Certain playfields have Taxes applied to them for various reasons.
Playfields with Taxes:
- Please press M in-game and read the playfield description. You may need to scroll down to see Taxes.
- Typically, taxes are applied to the following playfields: ECC System, CSW, the 2 Peacekeepers and the Donor playfields. *If there are more than 200 cores on the Donor Planets.
How Taxes work:
-
You have to pay taxes for all of your structures (BA, CV, HV, SV) that exist in the taxable playfield and they are taxed using the following formula:
-
Ship Tax: Blocks * Devices * Tax Factor(100)
-
Private Structure Tax: (Ship Tax + Player Bank Credits) / HWS DNA
-
Faction Structure Tax: (Ship Tax + Player Bank Credits + Player Balance) / Faction members / HWS DNA
Player Balance is the amount of credits a player has ON them.
Example:
One member from an active 7-person faction has a CV with 6,534 Blocks and 187 devices and a faction HWS DNA of over 2,000. They will pay 77,189 credits for that CV.
Here’s the math behind this calculation:
First, Calculate the Ship Tax: 6,534 x 187 x 100 (Blocks * Devices * Tax Factor)
Ship Tax = 122,185,800
The CV in question is a faction ship, so the next step in the calculation is: Ship Tax + Player Bank Credits + Player Balance and then we Divide by the number of Faction Members (7) and HWS DNA (Average HWS DNA of all faction members).
Notes:
-
Tax Factor is 100
-
HWS DNA for the faction structure is the average HWS DNA for the whole faction
-
Faction members are considered as active if they played within the last 7 days. Inactive players pay half the tax amount.
-
Tax sinners pay DOUBLE the tax amount. A Tax Sinner is a player who repeatedly fails to pay taxes that are due or who switches their assets to public in an effort to avoid taxes.
-
This formula is per player. This means that the whole faction pays taxes if one faction member has faction structures in a taxed playfield. However, faction members do not pay taxes on others’ private structures in a taxed playfield.
-
The credits to pay for taxes will be first taken from the Player Bank, and then from the Player Balance.
-
Taxes will be paid every day at 8:50 AM (servertime: cb:time). You can park on a taxed playfield until then for free.
-
HWS Connect automatically updates which structures are subject to tax every hour.
-
If a player cannot pay the taxes, the player goes into debt.
-
If a playfield has 199 structures and you are the one which sets it with 200 structures to a taxed playfield only you will get taxed, not the others (not for ECC + ECC Orbit + CSW though!)
-
If a player is 300,000 or more credits in debt, their latest taxed structure will be set to public.
-
We have implemented a different Tax system for beginner, taking their playtime into account and sending them messages:
-
< 50 hours on HWS = no tax
-
50h - 99h = 50% tax reduction
-
>= 100h = 100% tax as everyone else
-