Suggestion Tool for "selling / deconstructing" Ships

Disclaimer: Im pretty new to the game and have not fully read/understood the APIs available for EMP on structures. This structure will be referred to as “shipyard” in this suggestion. Forgive me if it all sounds outlandish!

This shipyard/scrapyard sounds like a a sizable undertaking for the running team (if it green lights) seeing as how it might actually require multiple pre requisite mods to make a fully functional shipyard mod. I’m a little late into this suggestion thread but here goes:

A. Shipyard Existence
Admin/Server (one can only hope a player is allowed to build one) only structure which is either

  1. Bought at X credits and spawned in by admin
  2. Server only ownership of X number of Shipyards in EM
  3. Player Licencing scheme where player pays X for X amount of rental time or X uses.

B. Shipyard Makeup I
Shipyard contains 8 marker blocks on a BA structure which designates a rectangular cuboid space in which to park the ship in question. (Pre Req Mod)

C. Shipyard Makeup II
Deconstruction block (using pre existing models such as the repair blocks or a deco block) which is part of the same BA structure that does either:

  1. Shoots 1 or multitude of multitool beams (visible or invisible with X extended range within markers) which deconstructs the blocks within the 8 marker blocks. This method will create a physical de-con of the ship on a X min timeframe.
    or
  2. Scans/targets ship within the 8 marker block space and saves it as a BP to a temp folder on server, calculates the resources of the BP multiplied by % to return. Server empties the temp BP folder immediately. This method might allow a more instant de-con when it fires the instant delete function after resource calculation.

D. Resource reimbursement
Hopefully can be released by:

  1. Server depositing into player inventory (if its full, you lose the excess!)
  2. Server creating a shipyard package which players retrieve akin to fa:supply or am:getall
  3. Orbital Shipyard Account which has to be retrieved in 7 days of first usage. Does not survive wipes.

E. Resource reimbursement calculation suggestions:

  1. A flat X% of each resource
  2. X% of each resource based on pre determined % for each ore. (Eg: 50% returns on FE, 10% returns on Sath)
  3. Credits. (Awesome but a headache because it encompasses the above pointers and HWS team needs to have another % table created and maintained for each ingot type for this. ahem economics).
  4. 0 reimbursement for on-board fuel, ammo and any other non ship parts.

F. Shipyard Usage Cost.

  1. X Credits per use
  2. X Credits for time used
  3. Drill charges/ MT charges per use
  4. General “take off your pants” servitude to the server.

G. Others
Shipyard should also hopefully aid in helping create a start point for the creation of Player Ship Auctions (with web function to upload images/desc via HWS Connect. Ouch), Player Ship Sell-back (GG $ table in point E3) or even a Player Ship Insurance (this one’s probably too silly) system!