Hey @everyone!
Oh well… I am very excited to start this and even more how all of this turns out later. But let’s start!
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Don’t miss the other HWS 6.0 teaser parts:
- HWS 6.0 | Teaser Road to Release | Elemental Galactic Service (EGS) | Part II
- HWS 6.0 | Teaser Road to Release | Elemental Bank (EB) & Orbital Auto Miner (OAM) | Part III
If time holds my hand I want to release every day one big teaser for HWS 6.0!
And today we start with the total biggest and most important one:
Reputation System & Origins in HWS 6.0
It was a rough road and a long one of course - but we reinvented the RP system a lot. Not only new checks to get RP but also an unique way to play with them.
For that we need our well known origins; you will recognize all of them again: Freelancer, Trader, Hunter, Guardian and Pirate.
But they are still new in their way of playing - do not get lazy! Let us jump to the details.
Trader
Trader - your friendly economy specialist at your service
- +1 RP per day if visited planet Elemental Capital City
- +3 RP if another origin bought your Black Market trades per day
- +1 RP per day for living only in PvE ( no private / faction structure in PvP) [Starter systems excluded]
Freelancer
The smart discoverer - the imperturbable Freelancer
- +3 RP for one warp per day
Guardian
To protect the one who needs to be protected
- +3 RP per Pirate Player Kill
Pirate
There is no one safe - not even yourself
- +1 RP per Player Kill
- +1 RP per day if you have 999 Gold Ingots in your inventory
- +3 RP per day for living only in PvP ( no private / faction structure in PvE) [Starter systems excluded]
Hunter
Hunting for fun? Hunting for business!
- +2 RP per player kill
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General Info
- You will get rewarded max. 10 times per day for a kill to prevent sneaky plays, you know…
- Structures which are not controlled / piloted by you or passengers do not trigger the RP / Guilty system
Now this is somehow familiar, this is not new, right? And maybe you say “what?”. Doesn’t make sense and imba and and.
Got ya. Keep quite - let me introduce:
The HWS Hunter Board
It took really a long time to think about it and implement but here we go in the first run.
Let me explain how it works in detail.
First of all there will be one big and crucial new word following HWS in 6.0+ all the time:
>>> Guilty <<<
It is almost a new currency. You can become guilty and you can get rid of it. It will help you and it will kill you. All your choice.
How you become guilty? See below and later announcements…
However here are some facts again I will explain shortly after:
Trader
- You are not supposed to get anything by killing a hunted guy
- If a Trader player kills another Trader or Guardian he will be set as guilty + he gets -10 RP
( the one who is killing the other Trader or Guardian needs to be online )
Freelancer
- +7 RP per Hunterboard Kill
Guardian
- +7 RP per Hunterboard Kill
- If a Guardian player kills another Guardian or Trader he will be set as guilty + he gets -10 RP
( the one who is killing the other Trader or Guardian needs to be online )
Pirate
- +7 RP per Hunterboard Kill
- +1 RP instant for becoming guilty
Hunter
- +7 RP per Hunterboard Kill
- +1 RP instant for becoming guilty
- 25k credits per guilty kill and then additional 25k credits for every guilty kills
General Info
- You will get rewarded max. 10 times per day for a guilty kill to prevent sneaky plays, you know…
- With exception to the Trader/Guardian “Alliance” RP punishment, you MUST have the proper Epic Weapon for your origin with you to gain RP
- The Hunter Board is only visible on HWS Connect and gets updated every 15 minutes
- The coordinates on the website are a bit randomized max. 3000 meters in space and max. 1000 meters on planet
- As soon as a guilty guy got killed he is not guilty anymore (nope, suicide is never an option)
- Structures which are not controlled / piloted by you or passengers do not trigger the RP / Guilty system
Freelancer Bonus
Freelancer got settled in the universe and established themself throughout the Origins.
- Freelancer have now also an Epic Weapon for their Reputation status: an Epic Laser Rifle!
Alright - PvP got boosted, hm!? Poor Traders though. But a big step, right? Especially the times are coming where Guardians and Traders should work together… maybe…
But well why stopping here?
Let me introduce:
The sacrifice of the Aliens
A complete new and unique way to get RP for everyone is waiting for you. It is involved by playing and enjoying every aspect of HWS and the game. It is challenging but also enjoyable.
Trader
- +3 RP for having a purple Alien Container in your inventory
Freelancer
- +3 RP for having a grey Alien Container in your inventory
Guardian
- +3 RP for having a rare Container in your inventory
Pirate
- +3 RP for having a red Alien Container in your inventory
Hunter
- +3 RP for having a yellow Alien Container in your inventory
Huh?!
How it works:
For Missions, for Events, in the Blackmarket(!?), for exploring the universe in general you can get these Containers and as soon as you have them in your inventory a check is being made if you have your Epic -Origin- Weapon with you and it gets removed again from your inventory. By removing you get the +3 RP.
Still Huh!? - you will see soon enough
Now to summarize some already known facts:
- Trader Origin start means easy in general but lacking PvP overall
- Freelancer Origin start means exploring and playing as a Free-lancer as a general medium difficulty
- Guardian Origin start means to know how to survive and providing protection for people in need later on
- Pirate Origin start means survival in both ways: living and glory
- Hunter Origin start means pure survival and hunting - at any cost
More details to them will follow…
Now you know one of the biggest part of HWS 6.0 but don’t think that is all - it is just one part of many…
Thank you for reading and have fun thinking / preparing for your best start in HWS 6.0!
Your HWS Team