I have a gripe about the literal linear pathing across the universe. You have to follow a strict path, making ambushes easy, point A-B-C, only exception is the from starter planets, there are A2-B2-C. Like going to Elemental Marketplace, literally forced through the most desirable PvP zone in the game. The game broadcasts your trades, so people know where you are and what you’re doing, but expects you to make it back to safety through this zone. It’s like walking down the streets of a city waving your wallet around as it spills cash everywhere. I understand risk vs reward, but requiring you to blindly gamble everything unless you OCD everything, find a PvE zone to withdraw it, then fly through more PvP and gamble anyways, is rather ridiculous.
Honestly, i miss the previous universe because you could deviate, take multiple paths, have a chance at safety at extra cost, even through PvP zones, but now a single blockade, or accidental encounter, would ruin your entire endeavor and cost you millions. Feels more like Rail Game at this point. Point in fact, I jumped into trader world, trying to get to a PvE zone and was demolished by an Alliance ship with turrets active. It wasn’t a very impressive CV, but destroyed half of the blocks in 1 second flat. Literally didn’t even have time to move and had to replace the warp drive and core just to limp back home, 1 jump away, and build a new CV to try again, 30 minutes later due to trader OCD cooldown to withdraw what i needed to limp back home. And we traders have this the easiest. But to have a trader crippled by alliance due to linear pathing is pretty trashy.
Honestly, i think there needs to be more systems, leave them empty for all i care, to provide alternate routes at an extra cost. Or just make them closer so there’s more than one single path to any destination. Imagine if you walk down a road and decide to take a shortcut down another road, only to realize there’s a gang in your path, so you take another road. There isn’t anything remotely like that in this universe. You are expected to walk by the gang and hope they don’t look at you, then after getting by them to turn a corner and get shot by some fearful bystander on this gang street. That’s what happened to me, an innocent trader getting wrecked by alliance because they keep their turrets on since everything is PvP. Everytime I jump, I’m in fear of losing my ship/cargo due to friendly fire that has no control. Pirates are one thing, but being forced to fear every single person in the game is absurd. Lose a CV, “oh well, i’ll just wait 12+ hours to build a new one and try again and hope not to run into anyone this time with their turrets active” is a poor mindset to players.
I like this server, it’s the best out there, but it’s currently designed to grief everyone, unintentionally or otherwise. Every jump is a gamble that you encounter ANYONE where every player outside of your own faction is a valid target, whether you want them to be or not, and there is not even the idea of the modicum of satefy once your leave your own base. I understand the limitations of the game as it is now, but forcing warfare on the allies that this server dictates, outside of your control, is pretty insane. For all I know, I may get a bounty on me because another trader jumps in on me and gets crippled as I try to jump to another system. Alternate paths or more available jump paths would immensely reduce this feeling. Instead, i’m stuck on a freeway, forced from A-B-C, surrounded by drunk drivers, hoping not to get in an accident.