Explorer Origin

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Story and Gameplay

Explorers would object to being labeled as ‘good guy’ or ‘outlaw’. They would likely object to practically any label. While Explorers may not be as clearly defined as the other two Origins - they are free to carve their own path and define themselves as they see fit, not caring what others may call or think of them. The Explorer Origin has grown considerably as the many seasons have passed and today, it holds equal status with the other two Origins. They have earned an honorable place in the HWS Universe and therefore warrant similar benefits and advantages. This origin is for the die-hard rebel who simply must play his or her own way.

Here are some of the guiding principles, requirements, features and benefits if you choose Explorer as your Origin:

  • The Explorer Origin weapon is the HWS Explorer Origin Gun 2076
  • Less focus on Pirating, PVP, trading or policing & more time spent on exploration & completing missions
  • Explorers are in a unique position to align themselves both with Engineers and/or with Fighters
  • Explorers are free from many of the restrictions and limitations the Engineers and Fighters are bound by
  • Ally with the Talon NPC Faction

Explorer Supply Packages

This supply package can save your life or get you out of a tight spot. The HWS Universe is not without danger, so if you find yourself stuck somewhere without supplies, use this command - but be sure there is room in your inventory first! Every Origin has access to different versions of these survival supplies, so use o:supply wisely. This command can be used once every 7 days.

Tier I | Unlocked at < 1000 Reputation Points

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Tier II | Unlocked at < 2000 Reputation Points

Tier III | Unlocked at < 3000 Reputation Points

Tier IV | Unlocked at < 4000 Reputation Points

Tier V | Unlocked at < 5000 Reputation Points

Tier VI | Unlocked at < 6000 Reputation Points

Tier VII | Unlocked at < 7000 Reputation Points

Tier VIII | Unlocked at < 8000 Reputation Points

Tier IX | Unlocked at < 9000 Reputation Points

Tier X | Unlocked at < > 10000 Reputation Points

Reputation Point Gain

  • 2 HWS DNA for one warp per day
  • on HWS RE 7000 EB credits and on HWS+ 7000 EB credits and 1 HWS DNA per undiscovered playfield
  • 50 HWS DNA for activating a Star Fragment
  • 5 HWS DNA for every HWS News you deliver
  • 10 HWS DNA for living in PvE AND PvP (applies to all faction structures, some of which are located in PvE while others in PVP)
  • 10 HWS DNA if you have 250 Pentaxid (refined) in your inventory (in addition to your Origin’s epic weapon)
  • 10 HWS DNA per Guilty Bounty Kill (Bounty of at least 10 million credits)
  • 7 HWS DNA for one HWS Explorer DNA 541

Faction Activity

  • For every 10 active faction member everyone in that faction get +1 HWS DNA per day
  • For every 20 active faction member everyone in that faction get +2 HWS DNA per day
  • For every 30 active faction member everyone in that faction get +3 HWS DNA per day
  • For every 40 active faction member everyone in that faction get +4 HWS DNA per day
  • For every 50 active faction member everyone in that faction get +5 HWS DNA per day
  • (active = logged in and played within the last 7 days)

Note: The 10 HWS DNA bonus for killing a Guilty player is granted only once per day.

Note: All HWS DNA Gains require that you have your Origin weapon in your inventory when the qualifying action takes place. You must also be online once per day to qualify for the Living in PvE and PvP HWS DNA bonus. The trigger time is from 8:50AM to 9:10AM


  • Comfortable and capable in both PvE and PvP
  • Origin with highest amount of unique PDA missions which grant a lot of rewards
  • Only Explorers are likely to know the secret code to open doorways which lead to large treasures
  • Can buy 4 HWS NPC Trader packages per day
  • HWS DNA gain is moderate in difficulty and amount when compared to other Origins (can easily match others if enough HWS DNA requirements are met)
  • OCD Usage cooldown in PvP
  • 10% credit discount for Garage Ship Category Explorer


  • Trusting other Explorers can be risky when allegiances are prone to shift
  • No definite guidelines to govern actions / decisions
  • Lose 5 HWS DNA as soon as you become guilty