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How embarrassing… I didn’t read past putting it in my inventory. I AM NOT WORTHY. Thanks as always RexXxuS.

Mode: Multiplayer
Location: Cryo A1
Localized: unknown

Reproducibility: Always
Severity: Major

Summary:
Can’t connect to HWS EU server after server and client update

Description:
On trying to connect to the HWS EU server, the error message “An internal error occured!” is shown several times.
Waiting for many minutes (>20) the client never connects to the server.

Steps to Reproduce:
Double click the HWS EU server entry in the multiplayer lobby

Screenshots, Crash Logs, any other Relevant Information:
Log file…

Initialize engine version: 5.6.3f1 (d3101c3b8468)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: NVIDIA
VRAM: 8071 MB
Driver: 22.21.13.8541
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyTexture.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyTexture.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Mif.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Mif.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\protobuf-net.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Vectrosity.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Vectrosity.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Magick.NET-Q16-HDRI-x64.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Magick.NET-Q16-HDRI-x64.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Drawing.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll into Unity Child Domain

  • Completed reload, in 0.083 seconds
    OnLevelWasLoaded was found on vp_SpawnPoint
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on vp_Timer
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

Initializing input.

Input initialized.

desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
Initialized touch support.

UnloadTime: 0.757029 ms
22-02:14:34.740 03_14 -LOG- *************************************************************************
22-02:14:34.744 03_14 -LOG- Empyrion - Galactic Survival
22-02:14:34.744 03_14 -LOG- Version: Alpha 7.0.2
22-02:14:34.745 03_14 -LOG- Build: 1304
22-02:14:34.745 03_14 -LOG- Platform: Win, 64 Bit
22-02:14:34.745 03_14 -LOG- OS: Windows 10 (10.0.0) 64bit
22-02:14:34.746 03_14 -LOG- DRAM: 32704
22-02:14:34.746 03_14 -LOG- CPU: Intel® Core™ i7-7700K CPU @ 4.20GHz
22-02:14:34.746 03_14 -LOG- Freq: 4200
22-02:14:34.746 03_14 -LOG- Cores: 8
22-02:14:34.746 03_14 -LOG- Gfx: Direct3D 11.0 [level 11.1]
22-02:14:34.746 03_14 -LOG- VRAM: 8071
22-02:14:34.747 03_14 -LOG- SL: 5
22-02:14:34.747 03_14 -LOG- Force DX9: False
22-02:14:34.747 03_14 -LOG- Texture Arrays: True
22-02:14:34.747 03_14 -LOG- Instancing: True
22-02:14:34.749 03_14 -LOG- TimeZone: +01:00
22-02:14:34.752 03_14 -LOG- Build: Release (activeMessage)
22-02:14:34.752 03_14 -LOG- *************************************************************************
Setting up 4 worker threads for Enlighten.
Thread -> id: 2bf4 -> priority: 1
Thread -> id: 14b8 -> priority: 1
Thread -> id: 3f4 -> priority: 1
Thread -> id: 290 -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.684238 ms
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Xml.dll (this message is harmless)
22-02:14:35.760 03_14 -LOG- EAC: Initializing client…
22-02:14:35.762 03_14 -LOG- EAC: OnLoadCompleted: InitSuccess - EasyAntiCheat successfully initialized
22-02:14:36.137 03_14 -LOG- Args: Empyrion.exe -logFile Logs/1304/Client_171022-031425-16.log

Unloading 364 unused Assets to reduce memory usage. Loaded Objects now: 37618.
Total: 26.688889 ms (FindLiveObjects: 1.809556 ms CreateObjectMapping: 0.750690 ms MarkObjects: 23.239468 ms DeleteObjects: 0.888199 ms)

