By the by, Anyone notice the slant that there are only 2 PVP choices, and 5 PVE choices… The PVE choices will be distributed and non focused, while PVP choices will be concentrated leaving much favor for the PVP.
At 110 votes, NO PVE is leading at 39%, but only aggregated at 49%, yet, YES PVE (whatever) is aggregated at 51%. Just an analytical observation at the lopsidedness of the poll. I’m sure it wasn’t intended to favor pvp…
Normally i would say that the people that want pve should go to the pve server, but from the information that iv been gathering, these people don’t want pve to be safe, they want it to be able to bridge the gap between poor new people and rich vets, I’d be interested to know how many people would stay on those PvE planets once they became rich and how many would move to PvP.
That is precisely why I do not want these planets to be places you can stay.
I do not want people to play Space McMansion simulator on their PvE origin world, but I also don’t want people mining iron asteroids under water with the T2 drill on starter planets.
A common resource rich world with no bases and no CV parking and regular resource wipes would solve the resource divide. The RP locked worlds would still be very rewarding as you’d actually be allowed to park and build there.
Also for all the lovers of the Origin PvP drama (it’s like a soap opera every night on NA) - the resource rich planet could just be a moon in origin oribit or something.
I would mostly agree with Mord that this would be a fair mid-ground solution to see where the meta goes and stabilizes.
Speaking for myself, i would expect my game to start PVE and progress towards a solid mix as i build a resource base and get experience. Yes, there are some PVE’rs out there who would love to never get shot at and build cool castles; But i prefer a mix. All of either gets boring. If i want pure shooters, there are those out there without the grind. If i want pure PVE sandbox, there are those too. But i think the majority of us want the mix of both ability to participate in the complex structures of the game (trade, mining, building, etc.) as well as the ability to participate in risk and reward scenarios (mine for gold at a risk of getting killed. lose your trade caravan, etc.)
I think folks would learn to figure it out if they had the abundance of resources to feel comfortable taking risks and living out where they have to risk losing it all or working together to stay safe. HWS features make that feasibly comfortable (OCD, etc.) so long as folks didnt have shrinking access to OCD.
to digress a bit, I would love to see the origins start playing their parts to fix the real issues, but i think some major gameplay changes need to happen to enable that to be real. Different thread.
Remember that people that don’t want pure pvp like it is now are going to vote for the pve option with highest vote ,so those people aren’t even voting for what they want as much as voting for what they don’t want If a second pole opened up to clarify exactly what they want the results would be very different from PVE SAME AS STARTER i bet you
But these votes are awfully close id hate to be Rex right now its going to be a really rough change no matter what the vote outcome,
i totally agree, Visited starter planet and noticed hundreds of autominers and many faction CV:s just camped in orbit and planets. And seeing those aint even close to newbies. its very hard to find others anywhere else than starter planets and to fight if you just dont go other origin orbit and announce in chat hi aim here (not a change to win) its extremely random change.
Anyways, if would be very hard for admins to balance things out.
Everything mord is saying is so true for myself and the group I play with. Right now on hunter there is one iron deposit. Otherwise I am draining my credits into 5k for a stack of ore or sitting underwater with a drill if you can even get a meteor before it is swarmed. If it is this tedious to get the iron for a cv I am not very likely to be out fighting like I want to. In the mix of people sitting on these planets there are people like me that would be out there fighting if they weren’t waiting a week to have enough iron to build a backup cv or space base or replace the one that will inevitably be destroyed. On top of that the majority of the factions the underdogs will face have nearly unlimited resources. No wonder they are having a hard time finding fights
There are two things that must be done urgently in empyrion and WHS:
1- Rexx has to review the rate of iron meteorites, starter planets and the origin as well as modify the biome to one with few lakes to prevent meteors from falling in water with great frequency.
2 - this in a way also depends on rexx, but you have to adjust something to the Devs, they need to revert the mining rate of the drill T2, and also give a little up on the value it had in 4.0.
Outside of that, nothing else should be changed in the WHS universe. Besides, of course, the origin of the origin of the origin should not be allowed in the original planet … Only outside the same origin could they kill themselves, never Source of the planet …
1 - Unless he can make iron meteorites that drop have 20k+ a pop it won’t be enough. Getting 3k iron from a meteorite means you can get ~15-20k iron per hour. This means that just to get a decent CV you need ~10 hours of mining for JUST iron.
Even if the meteorites are 20k each, at best the planet could support 3 people actively mining. I think the NA server gets at least 1 new player per hour meaning the starter planet can not actually support newbies and vets mining for iron. There just isn’t around iron on 4 starter planets for a server that hosts an average of 90 players.
2 - I think getting rid of all the water is more logical than boosting the T2 drill. I don’t think the devs will boost the drill as much of the game is balanced around single player. In single player even a 30k iron CV is overkill for vast majority of PvE encounters. The HVs mine just fine
Actually we’re not having a very hard time - but we are fighting factions that own planets just like we do. ZC and UMC are able to field larger numbers and have the same low effort supply of infinite iron that we do. That’s part of what makes it so obvious of what the problem is. They are also the only ones who are able to give us an actual fight that we have any chance of losing. Other factions are flying CVs that are 1/4th the size of what we field - and they cannot afford to lose them while ours are disposable to us.
I am pretty sure we made yet another person quit the server last night when we killed his one and only CV that took him days of mining to build.
People aren’t quitting the server in large numbers. The server population is back up after the New Years and will probably rise further as the weekend comes around later this week.
40% of the respondents say keep it exactly the way it is, while basically 50% want origins to stay PVP.
I have no idea why ppl think that changing the origin worlds to PVE will solve their iron problems. News Flash! There’s no iron on the origin worlds either. There’s no iron anywhere! Why is that? There should be iron on almost every single world. Yet we have nothing but Cobalt, Copper and Silicon. I wouldn’t be surprised if some of those non iron deposits were never mined at all throughout 5.0’s lifetime.
I am definitely not in favor of changing Origin Planets to PVE. Making Origin only planets PVP is the best feature of 5.0.
I just dont understand the general lack of iron on the server map. Very frustrating. As usual though ppl are making even the iron situation seem worse than it is. Right now BC is going for about 500 per bc on the market while iron is going for 5k a stack or even less. So you can get a stack of iron for 10 BC. As this becomes more common the volume will increase.
You could help just by not killing the chicken before it becomes a cock, if you realize that it is an initial ship, what merit and honor you have in killing it, just let it go and evolve in the game.
Sincerely what is the grace of annihilating someone who can not defend himself, assuming that you know that the ship in focus is coming from the starter planets, your blood thirst and so severe that you take reason, it is common in battles not to allow your enemy If it strengthens, however in HWS this is necessary … just stop killing beginners this does not add to anything and the iron of their ships is nothing constructive and usually few stacks of some basic metals …
LBP is known for a lot of things. Mercy is not one of them. Even if I wanted to be a super nice guy and not slaughter every single ship I find, by the time I could even see that it’s a noob ship it’d be dead. Warp sleds are taken out by missile turrets before we can even say “That’s a warp sled” on discord.
I personally know 4 people who played in 4.0 and did not stay in 5.0 long after the start. In in fact posted the chat logs above from one of them.