I went back and read your posts from the top. While you’re not for nerfing OCDs outright you would like to see them changed to balance the old/new players. Your exact words for context (and bolding by me for emphasis):
Three things, I guess:
- HWS is special partly because of the persistence of one’s achievements between wipes. You get to keep some of your progress between seasons even if it means rebuilding it all. It keeps people on HWS as opposed to going somewhere else to “fresh start”. On HWS there are few true “fresh starts.”
- New players will rarely if ever be on the same level as a player that’s been on the server for a while. If you are looking for an even playing field for a new player, it won’t be here. Every veteran player has friends, connections, and allies that will never be equal to that of a new player on the server.
You may be thinking, “That isn’t the point, this is about OCD equality not players”
In essence it is. Without a doubt, any equality in OCD would result in a negative change for people who have been playing here. If you want equality, you’re going to have to do more than “make everyone’s OCD equal” (which you did not say, I am exaggerating).
Now you may be thinking, “No, you can make it more available to new players”
Yes, you’d be right. However, at that point it’s taking away from game content and server funding. A negative impact on the server, a negative feeling for everyone who already bought the OCD (in-game or donation), for a positive impact on a new player that may or may not continue playing on the server. I’d say that persistence for everyone would be a good selling point for playing on HWS but that exists! OCD 1 is free and you’re given enough credits at the start to buy OCD 2! Sure, that isn’t starting with OCD 7 but it gives the players something to work toward.
Slight tangent, but what you are saying reminds me of the people who want everything handed to them when they start a game. Let’s give a few examples of this in popular games (from Wikipedia list of most popular games):
Minecraft: being given end-game materials and tools when you join a server. Part of the experience is working towards and evolving your “technology” as you explore and get more materials.
GTA V: You start with basically nothing in single player and online. You work (heavily grind) your way up to get the cool stuff that makes you stronger.
Skyrim: What fun would this game be if you were overpowered right from the start? You start at the bottom and work your way up.
Call of Duty: Modern Warfare 3: To be honest, I was kind of surprised that this was above MW2. I never played MW3 but if it’s like any COD game ever there is progression. You level up and unlock new weapons, perks, cosmetics, etc.
I think you get the idea. None of these games hand players everything at the start. Why? Content. In some cases there’s monetary incentives too. On HWS both of those are present as well.
Anyway, on to my final point:
- If you equalize the OCD, what about the resources long-time players have in them?
If you want to equalize the gap between new and old players you’re going to have to wipe the OCDs at the start of each season. At that point, why have them?
In your very first post, you are attacking returning players for having an advantage. Yes, once you play long enough and become a “veteran” to the server you’ll have those advantages as well. They take work to get. Filling the OCD is not an overnight thing.
The gap is there because people have spent way more time on this server than you have and have earned/bought the perks or advantages that they have.
Changes or alterations to the features of the OCD could be beneficial, yes! When you start by making a case for equality (in a survival crafting game), however, you come across as a player who wants things handed to them instead of working towards it like everyone else. It was (and to a point still is) my impression and I’m sure that’s why there is a lot of negativity towards your posts from veteran players on HWS. Perhaps try pitching this idea again later with less equality on your agenda.