Why Are Structures Seized?
To ensure fair gameplay and maintain top server performance, HWS enforces structure limits (such as block count, device count, and class size). These limits are crucial to prevent lag, overcrowding, and unfair advantages.
If a structure violates these limits, it is seized and set to the HWS faction after multiple visible and audible warnings.
How to Get Your Structure Back
You don’t need to contact an admin! You can buy back your seized structure easily using the following command:
egs:buyback:<ID>
Replace <ID>
with the ID of the seized structure (can be found in the registry or logs).
First-Time Buyback
Your first buyback request is free — no credits or DNA required.
After that, future buybacks follow a dynamic pricing model based on structure size and location.
Pricing Models
Starter Playfields
- Cost: 1,000 credits
- DNA Cost: Equal to the Class Size of the structure
Example:
Class 3 ship = 1,000 credits + 3 HWS DNA
Non-Starter Playfields
- Credit Cost: (Blocks × Devices) ÷ 2
- DNA Cost: Equal to the Class Size of the structure
Example:
Class 6 ship with 13,310 blocks and 210 devices:
- Credit Cost = (13,310 × 210) ÷ 2 = 1,397,550 credits
- DNA Cost = 6 HWS DNA
Black Hole Wipe Mistakes
- Credit Cost: Blocks × Devices
- DNA Cost: Equal to the Class Size
Example:
Class 4 ship with 9,000 blocks and 180 devices:
- Credit Cost = 9,000 × 180 = 1,620,000 credits
- DNA Cost = 4 HWS DNA
Tips
- Always review the HWS Structure Limit Rules to avoid seizures.
- Keep some credits and HWS DNA in reserve for emergencies or wipe recovery.