The HWS Garage is a one-of-a-kind feature offering access to extremely rare and powerful ships. These ships are available only in special locations and for a high credit cost. They’re built with unique features like Alien Cores, CV components in SVs, or HV drills in SVs — things you won’t find anywhere else in the galaxy.
See All HWS Garage Ships


How It Works
When entering a HWS Garage Zone, you can buy or sell ships.
- View ship prices in HWS Connect > HWS Garage
- Selling a ship costs a 10% fee
- Keeping your ship listed costs 1% per day
- DNA Cost =
(Number of times bought) * 10 HWS DNA
- Example: Buying a ship for the 3rd time = 30 HWS DNA
To buy a ship:
cb:yes
→ Double check before confirming! The purchase is immediate and must be moved out of the zone right away to avoid overwrites.
Commands available at https://cmd.hws.global or via PDA > Guide > HWS Commands.
Or type[color=#d0901d]**ts:?**[/color]
in chat.
Origin Ship Purchase Limits
Origin | Daily Limit |
---|---|
Fighter | 3 ships |
Engineer | 1 ship |
Dealer | 2 ships |
Explorer | 4 ships |
Locations
- Located on ECC Planet and ECC Orbit (space)
- Teleport available via EGS HQ > HWS Garage Room
- Hover Vessels (HV) and Small Vessels (SV) are on ECC Planet
- All ship types (CV/SV/HV) are in Space
At HWS Garage HQ, ships are free to enter for preview.
Be sure to change all access codes (default:
0000
) after purchase.
Warranty Policy
- You can modify your garage ship, but it voids support.
- Damaged or deleted components cannot be refunded.
Use the Repair Bay + Console to fix minor damage
Components exceeding server limits (like drills) are restored only within allowed limits.
HWS Garage Ship Submission
HWS+ Submission Guidelines
To be announced
HWS RE Submission Guidelines
HWS Garage Creators Guide - Google Docs
General Guidelines
If you want your ship featured in the HWS Garage:
- Must offer a meaningful upgrade to an existing Garage ship
- Minimum 30 hours of design time
- Must feature extraordinary, unique, futuristic, aesthetic, convenient, or smart elements
Design Standards
- Aerodynamic shape
- Functional rooms and tech
- Clean color palette: white, grey, black with light blue accents
- Built-in shield and pentaxid tank
- Logical ship category: Miner, Expedition, Fighter, Utility
- Signal logic with levers/sensors
- Covered thrusters and installed landing gear
- Accessible main entrance
Additional Rules
Original work only
No Steam Workshop copies
Not allowed to upload to public Workshop
Submission Reward
If your ship is accepted into the HWS Garage, you’ll receive:
- A free copy of your ship
- Credits and HWS DNA refund after purchase
Contact a Garage Master to claim your reward or for further help.
Ship Categories
Miner
(Engineer Origin gets 10% discount)
Designed for maximum ore collection with overlimit drills.
Expedition
(Explorer Origin gets 10% discount)
Balanced ships built for survival, range, and versatility.
Utility
(Dealer Origin gets 10% discount)
Equipped with Furnaces, cargo storage, and high utility features.
Fighter
(Fighter Origin gets 10% discount)
Combat-focused with elite offensive and defensive systems.
Max. 22 Weapons! Over this limit weapons won’t function reliably.
Patron Discounts
Your Patreon Tier grants additional discounts on top of your Origin:
Patreon Level | Discount |
---|---|
Level 1 | 1% |
Level 2 | 3% |
Level 3 | 5% |
Level 4 | 7% |
Level 5 | 15% |
Level 6 | 30% |
Level 7 | 70% |
Price Calculation
Ship prices are dynamically calculated:
- Based on block and device material cost
- Prices can change anytime based on demand