Hello @everyone,
I’m back from “vacation” (it was none) and have read most of the things I “missed”.
So this topic here is quite important and I welcome everyone who want to make HWS a better place!
I will start from the past and moving the future along the way.
Taxing PvP space // Offline Protection // PvP improvement
One big topic popped up about PvP space tax: Taxing PVP space
From the originally rhetorical question many other (complains) raised.
Just quick what many don’t understand: taxes are applied on PvP playfields where a lot of campers / action is going on. We learned from history and taxes there is a good way to prevent problems.
It has nothing to do with nerfing PvP but instead give your wars and fights a reason to spend money on (if you still want to camp).
Offline Protection drama
It’s not a suprise that PvP people want Offline Protection (OP) be activated again and even claim and scream that it will fix “all problems” and it’s the best and what not.
Here is the memo: Offline Protection in its current state is a fake protection for people who don’t know better. You, all of you who want it back are exactly the people who know how to exploit these and hide your “offline raiding” intention behind a fake offline protection even though it is exactly the same.
Even more details for people missed the whole memo:
Offline Protection can be exploited by
- building bases and what not around the victim (victim = guy logged off and OP is activated)
- combat logging = as soon as an attack starts he logs out and either let the intruder die by the blue shield or just coming back later what encourages the 1. point for the attackers
- some other sneaky plays like dropping stuff with OP on other bases and logging out aka OP bomb
and probably some other minor things like building turrets outside of OP so they shoot you down if you come close etc.
Some other guys even said we (the admins) should just monitor it and punish the guys who do this! Yeah… right. What about you doing that, hm?
If you willingly give people a reason to exploit they will do it. And if you ban these, then another guys are coming, it’s endless. And you, people who want OP, are also people who know exactly how to cause so much trouble that it is not 100% obvious but causing massive troubles for us to check and what not. But hey, again, why you don’t want to do that, hm? It’s only couple of hours per day, in your spare time. #bitter-irony-off
Good news: a rework is in progress with OP activation delay and other things
PvP improvement
Another idea was to push PvP experience. Kind of an additional reward system and so on. Well in first place your Origin is the PvP reward itself. (see Pirates for living in PvP). If you want that then choose the proper Origin first.
The idea itself isn’t bad but is again not fully thought until the end. Why?
Because PvP at the moment is generally broken. Yes, it hurts but no reason to make it even more imbalanced.
Good news is that it will addressed in Alpha 7.0 a lot.
Also keep in mind that PvE got no massive advantages since they need to visit PvP for travel or resource gaining.
But what I did with the Stargates will be pushed more in the future. Also for PvP playfields. See below.
Other mentioned problems like Bases have no chance in PvP, increase the Class etc. is interesting and needs more investigation. Building bigger bases does not solve the root of the problem but instead shifting some bad things partly away.
This also count for underground turrets. Many don’t understand the root problem. Eleon need to fix the cluster render textures, then this drama is finally over. Till then we have to spend a lot of time to look through this every time.
Cross Server Warp (CSW)
Next complain train is still CSW. Again we do what we can, helping you 100% if you provide all infos we need.
Good news: with 6.5 very soon your ship data gets also transferred! Signals, Fuel, O2, Groups etc.
So stay tuned and it is a really almost seamless experience. I hope we don’t need to tell you of how much improvement this is. Not only for performance, saving the load on the main servers but also for me maintaining 40 playfields.
The last step we would work on then would be to allow OCD transfer over HWS Connect over all servers! So you have 3 OCDs and can push your OCD content from A to B.
These were the biggest things recently. Now let’s continue to the more interesting things - the present and the future.
Season duration of 2 months
Well again some people are just on top of being unrealistic, wishing all the best and more without thinking of the bigger picture but in reality 2 months were set for a reason.
If you look at the moment for example we have a runtime of 12 days and where we are?
- people already do massive PvP fights
- people already explored the whole universe
- some people not even touched their full OCDs
- I will be struggling to implement hot patches here and there and keep everything organized after a full wipe (Stargates for example).
So again part of this topic are selfish people and other part are not understanding the bigger picture.
Oh and by the way, technically we will have on the 7th September almost a 4 month season since we transferred the credits over etc.
For now I just don’t see the real need to have a 3 month season - in terms of a player and admin perspective.
If we balance things along the way this might change.
New Donation option: Your own Space (Donator Space)
An idea I had the last days is to implement 4 Donator spaces / orbits as a donation option for the main servers. So 4 per server available.
An empty space with asteroids as resources you can choose, Freighters, Alien POIs, Space Drones. Similar conditions as for the Donator Planets.
The big advantage is that they are in the main servers located. No CSW needed, good for parking. Connected to Xeno and Nox Nebula.
Again possible to restrict to players, factions, origins.
Since it is again a higher workload for me to setup and influence a lot of people the price will be 150 € per space per season. (hopefully not something it is sold out instant but instead a way for you to support as a team)
But in the end I ask you - should I implement this as a new donation option?
- Yes, another good way to support HWS
- No, I see concerns with that (please comment to have a valid choice)
0 voters
Overcrowded PvE playfields
As I said we have a long way before our first official season ends. How should we deal with the overcrowded PvE playfields?
One topic suggested to make them PvP instead of wiping them. The opinion on that is splitted in the community. For my part I see pros and cons with that. However as you know I don’t like to operate on symptoms but instead tackle the root problem.
So I have some plans but let’s see what you come up with:
- Tax the perma PvE playfields straight away
- Tax the perma PvE playfields when 100+ structures are reached
- Don’t allow any private structures on perma PvE playfields (only faction)
0 voters
First HWS Survey
After some time (1 year and four months) we decided to start a first HWS Survey!
It does not cover everything otherwise no one would participate I guess because of the massive data we could ask.
But instead a good reflection about the current meta etc.
We plan to release forms of it more often to have a good feedback from you - since this is why we are doing all of this.
Link to the first HWS survey
(we really appreciate your time doing this - 10 Auto Miner Cores as a reward if you set your name at the beginning! :))
So to sum up big changes are coming but big changes are on hold till Eleon works on them. We do what we can but sooner or later everything has its limits. Especially if you want to tackle the root problem and not the symptoms what I read over and over again from some guys. Only then the game can grow better.
Please leave your Feedback if you like and thank you for playing on HWS!
We hope you enjoy it!
Your HWS Team