Ghost1
April 28, 2018, 5:22pm
85
Yep wipe GG or TAX the people exploiting the core issue
These false accusations have to stop.
We arenāt exploiting anything, Rex can come inspect everything to prove it.
1 Like
Ghost1
April 28, 2018, 6:05pm
87
They will stop when you stop overloading GG during non primetime? on a sat? Come on K seriously. I will not stop talking about something that is an issue. Sorry man
Quasar
April 28, 2018, 6:47pm
88
Limit factions to 5-7 players as a max, and only allow 2 faction alliances to be made.
More small factions and less massive carebearing factions means more enemiesā¦ or, in other wordsā¦ more PvP
Battles become somewhat smaller in scale (no more zerging), thus reducing a large amount of lag.
To answer your question, yes. I think factions should be limited either in the amount of people they can recruit, or in the amount of people they can field on a playfield in order to regulate lag by reducing the scale of engagements. 10 bases per faction, 10 players online per faction (mostly in tank)ā¦ you count the turrets firing simultaneously. I ran out of fingers. Reduce the obvious sources of lag and vehicle balancing generally will be much easier.
Remember when the shoe was on the other foot?
Damn I gotta find my other shoe.
The first step against some un-intentional play:
Hey @everyone,
even though Alpha 8 / HWS 8 preparations have started heavily and Iām focused on that part I donāt want to let you play in chaos or a bad state.
[photo-1457327289196-f38b88d97147]
After some analysis on both servers the following changes will be applied on
Wednesday 9AM, 02.05.2018
Global Limit (faction) limits will be removed from PvP planets and replaced with hard limits again. For HWS 8 the goal is to bring this back but adjust the global limit a lot more reasonable.
Oā¦
Closing this and the other topic due repeat tox fests.