Story and Gameplay
The Outcast Origin is a self-seeking group, but they are proud, skilled, and cunning. Though some may consider them to be the ‘bad’ guys in the HWS Universe, they are undeniably brilliant opportunists. They excel at liberating players from their possessions and joyfully force this fate on any and every Origin, including their own. They thrive in almost any situation, overcoming adversity by their wits and often find that their only allies are other Outcast members.
Here are some of the guiding principles, requirements, features and benefits if you choose Outcast as your Origin:
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The Outcast Origin weapon is the Epic Laser Minigun
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Every ship is a potential payday
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Practically no structure can withstand the combined efforts of a few experienced Outcast
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Often, there is no honor among thieves
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Ally with the Zirax NPC Faction
Outcast Supply Packages
This supply package can save your life or get you out of a tight spot. The HWS Universe is not without danger, so if you find yourself stuck somewhere without supplies, use this command - but be sure there is room in your inventory first! Every Origin has access to different versions of these survival supplies, so use o:supply wisely. This command can be used once every 7 days.
Reputation Point Gain
- 10 RP per Federation kill
- 10 RP per kill
- 25,000 credits per Guilty Bounty kill (cumulative and see Note below)
- 10 RP if you have 999+ Gold ingots in your inventory (in addition to your Origin’s epic weapon)
- 10 RP for living exclusively in PvP (this applies to & is required of all faction members)
- 10 RP per Guilty Bounty Kill (Bounty of at least 10 million credits)
- 7 RP for one red Alien Container
Faction Activity
- For every 10 active faction member everyone in that faction get +5 RP per day
- For every 20 active faction member everyone in that faction get +10 RP per day
- For every 30 active faction member everyone in that faction get +15 RP per day
- For every 40 active faction member everyone in that faction get +20 RP per day
- For every 50 active faction member everyone in that faction get +25 RP per day
- (active = logged in and played within the last 7 days)
Note: Payout for a maximum of 10 kills per day per kill type. Example: 10 Federation kills or 10 random kills or a mix of all three Origins. Additionally, if you kill the same player repeatedly, you only get credit for one per day for that player.
Note: The 10 RP bonus for killing a Guilty player is granted only once per day.
Note: All RP Gains require that you have your Epic weapon in your inventory when the qualifying action takes place. You must also be online once per day to qualify for the Living Exclusively in PvP perk. The trigger time is from 8:50AM to 9:10AM
Strengths
- Comfortable in PvP
- Can buy 3 HWS NPC Trader packages per day
- Hardest Origin, but highest possible gain of RP
- OCD Usage cooldown in PvP
- 10% credit discount for Garage Ship Category Fighter and Tank
Weaknesses
- Lose 5 RP as soon as you become guilty
- Large scale attacks can be difficult to organize and orchestrate
- Gold: Greed is a Demanding Mistress
- Justice: You must eventually and occasionally pay for your crimes