Possible new donation option / Community feedback: Admin Core Hideout

Everyone on a planet tends to build a private base for themselves. Where as a space base will be shared. For a crew of 15 etc would cover over half a planet easy.

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Yea i see your point to have 1 space base big enough to house 15 people and each person’s personal CV you would need 1 mother of a space station…

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Really all that is critical is grow plots, lots of storage and lots of constructors and a repair block that is on a long rod making it easy to use with any size ship.

If you go with the 3 models, maybe picking each model could give the owning faction a small bonus? Or maybe have a variety of options to allow multiple faction stations?

For example:

Factory Station - Lots of storage and Lots of constructors and furnaces.

Repair Yard - Some storage, some constructors - multiple repair arms.

Orbital Farm - Lots of grow plots, fridges, food processors.

Salvage Yard - Gives bonus to HWS salvaging.

Financial Hub - Gives 1% bonus to interest in owning faction.

Mining Station - Gives an extra level of AM for the specified resource to a faction.

Give a limit to number of stations a faction can control as well.

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Or have those as modular so you can buy and add which ones you want and for am maybe makes fuel last twice as long or something to make the other ores worth getting, but yea really cool idea, i would also add housing section’s for a compartment for each individual member of a faction to have their own personal space and have separate ones for increments of 1,2,5,10 and then use a mix of those to suit the size of the faction.

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Also, orbit environment must be reasonable (rads and temp) to accommodate those who need to eva / build / repair vessels.

A post was merged into an existing topic: HWS 6 | Big changes coming! Update!

Natural environment - our small faction is very minimalistic on base building. Lots of open space maintained for the pickable essentials.

love the creativity here.

One caution is that the more complex we get the more bug prone we have the options to be. Some of those mechanics seem tricky - but im not the coder. :smiley:

For example, Its a MFer to merge structures on a sever - It takes a lot of moving and trying and destroying to get it right. So “modularizing” isnt a feature that empyrion supports well just yet.

I do like the idea of stations with specific features that focus on a bonus and nerf the others.

Oribal farms would focus on food storage and productions, no repair bays, normal storage, minimal constructors, etc

Repair/Salvage stations could have medium of storage, repair bays, etc, no food plots, no food processing

Factory stations could have lots of constructors, lots of storage, etc., no repair bay, no food.

We would have to work out how the multiple purchase thing works within factions. It may not work to have 30 stations in one sector for one big faction with no room for others – but we could work through all that as we mature the idea some more.

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you can do modular :stuck_out_tongue: but it would have to be done the hard way by having 10-12 versions of the same structure with different configurations so if you wanted to upgrade you would destroy the whole thing rebuild and move the cargo across :smiley:

Yeah. That would be a pain in the ass… especially for a “Cargo base” lol. Can you imagine moveing 400k items to a new base because you wanted to add a bunk for your new squaddie?

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Price suggestion: 40euro.
I think this is a good price point for what you get, plus some factions would be prone to buying more than 1 to use as different purposes, especially if you add in different types of stations and different playfields around the universe.
I could also see some people buying a personal station for this amount.

Location, bases, orbit would need to be clearly marked to avoid inadvertantly flying into super turret range, or trying to attack an indestructible player/faction location.

Heh that would be up to the factions to plan better thou :stuck_out_tongue: and leave some empty space for future expansion, ahh wait I see what you mean now lol…

@RexXxuS ok it may be because I’m new to game but I still don’t see why this is different from penthouse. I say, instead of the penthouse, allow people to “rent” a piece of land on a PVE planet and then can build their own designs there. Increase the price of the donation and make it such that the larger your piece of land the more you pay. This is in no way pay to win, not overpowered (no diff than having your planet, you reduce lag from having 14 donator planets. In terms of suggested price, you had 10 for penthouse (predesigend, small) and 99 for a whole planet. Like I said you can charge here per “square feet of land” so players can choose but you can enforce certain limitations. So pricing would be 10 (minimum and smallest size) to 99 (max size of land).
I think two planets should really accommodate everyone, but I might be mistaken. You can also have one planet close to market and this one would be more expensive.

Again I’m new to game :slight_smile: so I know I may be missing something obvious here

Sorry i am against the idea, i need lots of room for scrapping, and I’m too cheap to level EGS recycle if it is going to be wiped back every season.

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I’m still leaning toward Ranzeth’s idea of allowing the donator to build their own base or base complexes.
A donator Space station that replaces a donator planet should compensate the owner appropriately.
All the station suggestions as separate stations can be accomplished on one planet. Not many planet owners
will line up for that deal. Considering they also lose a resource as well as a POI.

Rex hinted that a class 10 station might be an option. Would it be as simple as players creating the
Space station and providing admins with the BP. These could be spawned in by Admins and
inspected to ensure they followed HWS rules for donor station submissions.

Size Class X - Allows for construction of bases actually large enough to house fleets of CVs as well as provide
for the needs of a large Faction. Ore processing, Garden, Manufacturing, Scrapping and other amenities.

Placing a few of these in origin space would bring life to those systems. Pirate factions occupying Pirate space,
Traders occupying trader space and so forth. If no station slots are available in your desired space perhaps a
separate location…?

The price would remain the same as a donator planet. A donor planet is a sign of commitment to the server
these space stations should be as well. To compensate for the loss of resources perhaps asteroid fields
(I.E. black hole) could be the answer.

Donor planets have little to no resource’s offer no pvp and you have to travel far from everywhere else to get there, PvP located stations put you in the middle of the action with a safe haven where if you wanted to shoot someone you don’t have to travel far but yea a large rich meteor field located a few km’s out side these stations would promote living there and pvp close to but not right near these locations, to me personally these stations benefits out-way that of a planet any day.

Also the added benefit is in no way could it be considered pay to win :stuck_out_tongue: as any if at all resources would be available to anyone/everyone near by instead of only the people living there.

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So you want a station close to pvp planets where people live which is admin cored such that you’re super safe there and can retreat in 2 secs if someone is on you, where no one can destroy the station but can get destroyed by it, and also a field of roids next to you to farm resources?

Want me to give you a back massage too while playing? I mean this sounds like heaven so let’s keep going haha sign me up please!

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it can be balanced by adding distance like 10km to planet and 5km away from resources, that way people can camp the resources, it wont be safe it will be pvp hot spots lots of heavy pvp factions will be rotating around these area’s making them super dangerous, and good luck retreating 5km while getting shot you wont make it.

People will have to form alliances and build destructible cored space stations with defences around those asteroid fields in-order to protect them and give a chance for miners to get clear, can you imagen how much pvp this would generate.

I already see SWP making a super strong hold around asteroid fields and charging people rent to mine there XD lols.

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Like crafting?

I’m very much interested in this. Unfortunately not being able to customize is a bit of a deterrent.