HWS 7.X.X is live! | New universe | New Origin | New Missions | New Meta


#1

Hey @everyone!

Finally!

HWS 7.X.X is live!

After hundreds of hours and sleepless nights :slight_smile:

Lots of changes were already announced but to just release a changelog for now. Tired and more details coming tomorrow or later :slight_smile:

Origin Changes

Last teaser @everyone

Origin rebalance changes

Freelancer

  • Nerf: 2 RP for daily warping (before 5)

Lawless

  • Boost: 4 RP for an Alliance kill (before 3)
  • Boost: 5 RP for living in PvP (before 4)
  • Nerf: Supply Package II and III (before there were Alien Container in it)

Alliance

  • Boost: 7 RP for Auto Miner Cores in inventory (before 5)
  • Boost: 5 RP for HWS Marketplace Trades (before 3)
  • Boost: 5 RP for killing Lawless (before 3)
  • Boost: No -10 RP if you kill another Alliance member, only guilty now (to encourage more PvP in regard of the new Avendore planet)
  • Nerf: Supply Package II and III (before there were Alien Container in it)

Prototype will play a bigger role in the future

New Origin

New Universe

another teaser for the wait - the new HWS 7.X.X Universe Map!

Overall the 7.X map was already one of the best we ever had and it was a real challenge for me to “change this running” system.

It is not that big of a change but rather a real focus on improvements you gave me throughout feedbacks and the survey.

Here are my thoughts on the HWS 7.X.X universe:

  • Removed a lot of unused playfields (statistically there were really EMPTY!)
  • Sun near PvE start area for better solar panel (improvement)
  • All start areas are now accessible via SV (improvement / survey)
  • Thus you can now warp also with a SV to CSW orbit and do CSW. Minimizing very rare errors and docking problems (improvement)
  • Peacekeepers are at the bottom but better reachable now (change)
  • Alliance and Lawless can go faster in the universe but Freelancer have both Peacekeeper for their usage straight away
  • To create a tiny late game aspect for PvP you need a CV to go from the lower part to the top hotspot part (GG, Homeworld, etc.)
  • To create a tiny late game aspect for PvE you need a CV to be able to reach Avendore
  • Breaked my pattern to never “cross” warp routes. It should create more dynamic around the hotspot area
  • Donator playfields can be reached via SVs (because of high requested feedback. Still observing…)
  • Pegasus and Andromeda Galaxy have PvPvE rotation planets now
  • Black Hole has now Andromeda Planet
  • Avendore Galaxy has Origin + PvPvE rotation planets. During the week it is PvE and at the weekend PvP. It can be lucrative to live there…
  • Implemented a crazy insane Survival start as a new Origin: Prototype. You can use OCD here but have to endure lots of tests and go beyond your limits to be able to survive. You have to leave all your shadows (structures) behind if you want to leave that place. At the end you have to decide what Origin you want to be part of.

New Missions

New HWS Config

  • tons of changes for Turret HPs and other stats. More details to be announced
  • Insulation Booster is meaningful now: 75 per booster! Helpful for hot planets!
  • EVA Booster nerfed: 110 per booster (before 190)

Playfield Limits

All HW and BH hotspots have now a 3 Base limit

Adding more

Your HWS Team


#2

#3

#4

Hand building only. So we only use our hands to get the job done…


#5

What happened to my Freelancer origin planet ? Its just an ocean with a few islands !

No mobs to level, no POIs, no plants to harvest. Its ugly.


#6

Alliance HQ water bug ?



#7

Good morning @everyone,

I know about the start problems here and there and will fix it with the next restart in few minutes.


#8

Hi Rex,

Not sure if this has been reported already, but the EGS star seems to be bugged right now. It currently seems to be treating all SVs as hostile. I lost a few ships yesterday trying to get in and out of there. I tried both private and faction SVs but it still shoots me down.


#9

fixed it some hours ago. Before it was a dead zone indeed :dizzy_face:


#10

Evenin’,

I don’t understand what the new origin is all about?

I understand it so that I can always jump to the mood when I’m proto back and forth between the 3 (normal) origin.

Unfortunately the video of REXX does not tell me otherwise ´ s other. Since there is also no supply for protos extra.!


#11

Since some player asked:

The Origin or the general start of that Planet has following intentions:

  • OCD access for veterans to go fast to the next level (making room and resources free for new)
  • Epic Survival experience with Patrol Vessel, harsh environment and POIs, also for veterans
  • Playing along the way, reading the guide or hearing what player say about the other origins meanwhile. Giving you time to decide instead of forced to choose one right at the start
  • After you have chosen your Origin the Stargate brings you straight to the HQ Origin planet, again, going a shortcut here

In the future more with them is planned like dedicated “Test” missions, dedicated Prototype Missions + Origin rewards, Origin weapon, Origin RP benefits


CSW'd for the first time, picked prototype, now can't change origin
#12

Rex, after i set up my empire so far now the question :

  • You told us about changes in turret HP and stuff, what is all of this about ?

#13

#14

@everyone Some further notes on the HWS 7.X.X patch

One big new addition which came too short is also the Avendore Galaxy.

It is a PvPvE + Origin rotational system.

Avendore, Zhul and Xerra are Origin locked from Monday to Friday and PvE.
At weekend everyone can enter them and it turns to PvP.

Make sure to check them out, it might be worth it!


Set your Origin planet as your new Start planet (useful if you died) cost now 100 000 credits instead of 1 million.


There are two new commands cb:gohome and CB:SetHome:ID available for you now!
Sometimes the “Spawn at Home” is bugged so we implemented our way of it.

3 minutes after you died, you can warp yourself to your set structure before.

Your HWS Team


#15

to be added to connect?


#16

yes, soon®


#17

soon


#18

Rex, is the command „cb:gohome“ the same as console „destroyme“ ?

So its a teleport without inventory ?

If i change later ingame my home with the structure checkbox, will that override the „cb:SetHome:ID“ command as new home ID ? Or do i have two seperate respawn positions now ? (One from the structure checkbox and one from the HWS command)

You should also implement these new commands into the „commands“ section of HWS… administration rulez !


#19

Hey,

did you actually used the commands or are these just some random questions? :thinking:

No! You FIRST have to die to be able to use the cb:gohome command.

No! Ingame Home and cb:gohome are totally independent.
If you die and have set a ID of a CV or BA somewhere else then you just have two options. If the ingame “Spawn Home” works, use this. If not you have a fall back plan.

Of course I will do. Via HWS Connect Button clicks and in the guide. But 24 hours a day are quite limited


#20

Well i admit i was just lazy and did not test the commands… hehe.

But very nice, as the official home spawn sometimes deletes itself. Well usually i dont die that often and just in case i would either wait 24hours or use complete restart to the updated origin planet (freelancer HQ). I would strongly advise to do the update for 100.000 credits as Rex explained, or if things go completely wrong you end up at Cyro+Professor Void again :frowning: You should do that on both servers.

Another tip for CrossServerWarp in SVs :
If you do it for the first time just warp with your armor equipped. When you warp back later put first your armor into the armor locker and warp after. By doing so your armor is saved on the foreign server. On your native server you will die as the warp-into-SV-cockpit is bugged and not precise. If you just respawn and put on a new armor you can now do the CrossServerWarp with full inventory and armor.
Technically you have two different armors now, one on each server. Learning workarounds is always a pleasure on HWS…hehe.