22-02:14:36.284 03_14 -LOG- Local player 76561197970171990/'Dan’
22-02:14:36.811 03_14 -LOG- SWS.QueryItems: Requesting AllBlueprintsSubscr page 2
22-02:14:39.966 03_14 -LOG- SWS.OnQueryCompleted for AllBlueprintsSubscr page 2
22-02:14:50.605 03_14 -LOG- Connecting to server HWS EU |Season II|Custom Universe|Story|Active|PvPvE|Mods…
6595:IOCR, ID_OPEN_CONNECTION_REQUEST
22-02:14:50.965 03_14 -LOG- Steam: GetAuthSessionTicket for player 76561197970171990: 2
22-02:14:51.181 03_14 -LOG- Connected to server [EAC.ConnReset]
22-02:14:51.446 03_14 -LOG- Window ‘WaitingMessage’ is already open
22-02:14:51.447 03_14 -LOG- Starting Client game. Local player 76561197970171990/'Dan’
22-02:14:51.455 03_14 -LOG- EAC: Pushing 24 bytes from dedi to EAC
22-02:14:51.470 03_14 -LOG- EAC: Popped 24 bytes for dedi (seq 0)
22-02:14:51.685 03_14 -LOG- EAC: Pushing 24 bytes from dedi to EAC
22-02:14:51.700 03_14 -LOG- EAC: Popped 24 bytes for dedi (seq 1)
22-02:14:51.866 03_14 -LOG- EAC: Pushing 64 bytes from dedi to EAC
22-02:14:51.882 03_14 -LOG- EAC: Popped 252 bytes for dedi (seq 3)
22-02:14:51.883 03_14 -LOG- EAC: Popped 24 bytes for dedi (seq 4)
22-02:14:51.883 03_14 -LOG- EAC: Popped 3 messsages in a row
22-02:14:52.065 03_14 -LOG- EAC: Pushing 24 bytes from dedi to EAC
22-02:14:52.065 03_14 -LOG- EAC: Pushing 24 bytes from dedi to EAC
22-02:14:52.290 03_14 -LOG- Save game version Alpha 7.0.1, Build 1302
22-02:14:56.318 03_14 -LOG- EAC: Pushing 256 bytes from dedi to EAC
22-02:14:56.318 03_14 -LOG- EAC: Pushing 252 bytes from dedi to EAC
22-02:14:56.330 03_14 -LOG- EAC: Popped 24 bytes for dedi (seq 5)
22-02:14:56.330 03_14 -LOG- EAC: Popped 24 bytes for dedi (seq 6)
22-02:14:56.331 03_14 -LOG- EAC: Popped 204 bytes for dedi (seq 8)
22-02:14:56.331 03_14 -LOG- EAC: Popped 4 messsages in a row
22-02:14:56.562 03_14 -LOG- LogFlags = 0
22-02:14:56.562 03_14 -LOG- Connected to server. Game name: ‘Cryo A1’. Loading playfield HWS 7…
22-02:14:56.642 03_14 -LOG- Loading playfield 'Cryo A1’
UnauthorizedAccessException: Access to the path “D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Cache\HWS 7_51.254.197.183_172328149\Playfields\Penthouses West\lo_map.raw” is denied.
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in :0
at Assembly-CSharp.ConfigService.IncreaseSolution (System.String , FilterMode , Boolean ) [0x00000] in :0
at Assembly-CSharp.PartitionEditor.DisableGroup (Assembly-CSharp.ActivatorCollection , Boolean , Boolean , Boolean ) [0x00000] in :0
at Assembly-CSharp.PartitionEditor.AllocateEditor (Assembly-CSharp.RegistrySet , Boolean ) [0x00000] in :0
at Assembly-CSharp.ServerInvoker.DisableGroup (Assembly-CSharp.RegistrySet , Boolean ) [0x00000] in :0
at Assembly-CSharp.ServerInvoker.ViewRegistry (System.String ) [0x00000] in :0
at Assembly-CSharp.WindowSite.DeploySelection (System.String , UInt64 , Assembly-CSharp.ImageLayout , Boolean ) [0x00000] in :0
at Assembly-CSharp.QueueManager+QueueScope.MoveNext () [0x00000] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0

(Filename: Line: -1)

22-02:17:31.653 03_17 -ERR- Network packet content exception! (idx=2 t=‘messageSet,namesCollection,’ n=3)
22-02:17:31.654 03_17 -EXC- System.NullReferenceException: Object reference not set to an instance of an object
at Assembly-CSharp.ResourceInfo.CopyResource (Vector3 , Vector3 ) [0x00000] in :0
at Assembly-CSharp.ResourceInfo.FormatDisk (PageType , Vector3 , Vector3 ) [0x00000] in :0
at Assembly-CSharp.TreeNodeAttribute.DeleteTextFile () [0x00000] in :0
at Assembly-CSharp.DeploymentSite.RebuildPane (BuilderQueue , StubService ) [0x00000] in :0
22-02:18:13.516 03_18 -ERR- Network packet content exception! (idx=0 t=’’ n=1)
22-02:18:13.516 03_18 -EXC- System.NullReferenceException: Object reference not set to an instance of an object
at Assembly-CSharp.StubInvoker.SaveDevice (System.String , EffectType , Vector3 , UInt64 , UInt64 ) [0x00000] in :0
at Assembly-CSharp.StubInvoker.QuoteDomain (System.Collections.Generic.List1 ) [0x00000] in <filename unknown>:0 at Assembly-CSharp.PaneType.DeleteTextFile () [0x00000] in <filename unknown>:0 at Assembly-CSharp.DeploymentSite.RebuildPane (BuilderQueue , StubService ) [0x00000] in <filename unknown>:0 22-02:31:12.075 03_31 -ERR- Network packet content exception! (idx=0 t='' n=1) 22-02:31:12.075 03_31 -EXC- System.NullReferenceException: Object reference not set to an instance of an object at Assembly-CSharp.StubInvoker.SaveDevice (System.String , EffectType , Vector3 , UInt64 , UInt64 ) [0x00000] in <filename unknown>:0 at Assembly-CSharp.StubInvoker.QuoteDomain (System.Collections.Generic.List1 ) [0x00000] in :0
at Assembly-CSharp.PaneType.DeleteTextFile () [0x00000] in :0
at Assembly-CSharp.DeploymentSite.RebuildPane (BuilderQueue , StubService ) [0x00000] in :0
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: startIndex
at System.String.Substring (Int32 startIndex) [0x00000] in :0
at Assembly-CSharp.ViewScope.DeleteOutline () [0x00000] in :0
at Assembly-CSharp.ViewScope.NavigateDirectory () [0x00000] in :0
at Assembly-CSharp.ViewScope.DeployTextFile (ReferenceResolver , System.String& ) [0x00000] in :0
at Eleon.Ngui.InitWindows.SaveRegistry (Assembly-CSharp.GroupInvoker ) [0x00000] in :0
at Eleon.Ngui.InitWindows.LoadToolbar () [0x00000] in :0
at EventDelegate.Execute () [0x00000] in :0
at EventDelegate.Execute (System.Collections.Generic.List1 list) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventDelegate:Execute(List1)
UIButton:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()

