since I read a lot of posts that 5.0 is boring or nobody gives a crab about Origins I think I have to explain this before the release so no dramas etc. will happen during the game and answer some important questions I got. We think this is the most important feature in 5.0 and we worked hard for this.
What are Origins?
You can think of Origins and factions like parent and children. Example:
Origin Alliance is the parent and all factions within the Alliance Origin are its children.
But each Origin has its own factions.
Factions within one Origin can be in allied or not. Here you see how it looks like if they are allied:
Couldnt understand one thing - We wonna create our Ally, and play vs others. Could we create a lot of Ally inside our Origin>? Or there gonna be one Ally for all, and u could play in/out it only?
No, within your Origin you can create different alliances. You can, you donât have to.
So SWP can be allied with LBP but not with other Pirates for example
We have no permission config? We canât say: allow this faction to see our ships, allow that faction to use our structrures, etc?
So making alliance = super risky then with people stealing ships? It only takes 1 troll to steal the ships of an entire origin then? Especially with new police rules. And canât dock all CVâs on donator anymore.
Even if you thrust everybody, some other alliance within the origin can unknowingly invite some alt account from a pirate and they steal all shipsâŚ
Solution: Set everything to private I guess?
What if leader doesnât play anymore? We canât get new leaders and we canât even kick people out of the faction when they donât login⌠None of this was in patch notes of 5.0 that I could see.
You have the option yes or no for alliances.
You have lock codes.
You have private or faction.
All you need.
The whole point of spionage / infiltration will be strictly handled in 5.0:
it is holy moly YOUR job! We decline every drama / cry about that just as a teaser.
Leader are now LEADER. They give the direction. They know the vision of everyone.
Admins are ADMINS. They are directly connected to them.
These two are responsible for EVERYONE. If you let a thief or worse in, your problem!
This is a little wink to PKA letting everyone and everything in the faction⌠rethink that attitude or deal with consequences.
Regarding offline members or inactivity⌠well also something what is up to you. Without communication nothing is fun anyways.
But as before we can do this with our tool then.
First off, Iâd like to suggest renaming the current âAllianceâ HWS-faction/Origin. It was confusing enough in 4.4 to have to deal with 2 different types of factions (game mechanic factions and HWS factions). Seems like in 5.0 weâll have to deal with HWS Alliance-faction/Origin and actual alliances between different factions. Itâs confusing. letâs come up with a different name for âAllianceâ.
Suggestion regarding allying with other Origins
Alliance can ally with Traders and Bounty Hunters. Canât ally with Pirates.
Traders can ally with anyone.
Hunters can ally with anyone.
Pirates can ally with Traders, Hunters. Canât ally with Alliance.
Alliance and Pirates are natural enemies so as far as Iâm concerned, they should never be able to ally. Traders are after making money and resources, they should be able to ally with anyone who supports them best in reaching that goal. If thereâs a group of pirates with whom they can strike a good deal, they should have the freedom to enter an alliance if that helps them. Hunters will work for anyone whoâs paying them. For that reason alone they too should have the freedom to ally with anyone they please.
So itâs gonna pay big time in 5.0 to use alt accounts to sneak into enemy factions. Thrust is gonna be issue number #1 for origins. Closely followed by setting EVERYTHING to private to counter it as much as we can. The problem with switching stuff between private<â>faction is that you need constantly faction-admins for it⌠And in the same playfield⌠Alternatively drill the core (ouch). They also didnât fix that in 5.0 from what I could tell.
Sadly we canât temporarily ally with pirates/hunters for a join mission or anything. I donât see why we are not allowed to ally pirates for example. If we are so âstupidâ or thrust them enough to ally with them for a joint assault/defense, why not?
So hiring a hunter for protection or something is gonna be off the table. Instead we gotta hire other alliance.
That is what is in discussion. Pro: you can better role play (Hunter can protect traders). Con: more options for spionage.
Hmm⌠yeah, can now be confusing. What do you think of the name âLibertyâ?
About your specific Origin alliances this is sadly not possible via ingame mechanics. Rules regarding this will be gone. It will be up to you which alliances you create or not.
Only that. Control over structures are still not possible. Only via code locks
[quote=âRexXxuS, post:12, topic:2804â]
Only that. Control over structures are still not possible. Only via code locks
[/quote]Ooooh. All is well then
[quote=âRexXxuS, post:12, topic:2804â]
What do you think of the name âLibertyâ?
[/quote]Nooooo⌠I agree we need a name change. But not that one
How about "Entente?"
Easily understood, and gives a bit of a historic WWI throwback.
And my personal vote would be allow anyone to ally with anyone else if they so choose. I can think of numerous reasons that an alliance and pirate might broker a temporary and shaky alliance to deal with a bigger threat or more devious pirates etc. Alliance, Hunter, and Traders allying with each is an imperative at points as well.