Story and Gameplay
The Alliance Origin are the so-called “good” guys of the universe. They protect the weak and seek for justice. They are not afraid to punish people who prey on the weak and powerless. Nevertheless they also have some guidelines:
The Origin weapon is the Enhanced Assault Rifle
Protector of the weak
May be called upon and Deputized by an Admin to help keep peace or resolve community issues.
the fa:supply package can save your life. If you are stuck someplace with no supplies, every origin has the same basic survival supplies in their supply package - so use it wisely!
Alliance Supply Packages
Tier I | unlocked at 1 - 499 Reputation Points
Tier II | unlocked at 500 - 999 Reputation Points
Tier III | unlocked at 1000+ Reputation Points
Reputation Point gain
5 RP per Lawless kill
1 RP IF you visited ECC once per day
1 RP for living exclusively in PvE (counts for your whole faction)
1 RP for one warp per day
5 RP for an HWS Marketplace trade bought by another Origin
7 RP IF you have 77 Autominer Cores in your inventory (and your epic (enhanced) weapon of course)
7 RP per Guilty Kill
+1 Blueprint Class advantage for any Base on an Alliance playfield
7 RP for one purple Alien Container
Note: If you kill the same person over and over again you get only once per day the bonus for it.
Note: All RP Gains require having your Epic weapon in your inventory to work and be online at least once per day. No epic, no RP.
- depend on loyalty what can cause problems sometimes in bigger factions
- becoming guilty if you kill another (non guilty) Alliance member
- -1 RP if you become guilty
- Comfortable in PvP and PvE
- Can buy 7 HWS NPC Trader packages per day
- Better BA limits
- Easy but moderate gain of RP
- OCD level 7:
- PvP cooldown put: 10 minutes
- PvP cooldown get: 1 hour