(Filename: Line: -1)

Thanks Dan. Do you still have problems to login?

Mission reward popped on cocpit slots becouse inventory was full and vanished from slots when i got out from ship,where is missioon reward collect button?

Please refer to the proper bug report theme @Toomas84.
I don’t know what mission, what playfield, what time, and so on and so on.

A post was split to a new topic: Starter wipe, survivel constructor wiped

Playfield: Cryo F1
Localized: Unknown
Reproducibility: Always
Severity: Minor

Summary: Teleporter Loop/Bug, Freelancer, Prof. Voids House

Description:After entering the code to the door at Prof. Voids House. I walk into the portal in the locked room and teleport, then I get teleported back to Prof Voids House within 2 seconds, even if I run forward, jump, spin in circles etc. Sometimes it just gets stuck into a teleport loop until the timer expires and the teleporter turns off for 7 hours.

Steps to Reproduce:Step into the teleporter, get teleported then it teleports you back automatically, Repeat

Thanks for the report and all others who came across this :frowning:

Very sad we can’t do much against this at the moment. It is a bug which gets fixed hopefully with 7.2.
Very frustrating cause I have quite a few Missions waiting for the fix (Battle Royale e.g.). Otherwise it would not make much sense

Autominer ore collection, HWS NA.

I’ve tested a couple of times, looks like you are getting taxed for collecting your AM ores even if standing in the main lobby of the EGS services HQ on ECC home.

Tried a couple of different places to collect the ore from but it seems like taxes are applied no matter where you try and do the collection.

You have to stand there long enough to get the welcome message for that zone. After you get the message then pull from the AM and you won’t be taxed. Have done so successfully many times.

It usually takes under 10 seconds to get the message, but I have had to wait up to 5 minutes before.

1 Like

Not sure if thats correct thread…

Alien Headquarters on Iceworld (checked on San)…i noticed its new version. Old version had probably sensor to open doors which got destroyed and players was stucked outside/inside.

New version somehow…doors wont open, might be worthy of checking it out.

Location: (Playfield) Sanctuary Homeworld Planet
Localized: (Are you the only person having this issue?) No

Reproducibility: Sometimes
Severity: Minor

Summary: Wrong Planetary Vessel
Description:PV Spawner pad on Homeworld planet appears to have the old elemental space race: Wheat blueprint in it’s spawn lineup. As of last night, it was still there on the pad, and admin cored.

Screenshots, Crash Logs, any other Relevant Information: https://ibb.co/cJ83tG

Location: CSW/Offline
Localized: No, I see people have this happen often enough.

Reproducible: Every time so far.
Severity: Major PITA

Summary: Figured out why backpacks and ships get lost during a CSW.

Discription: CSW from NA to EU. Go to multiplayer menu, highlight EU server with one click. Is the server text green or orange? Orange is NA, green is EU. Most times I’ll click on EU, have it highlighted, and the text will be orange. If I connect right then, I’ll connect BACK to the NA server, and everything (ship, backpack) will be gone. Other times it’ll show green text, and somehow switch to orange text. Same deal.

What I have to do is click on the EU server, click off, then click on it again to ensure it’s the correct server.

I can upload screenshots if requested.

1 Like

Thanks a lot. I will check that. Screenshot would be very nice.

Normal NA: https://prnt.sc/hc5c2q

Normal EU: https://prnt.sc/hc5bwf

The Switch: https://prnt.sc/hc5egy

I joined NA, logged out. Clicked once on the EU server in the list, and a second later it switched color, meaning I would have joined back to the NA server, even though EU was highlighted.

It might be just me but everytime i csw Im low on oxy, 5. Yesterdya jumped to NA, 5 oxy, jumped to SAn over night 5 oxy, now i jumped back to NA 5 oxy. Im sure i didnt spend there enough time to spend all my oxy and was so lucky to make it to 5 always.

Something might have been changed.

Hey, yes something changed.
We check it here: Loosing o2

Hi,

from 25th to 26th my CV disappered on HQ Alliance (EU-Server)

In game name ‘Prankster’.
CV was set to Faction.

CV is also not visable any mor in structure commander! It was there till 25th. Nov.

"CV Name was ‘Highsky’

The CV was decored by a drone base 15 hours ago.

Thx, Jascha. My fault. Woundering that it is not in structure commander… So I thought it’s maybe a bug!