Every turret have their own manual fire range buff…The most buff for arty… So we cant make in most ranged turret if we want push the BA sniping to minimum…

  2. For example High Tower and turrets on top have a little more range. (+5-10m). But range for BA tag counts from the center of the structure. So sometimes player have wrong imagination about real range to the target up to 100m.

  3. We can make range for all turets with one goal… make overal range the same to prevent some sniping… So you cant freely use sniping when you have only 5m safe zone…

p.s. Need more time to think about it and prepare some calculations… because atmo density matters…

Cannot just make no grief radius big enough to prevent turrets from being placed within range?

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That would be logical but only Eleon has control over that range, it would need to be 500 or something :confused:

The problem with the flak turrets, they have the highest range over all the turrets, low damage with a fast ROF. When manually controlled outside the AI aggro range, they can wipe out an entire base, without a single shot fired by AI in defense. The AI range needs to be drastically increased to counter manual firing from ANY turret, the AI should see them much farther out.

Such as, if I ask Siri, “how can I kill myself?”, it asks if I want the number to a suicide prevention hotline. In this space age and day, the AI should know better than let itself get wiped out just because it doesn’t see something on the horizon, and not just the edge of base gets wiped out.

My suggestion, increase AI aggro range of turrets, or seriously reduce ROF of flak turrets, or disable manual fire of BA turrets. Make a base AI work for itself instead of the players, and function as a base without input. BA turrets are meant for defense purposes only, SVs, HVs and CVs are the ones meant to conquer bases.

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Tbh Hv’s and Sv’s and people on foot should be the only things assaulting a base, their should be no reason for anyone building a base closer than 1km from another base, maybe we can make a rule to not build bases closer than that on pvp? I know rules suck because they are hard to enforce but its much more fun defending a base from people and vehicles rather than a tower rush. The 1km thing will also make sure someone doesn’t build a tower that reaches to the clouds and has a 800-900m(complete guess as havn’t tested yet) fire range instead of 300 on the surface of the planet.

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Well I will say it again, this game was fun when there was no auto aiming turrets. Now guns are soo deadly everyone builds these massive sv’s to attack bases with. And then to dog fight massive sv’s vs massive sv’s is ridiculous . Mattcore brought up some good points but shamefully his attitude sucked, sorry to see him leave but hey can be insulting the man

Just give me a time machine so I can go back to 2.8 !!!

and everytime ±5m…(If turrets lock target and agro it shoot to 5m more distance… when you roll back)

Only possible solution… for other come to devs…

p.s. It manual fire buff work only in MP…it is in game code…

to ALL

P.S. That why a dont like “MODS”. People always start cry…you cant make good for all… But when DEVS make it all eating it And why i waste these two weeks and hundrends of hours? No one even do not say thank you. And how i see many even do not know some basic game mechanics or how it works. Config for all - so TRY make amazing config by yourself…Now i see only bla bla bla… nothing real constructive.

P.P.S. Who do not understand main line… I DO NOT BREAK MAIN GAME LINE… Everything is balanced like in stock config but with some time\damage\use differents… Even all SV weapons have CLOSE overal DPS… but with little differents for use. (examlpe rockets and plasma have more big damage for armored targets).

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Your time isn’t wasted, actually it has brought a lot more to the gameplay, and trust me when I say I am not blaming you, your only fixing what Eleon has given us so far. You can only do so much, but for some shit it will take the devs to fix or give us (by us it will be you, or Rex, etc) the options to fix. All my post was stating, is the changes necessary to fix the BS that eleon has made, not attacking you. If anything, this is highlighting the flaws in Eleon’s thinking or lack thereof when it comes to PvP, whether or not they actually play the game I have no idea.

And to hell with the rest of the assclowns, thank you for actually listening and putting in your wasted 2 weeks. I would send you vodka, but A, i dont know where you live and B, I would probably drink it before sending, and cant send empty bottle.

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I suffer like others too. I need more and more avaliable settings in the config… Like i say before devs give to us crocodile tail… BUt crocodile itselt still in the swamp.

P.S. You can use DHL…to send me a vodka…:joy:

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