No. It is the most advanced & modded multiplayer Empyrion server
HWS has seasons. Each season runs for 3 months. Every full wipe is announced at least a week in advance, which gives players plenty of time to prepare. Click here for more info.
On HWS, we ensure that our players’ time and assets are not wasted. There are many features that preserve player progress and possessions, regardless of full wipes. Some items are wiped to preserve and enhance game balance, but almost all items and credits can be kept.
Read this to learn about all of the options!
Yes, please check them out here: One Introduction video followed by 11 Tutorials.
HWS EU is the server for Europe
HWS NA is the server for North America
Players are highly encouraged to visit the Rules page in the Guide
Because the game is still in development and its optimization is an ongoing process, we have scheduled a few daily automatic restarts. This notably increases server performance and eliminates problems like playfield bugs. The restart schedule is the same for all two servers.
Just type cb:nextrestart in chat to check the accurate times.
- 9AM (Tax Assessment, Interest Payouts, PvPvE Toggle, etc.)
- 5PM (Black Hole EU wipe)
- 11PM (Black Hole NA wipe)
- 10AM (Tax Assessment, Interest Payouts, PvPvE Toggle, etc.)
- 6PM (Black Hole wipe)
The server time (cb:time) is 6 hours ahead of NA - East Coast and 9 hours ahead of NA - Pacific.
Examples: 9 am server time = Midnight NA-Pacific and 11 pm Server Time is 5 pm NA - Eastern
We Truly appreciate all the help from the player community! Read this for more details.
If you start & finish a blueprint on Computer X and you logout and subsequently play Empyrion on Computer Y, the ship/base spawn will be gone because blueprints are saved locally on the computer where they were created. Computer Y overwrites the factory contents irreversibly. We, therefore, cannot restore locally stored blueprints.
This happens very rarely. The ship is likely present, but is not being rendered. Try relogging. Try restarting Empyrion. If these do not work, the scheduled HWS Server restarts will likely eliminate this bug. Here is a workaround that may help.
There are a few reasons why this might happen. One common cause is that the structures were not touched for 15+ days. Read here to prevent loss of assets.
When the terrain is not loaded properly or you fall “through the world”, it might help to clear your Playfield Cache folder. Watch this GIF how to do it (NEVER delete your Blueprints Cache folder):