1.1 You are NOT allowed to steal backpacks or structures from players on PvE Starter Playfields (planets and orbits). This rule only applies to PvE Starter Playfields, not PvP Starter Playfields.
1.2 You are allowed to capture the blueprints of other players (in PvP) and use them on HWS (this includes selling them via HWS Garage), but you may NOT post the blueprints in the public space (Workshop, Discord, Steam for example). It is still their intellectual property. You must ask for and receive their permission before doing so.
This affects especially our HWS Blueprints. If you blueprint a Penthouse or POI, you are not allowed to share it in any way outside of HWS! This will be punished heavily since an incredible amount of time, intellectual property and efforts have gone into HWS specific blueprints.
1.3 If you think you have a thief in your own faction, it is YOUR responsibility to protect / keep track of your property and assets. HWS CAN’T help with intra-faction gameplay (ie. internal faction politics), being that there are so many players.
Only with very precise proofs we might investigate the matter. Overall we don’t tolerate sabotage and / or infiltration on HWS.
2.1 Do not grief! For example killing players in PvE (on HWS Reforged Eden server)
2.2 Faction Tags (Abbrev.) can be quite fundamental for some players / organizations. If your only intention after a full wipe is to steal their faction tag, we consider this to be griefing and will remove you from that faction. In doing so, we will first check your history and try to communicate with you beforehand.
2.3 Do not stay for too long in the NPC Trader menu, preventing other players from having trader access! If you get reported for doing this too often and for too long, we will check the logs and take action. Use common sense and be courteous / considerate.
3.1 Do not warp camp with your structures! The warp entrance area is about 3 square km (randomness +/- 1.5km.) This is a TRANSIT-ONLY ZONE – so you MUST be moving or refueling/remapping. The purpose of this rule is to prevent HV/CV/BA with turrets attacking players who enter the playfield, which is either in the loading screen or DSL has not caught up yet.
3.2 Supergates only are excluded from this rule. They have a 6x6x6 km warp area you get randomly warped in. (Hint: when you warp by using a supergate, be prepared!).
4.1 No alternate / family share accounts are allowed to have offline protected Bases (private / faction) on hotspot playfields. Offline protected bases are defined as Bases with an Offline Protection Device built in.
4.2 You are NOT allowed to use an Offline Protection (OP) Device on a private structure (BA/CV). You have to set that structure to faction!
5.1 We allow up to 1-3 accounts (family share or alternative accounts) on HWS. However, you are not allowed to use these multiple accounts to sabotage, infiltrate others, gain a massive personal advantage (o:supply, etc.) from them or employ other abuses derived from having them.
5.2 You are not allowed to split a big faction into smaller to circumvent our Limit system (gain more vessels to steamroll the enemy). Be it a “temporary faction split” or permanent.
6.1 You are not allowed to acquire, possess, use, trade or sell any illegal items or illegal quantities. If you discover an illegal item or quantity (Examples: debug tools/weapons, exceeds normal stack size, massive rare items in the Marketplace, etc.). Do not pick it up — report it immediately to HWP, Admins, @RexXxuS or @Jascha.
If we find out you duped items or handling with duped items we will punish you without notice immediately.
7.1 Do not tackle other ships with your ships! This notion of ‘tackling’ is considered an exploit, and it is an ILLEGAL tactic when used intentionally and frequently to disable or hinder the movement of a vessel.
- Note: When reporting violations, please include ENTIRE video evidence (Screenshots are not sufficient evidence). Video evidence that you clip not showing the entire fight will not be used. It is on the accuser to provide complete evidence. Please provide timestamps of the REPEATED collisions.
Tackling is the REPEATED attempt of one ship to stop another ship’s movement. If you change directions and collision occurs, that is your fault and theirs. If you are going toward someone who is also going toward you and you collide even if you turn your ship around at the last minute and you both collide, it is both parties’ fault. Tackling is one ship clearly not moving toward another ship and the other ship colliding REPEATEDLY into you. Last but not least, this rule only applies if you get forcefully pinned down for a long time so the enemy can destroy your ship preventing you from doing anything.
7.2 Do not dock your SV to enemy CVs. Due to bad game mechanics, this will instantly stop a ship and the enemy can’t do anything about it. It’s a worse offense than ramming / tackling.
8.1 You are not allowed to clip / overlap anything (also players) inside structures. For example glitching inside POIs, to loot them freely or damage other players in cover of blocks you are inside.
8.2 Vessels (CV, SV, HV): Floating turrets, devices, blocks, or any combinations thereof are not permitted. All devices and blocks of a vessel must be attached one to the other.
8.3 You are NOT allowed to build / spawn your structures near resource asteroids in PvE space
8.4 You are NOT allowed to build / spawn / fly your structures Inside of asteroids or Inside POIs and park them there (within the bounding box).
8.5 Lag Engineering.
DO NOT build structures with the intent to create lag for other players. (i.e. excessive lights, thrusters, triangles, etc.) Structures reported for possibly being created to generate lag will be examined by admins and decisions will be made & actions taken on a case-by-case basis.
8.6 Proximity Alert Decoy.
DO NOT build proximity alert decoys only with Flares or other Devices, which have a bad render distance. Make sure to use regular blocks for them. DO NOT change the center of your object by moving the core or other things away as well. The HUD marker needs to be directly bound to your object.
9.1 With the exception of Fairplay Rules, Bugs and Exploiting, almost all bets are off in PvP playfields, and you should be prepared to risk it all if you dare to venture there.